The handle of this old metal spoon has been worn to a sharpened point by being used to attempt to dig out of the granite walls of the maze beneath Sorcerer's Island. The spoon belonged to the magician, Yarash, once a powerful sorcerer himself, now driven mad, presumably by the isolation of the magical island. The spoon bears a strong aura of Transmutation magic, either deliberately related to Yarash's experiments in transforming lizardfolk into sludge-breathing monstrosities, or perhaps as an indirect by-product of those processes.
Yarash's Spoon functions as a wand. When pointed at a target, it can be commanded by simple act of will (requiring a DC 12 Intelligence check) to polymorph the victim. The target is allowed a Constitution save (DC 17) to avoid the effect. A target that fails its save is wracked by excruciating pain, losing its action for 1 round as its body writhes and reshapes itself. At the end of the target's next turn, it will have been completely transformed into it's new body. The change is permanent, unless removed by a dispel magic (requiring a DC 17 check) or similar effect. The reverse transformation is even more painful than the initial change, taking a full minute, during which the target can take no actions other than writhing on the ground and screaming. Each use of the spoon in this way consumes a single charge.
The wielder of the spoon has no control over the form taken by the target. Each time a creature is polymorphed in this way roll 1d100 and consult the table below to determine the new form assumed.
d100 roll New form 1 – 4 Bugbear 5 – 8 Dwarf 9 – 12 Elf 13 – 16 Firbolg 17 – 20 Gnoll 21 – 24 Gnome 25 – 28 Goblin 29 – 32 Half-Elf 33 – 36 Halfling 37 – 40 Half-Ogre 41 – 44 Half-Orc 45 – 48 Hobgoblin 49 – 60 Human 61 – 64 Kobold 65 – 68 Lizard Man 69 – 72 Minotaur 73 – 76 Mongrelman 77 – 80 Ogre 81 – 84 Ogre Mage 85 – 88 Orc 89 – 92 Satyr 93 – 96 Tiefling 97 – 100 Troll
In addition, by stabbing the spoon into the heart of a recently deceased target (may have been dead no more than 24 hours). The spoon can simultaneously transform the body and restore it to life. This functions as a reincarnation spell, save that it reanimates and reorders the cells of the existing body, rather than creating a new one. The transformation takes 10 minutes, after which the character is restored to life, retaining all of its previous memories, background, and class levels. The race of the new body should be determined by rolling 1d100 on the table above and ability scores should be rerolled for the new body (using whatever means the DM and player agree upon). Using the spoon in this way consumes 3 charges.
When found, Yarash's Spoon has 9 charges. Whether or not it can be recharged is up to DM discretion (of course).
Yarash's Bracers of the Deep Gods
These bracers, about a hand wide and made of clear glass, appear to be filled with the same black sludge which pollutes the Stojanow River. They were found on the body of the old, crazed wizard Yarash, in the maze beneath Sorcerer's Island. Anyone wearing the bracers find themselves able to communicate, both through quiet whispered speech and/or telepathy, with an unseen being. This being never reveals itself, or even that it is independent from the wearer's consciousness, but it seems to possess incredible insight and lore.
Anyone wearing the bracers must make a Wisdom save (DC 12) any time they attempt to take a long or short rest, if they fail, they find themselves locked in conversation (apparently with themselves to any outside observer) for the duration of the rest--gaining no benefit from resting.
The wearer of the bracers is completely immune to all negative effects of contact or immersion with the black liquid corrupting the Stojanow River, and may breathe freely if submersed in the liquid, as if it were air. In addition, the voice whispers secrets to the wearer, allowing him to apply double his proficiency bonus on all History and Arcana skill checks, and checks made using Alchemical tools (even if he was not previously proficient).