Showing posts with label Ruins of Adventure. Show all posts
Showing posts with label Ruins of Adventure. Show all posts

Friday, July 20, 2018

The Rough Pack - Session 1 Recap

Another round of play-by-post games set in my bastardized Forgotten Realms campaign based on the Pool of Radiance games. As always, the party started out on the ship Valkur's Wake, bound for Phlan...

Player Characters:

  • Zyg Ax -- dwarf fighter/thief
  • Shilesque -- half-elf mage/thief
  • Snowbell -- cat-folk lone wolf
  • Sasha -- half-elf bard/psionicist
  • Slade -- elf mage, poisoner
  • Merra -- gnoll druid
  • Rhumur -- human cleric
  • Caerwyn -- drow shadow walker
  • Thiondar -- half-elf fighter/mage, noble

Note: Some adjustments have been made for clarity of who is speaking and to unify timelines, but not for overall grammatical inconsistencies between contributors (i.e. past vs. present tense).

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1 Kythorn, Year of the Helm

Mid-Ship

It has been a few days since you boarded Valkur’s Wake. You are glad that you got on at the last stops, and that the voyage should be short, as the old flat-bottomed, single-decked, single-masted cog was already filled with people when you boarded, and no one disembarked at your stop.

The stern of the eighty foot ship has been fenced off and converted into a stable, carrying a handful of horses, mules, and other livestock, with a small, raised deck above the taffrail where the captain or one of his three assistants man the rudder and sleep. At least the trip is free. The captain, an old, gray-bearded, dwarven merchant named Donal Stormhammer, informed you that as long as you disembark at New Phlan, the council will be paying him ten times his normal passenger fee, so you get a free ride as long as that’s your destination and you give a hand with the lines if a storm blows up.

The thirty-odd other passengers are a motley mix of treasure hunters, monster slayers, a few farmers brave enough to settle in a city known to be plagued by demons and dragons, and those exiles from distant lands with no where else to go. Everyone, at least everyone who’s talking, has their own story of why they are traveling, but they all have one common theme—the promise of free land, fame, and riches in the ancient city of Phlan. During the night, everyone spreads out communally on the well deck, sleeping together cheek-to-jowl. During the day there is a little more space, with people standing most of the time, or else sitting on one of the crates or barrels of stores cluttering the deck or perching on the gunwale.

It is a bright day and the ship makes good speed ahead of a brisk southerly wind. Tomorrow morning, Captain Donal has informed the passagers, you will reach the port of New Phlan. A pod of dolphins splashes alongside the cog.

Chatter on deck today is more lively than usual, with the promise of landfall tomorrow. Near the bow of the Wake, half a dozen people stand about listening to a surprisingly articulate kobold doing a dramatic recitation of some poetry, or perhaps a monologue from a play. Judging from the spectators’ dress, there is a direct correlation between the number and quality of weapons the passengers are carrying and their level of racial tolerance. Near the mast, a woman wearing the stark-white wig of a priestess of Beshaba stands talking to a quintet of teenagers in peasants’ garb, trying to convert them to the worship of the Maid of Misfortune—judging from their wide eyes you suspect that this is their first time away from the farm, though their makeshift-looking weapons set them apart from the actual farmers and settlers who are all huddled in the stern near the animals, playing a game of chance and avoiding looking at the strange creatures riding up front.

Slade walks over to listen to the priestess--gods of misfortune often interest him. Tales and deities are an interesting topic to the Mulman.

The priestess seems to be holding the teenagers' attention more by her shapely figure than her excited sermoning -- though her deliberately disheveled white wig, garrish red robe, and sallow skin detract somewhat from her overall appearance. As you approach you hear her exclaiming: "...and that was only last week! Phlan is a veritable city of calamities. War! Fires! Riots! It's been conquered by the Zhents! Overrun by Ogres! Devoured by BANE HIMSELF! And only fifty years ago, burned to the ground by a whole flight of dragons! They keep rebuilding, but I tell you kids...the place is DOOMED!"

"Interesting tell me about BANE," Slade says, unable to hide his curiosity.

The priestess rounds on you, her eyes wide, "Bane?! Why even BANE HIMSELF fell to the forces of calamity! Divine truth that even the Divine themselves are not free from their share of bad luck. Bane toyed with fate and was cast down and slain. No one, god or mortal is free from misfortune!"

The group of teenagers use the distraction Slade has provided to back away towards their families in the rear of the ship.

Zyg had left town a while back. Things had gotten too "real" and now it was time to see if anything had stabilized in town. He looked to the kobold and witch and thought of his own past misdeeds. _Shudder._ He took the time to reapply some care to his armor and weapons, perhaps for the 13th time this trip. Munching on some sea biscuit in between whetstone strokes, he hoped he could start gathering a motley crew of his own soon so he could exact his revenge.

Shilesque sits atop a barrel back amongst the farmers, blending right in with his thick brown beard and ragged garb. Only the sword hilt sticking out of a cloth-wrapped bundle on his back sets him apart. His attention seems divided—his eyes watching the game, but his fingers snap in time to the kobold's recitation. Every now and again, he seems to loose the beat, snapping two or three times in rapid succession. Each time, a coin silently vanishes from the farmers' pot and a faint plop can be heard in the water behind him.

"Oi! Brown beard!" The strangely dark dwarf bellowed at Shilesque rather kindly despite his features and grim actions. He noticed the strange action with the coin and such. "You practice magics? May I pick at ye knowledge a bit?"

 "Me?" Shilesque gestures at himself with a look of feigned confusion and innocence. He slips from his perch atop the barrel and walks over to the grim-looking dwarf. On his way to the dwarf, Shilesque passes by the elf and the priestess. "Yeah, yeah. Disaster and calamity. Y'can be sure that we've all accepted Beshaba as our personal savior. May she not cut our strings of fate prematurely, blah, blah, blah..." He grabs the elf's elbow and guides him away from the fanatic. "Come on bub, we're gonna go talk about magic with this nice dwarf fellow over here..."

Slade replied, "Sounds good."

Shilesque slides to a seated position beside him. "Pick away blacky. What'd you want to know?"

"A few things really. But first. Name's Zyg." The dwarf stood and looked the man dead in the eye, the way the dwur did in polite greeting. "Zyg Ax the Cursed. Skin wasn't always this tan ye catch me drift? Or me fingernails or me teeth or me tongue for that matter. So first I'll ask ye if you know how ta break an archmage's curse. But there's other shit I need ta know 'bout the arcane as well. Ya savvy?"

Shilesque looks at the dwarf's universally dark features and drops his eyes from the intense gaze. "Shit man. Sorry, but I don't know anything about curses, let alone how to break 'em...my knowledge of magic mostly ends at legerdemain." He produces a coin and rolls it across his knuckles before making it disappear, then shrugs and extends a hand, "You can call me Shill, by the way..."

"Feck. Ya know, I ask everyone just in case, ya know. So that renders mos' my udder questions somewhat obsolete if ya catch me drift. I think I can muster one more though. I'm puttin' together a team, so ta speak. I needs magics and strong friends fer me revenge. Gonna delve some ruins 'round Phlan and try to make some right in town. Ya game? Ya got sometin ta add to da table?"

 "Sure. I've got an interest in the ruins around there as well. An old man back home told me that Phlan used to be part of the Noga Empire, waaaaaaaay back in the day, and that the old ruins are pretty much the only place I might be able to find out more about the specific magic I am interested in. Seems the ancients were trickier than we give 'em credit for. But what's this revenge business about? Just after the mage that made you all dusky-like?"

"Revenge." Zyg seemed to savor the word, let it roll around the tongue a bit before continuing. "A bitch of a witch tricked me into slaying me own wife an kids. Used me tears to fuel a spell ta make her a lich. Never caught even caught the name o' the bitch of a witch that turnt inta a lich if you catch me drift. Den she cursed me fer good measure ye know. From what I've learned, ta become a lich ye need to be a gran' wizzo ta start. I need mighty magics an' allies if I'm gonna ever make tings right again."

Snowbell's ears twitch at the sound of "revenge." She regards the dwarf carefully. He looks like he can handle himself. His motivations are in the right place. Perhaps he could be a keen ally. Discretion might be more of an issue.

Shilesque listens to Zyg's story in amazement. "So you went and got yourself cursed by a Lich-Bitch-Witch?!" He tries not to laugh at the last part. "Bloody Hells, man. I'm happy to tag along and help out along the way, but lemme tell you, if we actually run into the Libiwitch, I'm running the other way...."

Shilesque's voice trails off as the talking fluffy white cat in a dress saunters up. While he's been watching her for the past few days on the boat, an anthropomorphic cat is not something you get used to in a hurry, even on a boatload of misfits like this one. "Speaking of cursed..." he half-whispers to Zyg out of the side of his mouth, "any guess what her story is?" He instinctively takes a step back as she gets closer, then tries to pivot the motion into a clumsy half-bow. "Welcome my...umm...Lady? What can we do for you?"

"Lemme guess." Zyg said to the cat-woman, "Daddy was a gnomish bard and mommy was a tabby? Jus' kiddin'. Name's Zyg. What can we do ya for?"

 "Whispering isn't proper, dear," Snowbell replied. "Your ears must be terribly inept if you think I couldn't hear that. I also couldn't help but overhear this business about revenge. I always like to meet a man with... simple priorities. Always makes the next step rather predictable. So let us skip the pleasantries and get straight to the point. You have a big bad and his pet zombie to kill and I've got a list with nine lives on it. And each one is getting considerably more cowardly and well defended as the last is crossed off. So it's simple, really. I go through a few inconveniences use my particular set of talents to position you for realizing your life's single ambition and you show up to help, say, a half dozen times when my latest victim least expects it?"

"Yeah, well, that's not creepy at all..." Shilesque mumbles.

"Creepy? Look oo yer talkin' to. They tell kids stories 'bout me to scare the boogeymen 'way." Zyg turned to Catwoman. "What's yer profession? I ain't takin' no cobblers or crumpet bakers down inta some darks with me if ya get me meanin."

Snowbell clicks her tongue, "Oh don't worry, they are all evil as can be. Very bad people. Were I to divulge the details I'm sure we'd turn this boat around and kill them all right now." She lets out a high-pitched laugh.

Shileque shrugs, "Alright then. Guess we're off to kill the bad-guys..." he elbows the elf that he rescued from the priestess. "What about you bud? Up for some skulduggery and undead witch hunting?"

"Oh me revenge is a slow burn. It's been 30 or so years since the shit went down. I'mma in fer the long haul. Priorities fer me is gainin' power and influence, perhaps I can even find someone else to kill the hag fer me. I ain't stupid ye see. Magics and connections, Shil. Ya gotta start somewhere." He turns back to the catwoman, "If ye have enemies, must mean yer somebody then?"

"You could say that..." Snowbell pauses. "Unfortunately I'm supposed to be dead somebody and I would like it to stay that way. A girl that looks like me has certain difficulties remaining discreet. So it is imperative to my participation that my involvement in this stays a secret. People talk all the time about things they shouldn't and I would really prefer not to...cover up my trail. Speaking of which, I think I've lingered long enough in your company. Let me know if you're interested in my help."

She saunters off towards the back of the ship, pauses, and returns. "By the way, hun, You dropped your coin purse and your dagger may stick a little bit when you try to draw it. And your shoe is untied."

"Well that's a cute story there, but I don't keep coin ina purse, me boots pull on, an' I don't have no dagger. Jus' me axes, wide blade and bolt thrower. But if ye wants ye can hang out."

Snowbell turns and walks off in a huff.

Shilesque waves as the cat-girl walks off, and remarks, not-at-all quietly, "So our furry friend is a compulsive liar." He waves a hand at the complete lack of lifeboats, leaky or otherwise. "Do you think her hit list is real? Or does she just really need someone to pet her?"

Zyg grins, shrugs and wonders what other strange shit he's gonna see this week. "She'll be back. I had a cat like that once. On da morrow, there'll be a dead rodent at our feet as an offerin' and some purrs expectin' gratitude. I think we'll keep her round if that's the case."

"Oi! That's the first time I've smiled in ages, Cat Woman. Git over here and have a drink." The dwur reached for his wineskin, took a swig and offered it to Shil, Slade, Snowbell. "I don't think we caught yer name, either."

Sasha pulls a lute from his pack, he'd left town with little more than the clothes on his back but wouldn't give that up. He begins playing a tune and humming to pass the time.

"Oi! Bard!" Zyg yells in a gravelly tone. "Know anything more recent of Phlan? I've been gone 5 years or so and could use a catch up on recent 'appenin's."

Sasha sings a tale of woe on how Phlan had fallen on hard times and all the recent tragedies that have been endured...

"I'll toss ya a silver if come over and tell us in plainspeak instead of lissenin' to prose. You can sing it fer the elves later."

Zyg turns back to Shilesque, "Hey, Shill, as crazy as this sounds, ya think tha crazy she preacher over there can heal wounds? We may wanna befriend or hire her if we cannae finda liason of the Gods, eh?"

Shilesque furrows his brow. "As a last resort maybe? All I really know about Beshaban theology is that it's very DOOM DOOM DOOM, and all about bad-things happening because bad things are supposed to happen. Even if she has such powers, I doubt a Beshaban would be the most reliable healer-for-hire..."

"Jus' sayin' the hiring pool may be thin once we get there. Best keep all the options open, eh?"

Sasha starts a little ditty about karma and things going along to fate's plan, and the absurdity of it...

Making sure Cat Girl wasn't within sight, Zyg slipped a gold coin from his pack and palmed it to the bard. "Thank ye."

Aft

As Snowbell walks away from Zyg and Shill, looking for a place to make herself scarce, she suddenly feels someone steps on her trailing tail and lets out a howl of pain. The deckhand who trod on her lets out a similar shout of alarm, and spins around. "Oh! I'm dreadfully sorry miss!"

Snowbell looked at him for a split second with a terrifyingly savage face of a pissed off cat, "HSSSSSS...scuse me. Oh. My goodness! I'm so sorry about spitting on you like that dear." She wipes his face with a handkerchief, and pats down pockets. "How rude of me! I should have been watching where I was going."

The deckhand, on closer inspection, is an oddly handsome hobgoblin―square jawed, aquiline nose, perfectly coiffured hair, only his gray-brown skin and side-ways sticking out ears mark him as goblinoid. He graciously allows you to wipe the spit from his face without comment, then makes a sweeping, genteel bow. "The fault was all mine, miss." He turns back to the rope he dropped and begins tying it off.

Snowbell strolls slowly across the deck, looking for the boy the other day with the shiny silver axe. He looked rather slow and brutish when he weilded it. It might be fun to spar for a few rounds and she could use the exercise. She looks for a mop stored somewhere on deck to break and whittle into a dagger length dulled practice tanto.

Snowbell finds the young man back with the farmers, having just been dealt in to a game of tarockk. His silver-plated axe sits right behind him, in a loose pile along with his pack, helmet, and a large round shield. A broad, cocky grin is plastered across his face as he stares around the circle, though, over his shoulder she can see that his hand is complete shit...and that he's holding his only trump upside down (a bad omen for any card player).

As she approaches, she does find a pair of mops, hanging from hooks on the inside of the gunwale, that would be appropriate for her needs.

Snowbell walks by the men, carelessly swiping one in the face with her poofy tail as she goes by. She wanders in a circle for a minute before lazily drifting towards the shield and then curls up into a ball and fits-she-sits in the slightly convex bowl and pretends to sleep

The young man reaches behind him and gives Snowbell a half-hearted shove off of his pile of stuff. "What kind of dumb wizard goes and makes a cat-person without giving it the intelligence of a man?" he grumbles to his compatriots.

"Ah, lay off and ante up, Anry. The dumb cat's just taken a likin' to ya," another jibes. "Maybe the pussy will let you give it a good petting later..."

"Fuck off, Kray," Anry replies. "Far as I know you're the only one here who likes 'em fluffy..."

Snowbell absorbs the shove by rolling on her back and stretching out and pushing on the bag trying to get a general idea of its contents besides the axe over the course of an hour or so whenever something big and distracting happens in the game, resuming feigned sleep in a lopsided tummy up position. After Snowball figures out (or doesn't) what is in the bag, she scent marks it and wanders around the boat looking for rat holes to put her baited snaptraps by.

The boat itself is in immaculate condition, despite hauling a mass of unwashed peasants, there is not a rat nor hole to be found.


Fore

Hearing faint clapping from the half-dozen or so people near the prow of the ship, Shilesque figures the demonstration of kobold poetry has ended and that it's safe to approach. While certainly wary of the kobold, and the freakshow around it, he figured they couldn't be any weirder than the fluffy white cat creature. He makes a nonchalant pointing gesture where Zyg and the others can see, as if to say, 'I'll be over there,' then winds his way through the boxes the fourty-feet to the front of the ship.

The front of the Wake is much less crowded, by virtue of more than a third of the passengers being clustered in the back, actively avoiding their more inhuman ship-mates. The kobold himself is dressed in muted green doublet and pantaloons at least a size to large for him, and a floppy green velvet hat. His more devoted listeners include: a fair-skinned man in well-worn chainmail, his head and face shaved perfectly smooth; a surly looking halfing who, despite the drowning risk, has refused to take off his full plate armor all voyage; a hairy, seven-foot tall goblinoid with strange burn-scars and the scent of brimstone hanging about him; and a twitchy woman with a fish-like tail wearing a bikini top and a sarong. Two of the teenagers who had been beset by the priestess—girls, a redhead toting a smith's hammer everywhere, and a brunette in a gingham dress with a pair of daggers prominently displayed on her belt—have moved up behind these four to listen as well.

As Shill approaches, the kobold is making a sweeping, hat-off, bow, with some polite, but unenthusiastic, clapping from the small crowd. "Thank you, thank you," the kobold says in a droning tenor, displaying feigned gratitude with the aplomb of a true professional. "Now if you'll direct your gaze to your left," he gesticulates like a tour guide, "we should be coming within sight of the infamous Thorn Island soon. Once home to a cursed temple, Thorn Island was reclaimed by the forces of the Marquis de Kryptgarten early last year and has been converted into a quarantine and holding facility for refugees coming into Phlan..."

'Wow, the kobold knows his shit,' Shilesque thinks. He finds an unoccupied crate to sit on to watch the misfits and listen to what else the kobold might have to share. Shilesque steps over to the rail and looks in the direction that the kobold indicated, trying to make out the island.

Looking out, Shilesque can just make out the island on the horizon, some miles away. From this distance it looks like a black speck, though you can make out the shape of a tower and a faint intermittent flash—a lighthouse perhaps.

The kobold, meanwhile, continues. "In the year 1209, construction began on the Temple of Tyr on Thorn Island, though, sadly the temple and all who dwelt there were destroyed by a flight of dragons only sixteen years later. The accursed souls of the dead priests plagued the island for decades. Two years ago the Council posted a large bounty for any party or parties that might rid the island of the undead menace. According to official records, at least eight groups attempted to assail the island and died in the process. Finally, in the spring of last year, this very ship was forced to careen itself on the island to wait out a storm..."

Zyg was beginning to wonder at all the evil humanoids that were working the ship. For a fellow dwur. Who plied the seas. If it weren't for land travel being so difficult and wild in the region he would've avoided a boat and open water himself. But a dwarf that had a half orcish first mate? He'd been thinking on it the better half of the journey, hoping he hadn't fallen into a pirate ruse or slaveship. The fact that he didn't need to pay irked him more and more by the hour. He was all for being more acceptin' in these progressive times, 'specially after having his own prejudices take a hand in the deaths of his wife and kids... but it was beginnin' to feel a bit more awkward. He could see a money hungry fellow-dwur selling out some dirty poor humans. Especially the type to buddy with a grimy orc blood. If it was true, he might be able to counter bribe the captain to let him and a few friends off prior to port. But he'd need a few friends with so he didn't get tossed in the brig instead.

Zyg wanders over to Shill with the intent of letting him in on his suspicions.

Shilesque nods along with Zyg's whispered concerns. "Yeah, I've always heard that bugbears," he head-gestures at the tall, shaggy goblinoid, "are pretty notorious for kidnapping and ransom rackets. But I think we might have to get used to them. Back on the mainland I heard that the walled part of Phlan is pretty nice, but very land-strapped, and most of the people have to slum it out in a shanty town that's supposed to crawling with orcs, and goblins, and shit...and all the older sections of the city have supposedly been carved off by one warring gang or tribe or another."

"Actually," Shill remarks, "if we're hiring help, this kobo seems pretty well informed. He was even handing out flyers when I got on board. I wonder if he's tied to the boat, or if he'd maybe be willing to hire on as a guide?"

"Maybe we can convince the Cap'n to drop us off a lil outside of town, eh?" Zyg replied, "I have some cash stashed, and methinks it'd be safer than walkin' into a possible trap. He seems the type that would accept a counter offer, especially if it filled his coffers a bit. Ya game? I ain't against hiring a guide as long as he ain't part of any slaver crap. I value freedom pretty heavy, that's why I left Phlan before."

"Worth a shot, but the Cap'n said he was getting ten times the normal cost of passage per head. That ain't gonna be cheap."

"An' that's what makes it suspect, eh? Ma used to say, ain't no thing as a free brew. Let's talk to yer kobo and then we get like three of us or more tagether an talk to the cap'n."

Sasha wanders over. "I couldn't help but overhear. I just got out of a situation where I was heading to the salt mines and I have no desire to return to that outcome..."

"Stick with us then, this free trip jus' seems a lil too good ta be true," Zyg said.

Shill gestures at the large Gnoll sniffing around the livestock, "Well, if the goal is to intimidate the Captain into letting us off early, how 'bout that one?"

"Sure. As long as it's nah onna tha crew already. Let's go have a talk. Ey bard and elf, come wit us ya hear?"

Mid-Ship:

Merra is looking around sniffing the salty air. Her stomach starts to growl "ooo animals." She looks at one of the farmers, grunts to get attention and signals with her head towards what looks like some form of land forming in the distance. Waits for reply, Getting somewhat anxious to be on land and start what he came here for.

The farmer, who had been watching the gnoll suspiciously as he examined their livestock, suddenly jumps when the thing makes a noise. He watches, with a mix of fear and curiosity as the gnoll makes some sort of bobbing gesture with its head, his hand drifting towards a nearby hoe defensively. He clearly has no idea, what, if anything, you are trying to communicate.

Rhumur quietly walks around the deck, Smile on his face as he basks in the days sun. He walks around the deck, never staying in one place for too long. People watching mostly, but stopping and listening to conversations every once in a while, trying to pretend hes not listening, but is not very good at hiding his obviousness. Sensing a possible situation arising between the Gnoll and the farmer he's passing by, he walks up to the Gnoll, putting his arm around its back. Standing next to it, Rhumur looks up at the Gnoll.

"It seems are hungry my friend, and perhaps I can help you with that. I may have something for you a little more sating than this poor farmer has to offer. Let us speak to the side about what Lathandar has to offer for your belly", patting the Gnoll on it's belly as he says it.

Merra growls and barks at the touch of another, stepping back to size up the one who touched her. She eyes him up a little more carefully giving a little snarl and reluctant nod of the head takes a step closer as to follow the small man on his offer.

As Rhumur guides the gnoll away from the make-shift paddock, he turns to find a motley band approaching from across the deck. "Excuse me," Shilesque, a dark-bearded man in peasant's slops says. "This good dwarf here has a bit of a proposition for your large, hairy friend..."

"We have a suspicion tha this free trip is too good ta be true. Kinda worried slavers may be involved on da mainland. I have some coin an' was thinkin' aboot talkin' to tha Cap'n about leaving us ashore a lil past town, any of ye with me?"

Merra bares her teeth as if to smile at the small man's proposal.

"Hmm...That never quite occurred to me," Rhumur says, bringing his hand up to his chin as he starts to rub it. He stares at the dark bearded man then at the dwarf, as if sizing him up. "Perhaps you are correct, however, how are we to know," gesturing to the Gnoll, "you're not the slavers trying to lure us into an area away from the safety of many, many prying eyes so that you may over power and enslave us?" He pauses for a moment, realizing he may have been a little more brash than he intended. "Not that I'm insinuating you are, of course, just minding our own safety."

Merra tilts her head back and barks out a few laughs for the insulting words "try".

Zyg's few encounters with city dwelling gnolls had been ones from Mulmaster and Hillsfar... not the nicest of places. But since he often lived in the poorer areas of town and frequented the types of bars that would serve a cursed evil-looking dwarf, he'd had a few encounters that didn't end in bloodshed. And since this one hadn't eaten anyone since the trip started, that was probably a good thing. "Oi, ya seem ta have trouble spittin' out the words, but understan' pretty well. So cannae ask yeh if yer game? I don' think ye'd have fun hauling rock fer no hooman's, right?" The dwarf held out a hand and arm to shake if there was agreement. "Or jus' nod yer head up n down if yeh ain't fer da shakin'."

Slade walks over to the gnoll "Oi gnoll guy you from Mulmaster?"

"Oi. And another thing, mates." Zyg adds, "No one eats any o' the food or drinks any of the dranks the boat be handin' out tonight ya hear? We needn't be drugged up and dropped off anyways, 'k? As long as Gnolly agrees, we'll make to find the Cap'n and present an offer to be dropped off prior to the docks."

Merra nods in agreement and thinks to herself "I pretty persuasive" tucking her head and letting out a few laughs.

"So that makes six of us getting off? How much bribe-fodder do you actually have Zyg?" Shilesque asks.

"Might be enough, might not. But we've gots some bodies now, right? There ain't many o' them either. I counts 4 with the Cap'n and Kobo included."

Shilesque looks at the others, "So, do we want to confront El Capitan with our counter-offer now, or wait til morning? I'd vote for sooner rather than later, because it looks like we'll be proper into the harbor if we wait til breakfast..." He gestures at the island, now in full few rather than a speck on the horizon.

"I'd say now, but where'd Slade go?" Zyg replies.

Shilesque points. "It looks like he's fishing..." Slade waves at the people pointing at him.

"You reel 'im in, an' I'll get kitty." Zyg went over to talk to the catwoman.

Shilesque stares at the dwarf a moment, "We're taking the cat?!" He sighs.

"Come on," Shilesque says to Slade, Sasha, the Gnoll, and the priest. "Looks like its time for some good old-fashioned intimidation and bribery..."

Aft:

Zyg finds the cat curled up next to where the would-be settlers are playing cards. "Hey there. We have a feelin' this trip migh' nah be so free after all. Me an' some of da others are gonna talk to the Cap'n aboot droppin' us off slightly outside town if ya catch me drift. Wouldn' think you'd fare well inna labor camp or such. Ya in?" Zyg held out his hand for a hand/paw shake

The card-players actively ignore Zyg, as they have done all voyage to anyone the least-bit out of the ordinary, until they hear him mention "labor camps". "WHAT?!" becomes the general outcry from at least a dozen men, their game suddenly forgotten.

"Who else arranges fer people to be tranperted fer free for gold on the other side, eh? We ain't in Shadowdale, we near Phlan, Mulmaster, an' Hillsfar brothers. Ya do tha math. But, let's nah get crazy. All I wants is ta get dropped off a lil south of town. We pay him fer the trip fairly and no one needs ta get all pissy, jus' in case everythin' is on the up & up. Savvy?"

Sasha says quietly to Shilesque, "Before anyone decides to get violent...I know some... let's say tricks... that can help persuade people...

"Trick away." Shilesque looks at the various monstrous creature on board, "I'm in no hurry to engage in fisticuffs..."

"I've got um some (air quotes) medicine we can use," Slade adds.

"Is it the non-lethal kind?" Shill asks, "I'd rather avoid murder unless absolutely necessary."

Slade winks, "Oh K," and chuckles to himself. He takes a copper dabs it with a vial he pulls out "don't touch this side my friend but make sure your intended does."

Mid-Ship

With the farmers distracted by Zyg, Snowbell casts Invisibility on herself and attempts to swipe the Arny's silver axe. No one notices the cat going invisible. Unfortunately, she reaches down to grab the axe just as it's owner does. Their hands brush, briefly, startling the boy, but that just makes him grab the axe all the tighter -- forcing Snowbell to abandon her larcenous plans.

Wandering off, Snowbell finds the two deckhands -- a bald dwarf and the handsome hobgoblin -- working together to tack the sails. "Boy, I canna wait to get back on land," the dwarf says.

"Indeed," replies the hobgoblin, "this latest haul is unusually unruly." He nods towards where Zyg and company are stirring up the farmers, "Yonder dwarf is causing quite the ruckus."

"Eh, as long as they dunna knock each other overboard, we'll still get paid for delivery. A few more runs and I can afford to pay the cap'n to get off this stinkin' heap."

Thiondar exits from the small tent in which he's hidden himself away since leaving land. You wonder how someone dressed so lavishly has escaped your notice thus far. Every bit of his attire screams opulence. It is not immediately clear if his clothing is lavish or simply gaudy fakes worn by a deranged man. He is quite handsome but his features are marred by a grimace and he is clearly agitated if not outright enraged and is making little effort to hide it. His embroidered robe bears the image of a gauntlet with an eye peering from the center of it, and the only apparent arms is a small shield engraved with a balancing scale.The man is wearing a fancy red cap and it looks like his hair might even be in a bonnet. If not for the pointed ears one might conclude that this tall figure was a slightly built human with very feminine facial features. A thin gold ring with a symbol to small to make out at this distance adorns his left hand.

Thiondar initially thought this group to chaotic to ally himself with but the mention of slavers has his blood boiling. His first instinct is to knock the nearest crew member overboard but remembering his failures when he pursued the priesthood he slightly regains his composure before he reaches the nearest crew member. Instead he pulls up just short and spins sharply to his right. He begins pacing the deck occasionally muttering to himself. Very perceptive observers might notice he seems to mouth the same phrase over and over.

Thiondar had journeyed to Hillsfar in search of a suitable horse. There were none in Phlan that met his exacting standards. Finding that the Red Plumes had commandeered all of the best in the city state of Hillsfar he instead went shopping for the best attire he could find. (I didn’t bother rolling starting gold as the kit granted plenty). The remainder was spent on lavish meals and he spent his last coin without saving for the return trip. Since leaving Hillsfar he has relied on bluffing his way home. It never occurred to him that his luck and quick tongue were not as good as he thought.

Seeing the strange tent open, Shilesque thinks, 'Well, we roped all the farmers into this, guess we might as well get everyone ashore we can.' He walks over to the effeminate, flamboyantly dressed man, who clearly seems a bit confused and/or angered--probably both. "Hey!" he says drawing close, but not too close, "Do you need help with something, er...miss...ter?"

As Shilesque approaches he overhears Thiondar mutter, ‘No, that won’t work either.’ Noticing the approach, Thiondar pauses and gazes intently into the eyes of Shilesque. After a stern initial look, his countenance changes into a warm disarming smile. There are at least six prominent bulges under Thiondar’s robes but he never gives a hint of reaching for one, leaving Shilesque unsure if they are the hilts of weapons or possibly large gems given the rest of the dandies clothing. Thiondar responds, ‘Whatever the plan I’m with you as I can’t seem to think of a good one myself.’

"Ummm...thanks?" Shilesque seems more than a little concerned that the richly dressed man is 'with them'. "My name's Shill," he says, finally extending a hand. "Do you have one? A name that is."

‘I am Thiondar, servant of Tyr.’ Thiondar glances at the offered hand, briefly considers its cleanliness, then remembering that he is wearing gloves, shakes it vigorously. He whispers conspiratorially, ‘Don’t allow appearances to deceive you, I might not like to get dirty but there is a reason I wear red...’ Lowering his voice further, ‘It hides the blood.’

While waiting to see if he will be informed of any plans, Thiondar tries to ascertain who is working on the ship, and if any of the passengers might be silent security (people with rope burns, missing fingers, very tanned or sunburned). After doing so, if the conversation allows, he makes his way back toward his tent where he can retrieve his long spear if a melee appears imminent.

Aft

So as Zyg makes his way back to the group, angry commoners in tow, the odd cat lady pops in out of nowhere and whispers what she heard. It confirmed his fears. He made a beeline for the Captain after motioning for the malcontents he at this moment called friends to follow. "Oi, Cap'n. We have a matter ta discuss. But I'm sure ye mates 'ave already gots yer ear. 'Ow much for the likes of us to get dropped out south o' tha city all quiets like? We have some coin, an' would like to pass gently inta da night if ye catch our drift, eh?"

 The Captain sets a rope to hold the wheel steady and walks down from the small aft-deck to meet you halfway. "Why, certainly, cursed-one. We'd be happy to drop you off anywhere nearby. Of course, if Phlan is not your destination then any of you getting off elsewhere will need to pay the standard passage free of 5 gold a head, and I'll warn you that there are bands of pirates and slavers, and worse things, that tend to roam the shores outside of town." He lowers his voice, "We'd also be happy to drop you off after dark if you are in particular need of not being seen approaching the city -- for a small extra hazard fee, of course. Say, 20 extra gold for a night drop?"

Under his breath, "Give me a flat price fer all of 'em. Night preferable." The dwur gestured to the lot. "An' I'll see if it's do-able."

"All of 'em? You want to take all of my passengers?" The captain's face grows stern, "I don't see any good coming of that, cursed-one. Especially not for these simple folk. But if everyone wants off, I'll not make anyone go somewhere they don't wish..."

"Name tha price. I ain't gonna see any of these blokes get caught on me conscience if I cannae help it."

"Three hundred. Name the place. But I'll want to hear it from each and every person's own lips that they want off, and I don't want to hear that you threatened or coerced any of these good people into following you gods-know-where..."

"300? 325 and it's a good spot and there's no ill blood twixt us. Means no bullshit if we run inta ya at the bar, savvy?"

"So long as I don't hear of harm coming to any of my passengers at your hands, you need fear no ill from me." The captain shakes his head, "325 it is," he spits in his hand and extends it to you.

The dwarven deck-hand suddenly storms up. "THREE-TWENTY-FIVE!" he shouts, enraged. "WHAT THE FUCK, CAP'N! The council promised 50 gold a head for every settler we bring to town! How the fuck are we supposed to get paid if you let them off somewhere else?!"

Zyg spat in his hand and made to seal the deal. Quickly. But his left hand was itchin' if it needed axin'. "Wut's 50 gold? Slave shit? If ye wanna bring da noise, me bard is playin' ye dirge, pissant."

Sasha switches from a simple tune to a charm spell cast on the complaining deck hand...

"Slaves?" The captain and the deckhand both freeze, horrified looks crossing their faces. "Is that what you think this is about?!" The captain retracts his hand, "If you've been slandering my good name and blaspheming the reputation of this temple, I have no qualms tossing you overboard right bloody now..."

"Me Momma jus' used ta say there's no such thing as a free brew. An' fer you getting 50 sovereigns a piece, it looks a lil odd, dern't it? Jus' let us off at land an' we'll get outta yer beard. 325 still stands."

Shilesque overhears the outburst and looks quizzical, "Did he just say 'temple'?" he asks the others gathered around.

The rough shout of a deck hand broke Caerwyn from his trance and he roughly shook awake. He swiftly adjusted his mask, and lifting a heavy cloak peering out from under his dark cowl. A tense scene down the deck greeted him, the captain being confronted by a couple impatient dwarves. "Perfect," he though, "a scrap is the last thing we need on a tub this small."

"I don't see how it's odd at all," the captain continues. "The Council of New Phlan promises all captains 50 gold crowns a head for every new settler brought to the city. The city has something of a reputation for shortening the lifespans of those that choose to take up residence there. The Council pays ten times the standard rate to ensure that all souls brave enough to attempt to settle in their accursed city aren't impeded by the need to pay for their own passage..."

The captain glowers at Zyg, "I'll happily let you and anyone else who wants off, but if I hear from anyone on this boat that you've been spreading false accusations that I would traffic with slavers, it won't be land I'll be letting you off to. The punishment for blaspheming a temple of the Lord of Waves is a quick dip, if you get my drift..."

"I jus' worry a bit, eh? Wouldn't you? 'Ow boot this. I won't rob ye of yer load if its on the up and up. But any one who wants to leave with me can. If less than half decide to leave, 125 gold. if it more than half makin' shore I'll toss ye 325. You make a decent coin, we all feel better. But when I get into the town, I'll make sure the others got out safe too. I find out there's ill shit we'll both go from there, huh?"

Shilesque leans in towards Zyg and whispers, "Shit, Zyg. I think we might need to apologize. I just realized...the ship's name...this really is some sort of floating temple to Valkur. I don't know about you, but, I don't know how to swim."

"But if ye show me proof ye a holy man of Valkur..." Zyg continues, "I'll apologize right now. I think ye can appreciate my love of freedom if ye are."

The deckhand's face has turned a deep red, "Cap'n! You can't be letting people off! You can't!!"

The hobgoblin walks up and cuffs him across the back of the head, "That's not your place to say Nat. If these people want off, they get off. A sailor's place is to take people where they wish to go, not to direct them where they do not wish. You'll get your land-locked bar soon enough." He shoves the dwarf to one side and steps up to Zyg, opening his shirt to show the shield and stormcloud symbol of Valkur tattooed on his chest.

The captain nods at the little speech, "As he said, Nat. One more voyage won't hurt you." He rolls up his sleeves to show matching holy symbols tattooed on each bicep.

"But cap'n!" The dwarf, Nat, is practically crying at this point.

"Oi." Zyg says, "We'll get out at the city. Ye can collect. An' if we can find somewhere off to tha side I'll be sure to leave you an' yer boys a donation. Make sure hobby knows the drinks are on me in town, k?" Zyg drops 50 gold to the Captain off to the side, and apologizes again.

The captain bows, "Valkur thanks ye for the donation." He scoops up the coins and dumps them overboard, as Nat screams out an anguished "Nooooooooooooooo!"

"Serry if I caused any strife, brother. Ye ever need anythin' onna da mainland, I ain't hard ta find... Unless I find somethin' ta break this curse of course, then ya need ta find a red 'aired, green eyed grumpy feck of a dwur instead."

Fore:

With the confrontation with the Captain relatively peacefully ended, Shilesque walks back to the front of the ship. It feels like everyone on the ship, from the youngest farm-boy to the creepy fish-lady are now staring at him and Zyg -- some presumably quite angry over their misunderstanding, others just pleased to have a distraction from the monotony of the voyage. Shill tries not to meet any of their gazes as he makes the walk of shame back up front and plops down by where the kobold was performing and playing tour guide.

"Guess what folks," he says to no one in particular, "the captain of this ship is entirely on the up and up. Who would've guessed that?" He sighs and addresses the kobold, "So, since we're making landfall in Phlan by morning, what can you tell me about the city? Everything so far sounds pretty bleak..."

The kobold nods his agreement, "Bleak is definitely the right word for it. Heck, the last time I spent any significant amount of time ashore in Phlan I died...which is why I look like this." He smiles, though on his canine face it looks more like a snarl, and takes a deep breath.

"I could spin volumes about the city, and, in fact, I'm writing a book about it, but I'll try to be more brief, eh. Phlan can basically be broken up into three big chunks. There's 'Civilized Phlan'", he makes quotes with his fingers as he says this, "which surrounds the harbor. About two years ago the Council, hoping to rebuild on the ruins of the past, made a beach-head at the docks with a big army of Red Plume mercenaries from Hillsfar and erected a palisade around an area about 250 hectares around there. The wall is heavily guarded and most 'unsavory types' -- myself now included -- are kept out. It's relatively peaceful, as long as you stay indoors after dark, and is home to four good-sized temples, the Council Hall, a Council-subsidized Academy for training wizards and swordsmen, and most of the town's 'legitimate' merchants..."

"Next you've got the slums. It's basically a shanty-town that has grown up just outside the walls. After the Council put up their big wall, everyone that craved peace, but couldn't afford the exorbitant prices for limited real estate, ended up there. It's pretty much the only place where you'll find affordable housing, but means you'll be rubbing shoulders with all kinds. Gang wars between goblins, orcs, and other things often break out in the streets, and beggars and pan-handlers of all stripes are everywhere. On the plus side, you can find pretty much anything in the market there, since there aren't really any laws governing what can or cannot be sold. The Council keeps promising the clean the place up and expand the wall, but they've made very little progress on that front..."

"Last you've got the Old Town. That place is basically rubble, but some people are trying to eke out a living there. It's crawling with monsters--not just the kind like me, but the really scary kind: ghouls, trolls, basilisks, and even a demon or two have all been seen in there. The Old Town is huge and there are a lot of old collapsed mansions, towers, and temples from the city's storied past out there. It's the kind of place one goes when they value getting rich more than they value their life..."

"The Council has been paying out huge sums over the last few years to any adventurous types willing to put in the effort to clean up the Slums or purge sections of the Old Town of beasties, and there have been some successes--mostly by the Marquis of Kryptgarten before the Council found out that he was sacrificing people to devils to get the job done and ran him out of town..."

"Well, that definitely explains why the Council's so eager to bring people in." Shilesque replies. "I've also heard that Phlan has something of a reputation for being populated mostly by criminals. Is that true too, or just propaganda from the neighbors?"

The kobolds cackles, "No, that's mostly true. The Council and the Temple of Tyr have refused all extradition treaties and offer universal amnesty to anyone willing to sign on to their service. They offer full political asylum, a promise from the clergy of Tyr to ignore all past misdeeds, and large cash rewards as well, to any individuals willing to take up the cause of beating back the monsters dwelling in the old city. They've recruited quite a few notorious criminals to the defense of the city in this way -- even the son of Teldar, King of the Pirate Isles and Scourge of Cormyr."

"Universal amnesty and no extraditions?" Shill looks equally surprised and impressed, "I assume they expect everyone to behave after receiving this amnesty, yes? Or is working for the council an unlimited get-out-of-jail free card?"

"Oh yeah, you still have to obey all of Phlan's laws...though they're pretty loose overall, only apply within the walled portion and the slums, and are only really enforced inside the walls. And really, ever since Elissa Bivant took a seat on the council, they might as well not have laws at all -- she even made buggery legal..."

"Right, no stealing within the walls without a really good reason," Shill nods. "So how does one get in on these glittery prizes and endless compromises from the Council?"

The kobold suddenly stands up, takes a deep breath, and belts out "ONE LIKES TO BELIEVE IN THE FREEDOM OF MUSIC!"

"Sorry. I mean, just present yourself at the Council chambers after you disembark. Biggest building in town, can't miss it. There's a bit of paperwork you'll have to fill out, and they've implemented a rule where they only extend adventuring charters to groups of 3 or more...though if you appeal directly to a council member they sometimes make exceptions and issue special licenses for individuals outside of the normal process..."

Mid-Ship:

Zyg decides to lay low a bit, finds a barrel to prop has back against and sits quietly watching the rest of the crew and passengers. Zyg had been in kind of a depressed lull lately. But just considering the possibility of enslavement must have lit a fire that he'd thought dead. It wasn't that he was concerned as much for himself. In his own way, he was slave to his curse, his past actions, and specifically the Witch Lich he'd unluckily crossed fates with. No, it was the idea that the free folk, the optimists, the young he was surrounded with could be chained like him. And that pissed him off.

Snowbell uses the mast a scratching post, then climbs it and takes a real nap on top.

Thiondar feeling a little confused and unsure of the truth will watch for an opportunity to speak to Nat alone. If it arises he will cast friends and attempt to ascertain why he is upset. If possible he will steer Nat toward an edge of the boat in case they really are headed to a slave port. If so he will attempt to knock Nat overboard before the effects of the spell wear off and Nat realizes he was influenced. If everything is on the up and up Thiondar will apologize and offer to put in a good word for him with the town clerk if he's ever in need of a different line of work or at the Temple of Tyr should he find himself in need of a priest.

After the Captain tosses Zyg's donation overboard, the dejected Nat heads back to where he was working the lines. In his emotionally disturbed state, the bald, beardless dwarf is easy pray for Thiondar's spell. As he climbs up on the ship's rail to tighten a shroud, he suddenly notices Thiondar. "Oh, hey," he says in a friendly voice, "you mind grabbing that line right there while I tie this off?"

Thiondar nods and picks up the line, "Do you think the last sacrifice necessary seeing as we are so close to land? I will say, the weather has been good thus far so the skipper seems to know his stuff. Even so, I can't wait to reach Phlan where I can enjoy a sumptuous meal with friends."

Nat groans, "Necessary?! He's always doing that. Nearly half of everything we earn for these trips either gets chucked in the sea or handed to other ships. 'For repairs to keep other seamen safe' he says...like we never need money repairs around here. If it weren't for Cap'n Donals religious proclivities I'd've been back on land running me own bar ages ago..." He spits off the side of the boat, "I'd rather be rich and take me chances with The Bitch Queen, than scraping by on half wages on a calm sea."

‘Have you considered another line of work? Sure transporting people for the council pays fairly well but a storm at sea is every bit as dangerous as group of orcs. Not to mention pirates’

"Aye, I've thought about it more'n once. Killin' orcs for the council pays about as well as shipping people for 'em does." He finishes tying off the line and hops down from the rail. "Maybe now'd be a good time for 'at. I'm right sick of Cap'n Donal's shit." He nods to himself, "Yeah, when we put in to shore tomorrow I'm tellin' the cap'n that I quit...and I'll go find me some people to bash orcs wit..."

From what I've overheard on this journey so far you might be able to find some fellow orc bashers right on this boat. I initially questioned some of their morals but seeing how they stuck up for others when they jumped to the wrong conclusion about this being a slave ship I might go on a few forays into the slums along side them myself. Assuming that's where they end up headed. Having grown up around here, I've heard many rumors not to mention the occasional slip of the tongue from Sasha on groups who have disappeared. There's some areas I am flat out not venturing into just yet.

Nat's face brightens. "Y'mean I can come wit' you?"

Thiondar enthusiastically responds, 'Absolutely I'd love the company, I am just not sure where I am going just yet.' Dropping his head somewhat he continues in a somber tone, ' I am going to tell you a story I have not shared with anyone, so I'd appreciate you keeping it secret for now, at least until I've proven myself to whoever we join up with. Although my mother was an elf I have little in common with them as she died in child birth. I'll never know what possessed her to hook up with a human cleric of Tyr. I never felt comfortable asking my father growing up and now it is too late. Dad was never comfortable with strangers and he considered all adventures to be of ill repute. When we landed on Thorn Island we easily made way into the keep as the skeletons and zombies fled before the mighty power of Tyr channeled through his holy symbol. The orcs came out of nowhere and we were careless not expecting any living creature. He told me to run and he covered my escape smashing into the line of orc bowman. I dared a few glances back, the first couple times it looked like he was getting the best of them, smashing skulls to either side with his hammer. The last time I looked though dashed any hope for his survival. The orcs had gotten around behind him and once they did it was only a brief moment before they found a weak spot in his armor and cut him down. Shortly after I fled the island was cleared and Father Tim's body was retrieved. It was already rotting so we made haste to bury him in Valhingen Graveyard. That experience, my cowardice in not going back to the island , and the issues within the Church of Tyr led to a breakdown. I am not even sure how many months I've been away as I spent the time in riotous living. I hope that my father's friends on the council have preserved his estate but since I left immediately after the burial and told no one where I was going or if I was coming back, it quite possibly has been auctioned off. Regardless, I am out of money and cannot pay the taxes so despite my noble appearance, I am anything but at the moment.' Becoming upbeat once again, 'Opportunities are plentiful in New Phlan and I will restore my honor or embrace the sweet relief of death.'

Nat listens to Thiondar's confessions with the patience of a true friend (or someone well and truly charmed, as the case may be), then walks over and pats the half-elf on the shoulder. "Sorry t' hear 'bout your da. Glad they got 'is body out o' there. I actually hauled a couple crews over to the island meself, includin' the ones that finally dealt with them orcs, though I dinna have a hand in the fightin'."

'I think dad only brought me along to chronicle his deeds and carry supplies. I don't think I could have bested him with my spear even if he only used his open palm. A hell of a warrior priest he was. A bloody knight to boot and I use the bloody not just for effect but quite literally as well.' (Does Thiondar think the spell has worn off yet? He's waiting to see the reaction before he approaches any other passengers. If Nat seems to still be with him, he will leave Nat to his work letting him know he is going to inquire as to us joining up, and introduce himself to some other passengers and inquire as to their plans once they reach Phlan.

"Nat, I’m going to go see if we can find a group that wants to kill some orcs. Let me know if you need help with anything." Thiondar will look for Shilesque and inquire as to their plans.

Fore:

Shilesque stands and thanks the kobold when he sees Thiondar coming over, then moves to meet the overly dressed man (who he still thinks must be a little on the crazy side). "Heya," he says, giving a weird half-salute, as if tipping a non-existent hat. "What can I do ya for?"

'The hairless dwarf over there," Thiondar says, pointing to Nat, "and I were wondering what your plans were when you reach Phlan? I am familiar with the area and have some contacts in the town. As I am sure you have noticed, I have expensive tastes. Recently it seems I may have overspent but beyond that I have a disdain for Orcs. If you plan to kill any, we'd like to tag along, expecting of course our share of the loot and any bounty paid by the council. I might even be able to negotiate some extra pay here and there on the parties behalf."

Shill shrugs, "Well, I for one would love to have a tour guide. I'm not really keen on killing things just because of what they look like, but if some orcs make a nuisance of themselves, we'll have to see what happens. As to once we're dockside, I'd be happy to have you two along. The more the merrier, eh? Especially in such a dangerous place."

He turns and gestures towards Zyg, "The hyper-melanized dwarf over there is apparently looking for the witch that cursed him to be dark--wants some revenge, you see. He seems to have a good head on his shoulders, and is quick to stick up for folks, so I've agreed to follow along and help him out."

He then waves a hand at the fluffy, white cat-person perched on the mast, "Kitty up there also has a bit of a hit list. She's pretty cagey about it, but I also suspect revenge as a driving motive. She seems a bit loose, but the dwarf seems to want her along."

He scans the rest of the crowd, pointing others out. "The gnoll and the robed guy seem to be together. They agreed to help us if the captain turned out rotten, but I don't know that we've discussed what they'll be doing when we reach Phlan."

"I think the bard over there agreed to help Zyg with his revenge business, but he's been oddly taciturn for a bard, more providing background music than actually saying anything, so I'm not actually sure."

"Zyg and I tried to recruit that elf, but he seems to have some attention problems, which I guess is pretty normal for a full-blood, so I'm not really sure what he's up to at all. He might be with us if we asked again though."

"So that'd make nine of us, with you and the dwarf, and I suspect we could probably recruit at least one or two more if we need them. Personally I have an interest in exploring the ruins, either in the city or in the area north of there--the older the better. Beyond that I'm just looking for some fun, so I'm happy to help with whatever, and the contracts the council hands out sound pretty lucrative, in more ways than one."

"Don't get the wrong idea," Thiondar says. "I am not a genocidal maniac, not yet anyway, but the orcs in old Phlan, like the other creatures, are a different breed. They are much more organized and often better equipped. We do best to proceed with caution. If civilization is to return to the area we must drive these vermin out. I'll let Nat know that we are going with you.' Thiondar turns around abruptly and walks back over to Nat. "Nat, good news, they'll take us on, equal share of the loot. Do you think we will be on the water another night? If not, I better pack up my tent."

Slade is trying to be patient but stuck on a boat this long with out anyone trying to murder him or him trying to murder anyone is uncharted territory for this gray elf.

Tuesday, June 6, 2017

Neural Networked Spells: Part 3

As promised, here are two more Pathfinder RPG compatible spells based on dumb spell names generated by AI. You can see the last sets here and here.

This is the point where the names the AI spit out start getting truly strange...


Cow of Aurally

School: Conjuration (summoning), Divination (scrying)
Level: Druid 4th, Occultist (Conjuration) 3rd, Ranger 3rd, Shaman 4th, Sorcerer/Wizard 4th, Summoner 3rd
Casting Time: 1 round
Components: V, S, M (a few hairs from the tail of a cow, a small trumpet)
Range: Long (400 ft. + 40 ft. / level)
Effect: 1 summoned cow
Duration: 1 minute / level
Saving Throw: none
Spell Resistance: none

Created by the conjurer Fomend when he needed a way to unobtrusively spy on a rural community, this spell conjures a single cow under the conjurer’s command, and establishes a psychic link with the beast. On completion of the casting, a single cow (use the statistics for an Aurochs) appears anywhere within the spell’s range. The cow will move where the caster silently wills, but otherwise behaves as a normal animal of its kind. It will not attack on command, but will defend itself if attacked.

For the duration of the spell, the caster can hear through the cow’s ears. He can hear anything happening in the cow’s vicinity, but uses the cow’s Perception check (perception +9) for any hearing-related perception checks that he must make. In addition, once during the spell’s duration, he can attempt to read the aura of any one creature that he hears speaking in the cow’s vicinity as if using the Aura Reading occult skill unlock (also using the cow’s Perception skill modifier). The caster must hear the speaker continuously for 1 minute in order for the Aura Reading to work (rather than the usual 10 minutes required to perform a reading).

Because of the unique nature of the connection established with the cow, the cow does not radiate magic, but is revealed by Detect Psionics or similar abilities as if it were the target of a power of the Telepathic discipline. The spell immediately ends if the cow is killed, or if the cow ever moves beyond the spell’s range. When the spell ends or is dispelled, the cow is instantly sent back to where it came from.


MoUs of Farts

School: Enchantment (compulsion)
Level: Bard 1st, Cleric/Oracle 1st, Inquisitor 1st, Magus 1st, Mesmerist 1st, Paladin 1st, Sorcerer/Wizard 1st
Casting Time: 1 round
Components: V, M (a scrap of paper inscribed with the phrase “He who smelt it, dealt it.”)
Range: Close (25 ft. + 5 ft./2 levels)
Effect: The caster + 1 willing creature per level
Duration: 1 hour per level (D)
Saving Throw: special
Spell Resistance: none (harmless)

Created by a young mage possessed of rather impressive flatulence, this spell creates an MoU between the wizard and one or more willing parties, in which they agree to refrain from commenting or reacting when one of the parties lets one rip. This magical Memorandum of Understanding is formal, but not legally binding.

For the duration of the spell, all affected parties refuse to speak of any unusual smells. Whenever a creature affected by this spell is subject to a scent-based attack (such as the Stinking Cloud spell or a creature with the Stench special quality), he may make Will save (DC equal to the save DC of MoUs of Farts) as a free action each round, on a successful save, he ignores any effects of the scent-based attack for that round (this negates any need to make a normal save against the attack in question). On a failed save, he becomes subject to the scent-based attack normally (requiring additional saves against the attack as appropriate).

This spell can be dismissed by any of the affected parties at any time by verbally commenting an unpleasant smell, or by making a gesture to that effect. Once the MoU has thus been broken, the spell is nullified for all participants. Any character that gains the Nauseated condition automatically breaks the MoU, ending the spell for everyone involved.

Wednesday, July 1, 2015

The End: The Third Party vs. The Amazons

This marks the official end of both the "Third Party" (a.k.a. "Good Intentions") and "The Amazons" campaigns in my larger Ruins of Adventure setting. Some time ago The Amazons closed in on the other party whom they had been hunting and turned over the final versions of the character sheets with detailed instructions on how they should be run to fight the "Third Party". While the botted-PvP showdown did not result in a TPK on either side, nor resulted in the end of the larger campaign, both groups have chosen to retire the characters and move on to other games, leaving behind a double handful of rather badass NPCs, some new dungeons, a vision of the pending apocalypse, and some seriously messed up politics for the many other Ruins of Adventure parties to deal with in the future...

2nd of Marpenoth, 1362 D.R.

Grimnir and company stood in the central square of Hillsfar, discussing what to do and where to go. They were startled by a polite, "Ahem," from behind and turned to see Elissa Bivant-Mondaviak standing there with them. The Lady Bivant demanded, politely, for the return of the gloves that Grimnir had made from her husband's corpse, but was refused. Grimnir rebutted by repeatedly accusing her of being Tyr, or his present incarnation, a thing which she flatly denied.

Of course, the lady did not take this refusal lightly. There was a snap of fingers, a shimmer in the air, and a half dozen angry Amazons appeared, ready to throw down.

Battle Cry struck first, pronouncing a divine curse on Grimnir, stating:
"Grimnir, Squire of Cryptgarten, you are found guilty in the eyes of Assuran the Doombringer. You have killed your vassals, consorted with devils, betrayed your city, raised an army of the dead, and awakened that which should not be. You have forced innocents to bathe in the disgusting froth of their slain families, and demanded fealty from them thereafter. Know that no one, man or child, fiend or mortal, living or dead shall listen to your words nor obey your voice, nor that of your children's, children's, children, until you have yourself bathed in the blood of the evil which you have awakened."
Grimnir simply nodded along, matter of factly, at her entirely true pronouncement. Then proceeded to pummel Lady Bivant with a barrage of eldritch blasts, quickly followed up with a sword in the back from Morgianna, killing the councilwoman. Grimnir and company were stunned, and checked several times, but the lady was really quite dead.

Melastasya, who was hanging out by the citadel, shrugged and fired a trebuchet at the square, sending her friends and Amazons alike diving for cover, save Don't Fail, who stepped in front of Ash and transformed herself into living steel, shattering the projectile.

The Amazons did not take the death of their patron well, and retaliated, with many a cry for "Vengeance", as might be expected. Princess dove at Morgianna, stabbing her repeatedly. Dragon Bait hacked Traithe up severely with Worthy of Vengeance, Hot Flanks unleashed a half-dozen simultaneous fireballs (almost a meteor swarm) from her rod, Finds Them and Kills Them cripled Kevorkian with a harm spell, and Don't Fail severed Grimnir's right arm with a ring of disintegration.

Not really ready for such an assault, Grimnir grabbed Kevorkian, Dame, Morgianna, his pet beholder, and Elissa's corpse and teleported several blocks away, narrowly dodging a dimensional anchor fired at him by Battle Cry. Traithe responded likewise, disapparating in a cloud of disappearing smoke and fleeing into the city's sewers. Ash simply leaned back to watch the fun.

Experiment 321 rushed in and incapacitated Finds Them and Kills Them with a quick backstab from a poisoned knife, only to find himself being chased off and the Amazon healed by her unicorn companion. Noting Ash's refusal to help the others, Mel shadow-stepped to the square and started attacking Ash, only to be thwarted again and again by the elf mage's new mastery of Chronomancy and ability to annul her actions by creating temporal paradoxes.

With the majority of their targets apparently fled, Doesn't Shake and Princess flew into the air, eventually spotting Grimnir and the others, who they proceeded to aerially bombard with flame strikes and sunbolts. Grimnir woke up the beholder, who turned his anti-magic eye towards the flying Amazons, intercepting their spells. Unfortunately, the curse lingering over Grimnir took hold and the beholder turned his eye-rays on his would-be master, disintegrating Grimnir.

Distraught, Kevorkian reached into his pack and pulled out the enigmatic bauble that the party had found in Yarash's lair, which he proceeded to toss into the air and destroy with a barrage of eldritch blasts...


2nd of Marpenoth, 1362 D.R.

With Grimnir apparently slain and the rest of their, definitely secondary, quarry suddenly vanished, the Amazons returned to the body of their slain patron. Despite repeated attempts, they were unable to raise Elissa from the dead (as she failed her resurrection survival roll). Don't Fail messaged the Council of Phlan, to inform them of the deaths of Councilwoman Elissa and the traitor Grimnir.

Free of their obligations of both fealty and vengeance, the girls looked around at the city in which they found themselves. Hillsfar was a mess -- the citadel all but destroyed, the walls breached, and all but a tenth of the city's population dead from disease, war, and the economic collapse that followed. Blaming the woes of the city on Grimnir (which was, at least partly and indirectly, correct), the girls agreed that they should try to set the city aright and begin to undo some of the damage wrought by the monster whom they had been hunting for the last year.

The people of Hillsfar, unwilling to provoke the women who had so easily trounced the party that had saved them from dragons and beholders less than an hour before, quickly, and with feigned enthusiasm, welcomed their new "liberators" and rulers...


2nd of Marpenoth, 1372 D.R.

Grimnir, quite alive and not a pile of dust, and friends (sans beholders, followers, or hangers on) found themselves standing in the courtyard of Kryptgarten Keep. A deathly quiet hung over the place and there were no creatures to be seen. In the center of the courtyard stood a gallows, with a single noose and a smear of blue paint on the foot-board. Curious, Grimnir and company flew into the air to look around.

The area around the keep for as far as anyone could was completely devoid of life. The forest was a blacked field of ash, the riverbed was empty and dry, the city of Phlan was a flattened ruin, even the sea was gone--not but a dry, empty, mile-deep chasm. The region had been reduced to a parched, lifeless, wasteland. Most striking however, was the conspicuous absence of a mountain. Where once the tallest peak of the Dragonspines had stood there was now...nothing.

Duvan'Ku was gone.

Or, more precisely, the thing that slept beneath the mountain had clearly awakened to wreak havoc upon the world. Figuring there was nothing to lose, Kevorkian put the Gjallarhorn to his lips and blew. Ash and Traithe briefly lashed out at their companions, driven to violence by the sound of the horn, but no armies of demons or men came seeking them. Everything really was dead, it seemed.

Then, of course, they saw the horizon moving. Something was coming towards them, fast. Something so huge that it's head and shoulders dominated the entire eastern horizon from north to south. A giant as large as the highest mountains in the world. Of course they ran. Blinked. Teleported their way to Sorassar's cave, hoping to use the Pool of Radiance there to raise another mythal to protect them.

But there was no mythal and no pool.

So Grimnir laid an Asgard rune upon the empty pool and transported them to Hell, hoping to take refuge in the castle that they had left there and use the pool there.

But when they arrived, there was no castle and no pool. Only an empty island in the middle of the river Styx, with the flaming flowers of Hell on one side, and an endlass army of Slaad marching, nay seething, towards them from the other. Ash suggested that they use the celestial stairway and lead the Slaad back to do battle with Duvan'ku.

Experiment 321 took up the challenge and lept forward, doffing his mask of insivibility and challenging the slaad to send their greatest champion to face him. After some laughing, fleeing and advancing, and some running in random directions, eventually a mighty white slaad strode through the endless hordes of its brethren, stood before Experiment 321, did a pirouette, reached a clawed hand down its throat, and pulled out a bouquet of roses.

In response, Experiment 321 shoved the roses up his nose, taking considerable damage from the thorns, broke off the tip of his own tail, and fed it to the slaad while break dancing. Honorable duels between beings of pure chaos being what they are, the self-flagellating dance fight went on for some time before the Slaadi got bored and chased Experiment 321 up the celestial staircase, some portion of his infinite brethren following to spill out onto all the other planes of existence, with still more following all the way back to the Moon Steps in the Dragonspines. Of course, the mountain was not there, so the steps led out into empty air (not that the slaad minded).

Ash, wanting a place to stand, so to speak, dug through the bag of baubles taken from the tombs in Deckon Thar (which had somehow ended up on his person through yet another paradox) until he found one that contained both the mountain intact, and an elf.


2nd of Marpenoth, 362 D.R.

Ash, Grimnir, Melastasya, Kevorkian, Dame, Morgianna, Experiment 321, and Traithe stepped down off the celestial staircase into the abandoned city of Deckon Thar. Only Ash found it slightly strange that all of his companions were elves, complete with liripipe hoods, curly shoes, and inappropriately revealing armor and that the city exhibited a distinctive hint of Elvish architecture. Likewise the others did not seem to notice or mind that there was not a slavering horde of Slaad chasing them down the stairs.

The city was in surprisingly good shape, and the mountain was intact, though the hand of Duvan'Ku could be seen peaking out (Ash couldn't help but notice the unusually slender and graceful fingers on the giant hand). Of course, the party decided that they should immediately try to destroy the hand...

They shot it. Lightninged it. Burned it. Banished it. Poisoned it ... Nothing worked.

Then Ash had an idea...he pulled out Yarash's Spoon and pointed it at the hand. The hand quickly transformed, remaining just as large, but becoming a twisted thing, made entirely of thumbs, and oozing with clear, sticky, oil-like substance. They once again blasted the hand with fire, but this time it burned. And burned. And burned. Two days later, the hand was still on fire. The same remained true after two weeks, two months...

Determined that they must do something to keep Duvan'ku from fully waking up, and blessed with elvish patience and longevity, the party decided that they would settle in Deckon Thar to watch over the hand, protect it from anyone that might try to disturb its sleep, and research a way to destroy it.

Dame, Kevorkian, and Melastasya decided to reform the Guild of Naturalists, and resume Dame's experiments at creating flying, soul-draining, god-hating, leech-cuttlefish-lamprey hybrids to feed on the thing under the mountain. After a few years of experimentation, their attempts succeeded, and they named their creations "Ab-bo'leth".

Grimnir and Ash, meanwhile went to Myth Drannor to treat with the Coronal, asking for use of his elf-blade to open the multi-planar sarcophagus which they found in the Tomb of Mog. He agreed, and many of the great lords of Myth Drannor came with them. Ash and the Coronal placed their blades in the slots on the sarcophagus, only to find it full of strangely clumpy and bad smelling particles of clay. Ash dug through and found, burried at the bottom of Mog's litter-box, an exact duplicate of the supposedly unique Coronal's Elfblade. He claimed this for himself, with the Coronal's blessing, and thus became the second king of all elfdom, ruling from the mountain city of Deckon Thar.

Traith explored down the river, finding a city by the sea populated by strange, short-lived, hairy ape-beasts. They were relatively intelligent and possessed the crafts of smithing and magic, but were otherwise mostly harmless and beneath the notice of the elf-lords of Deckon Thar.

The elves budded...

Deckon Thar flourished...

New "pets" wer made...

A thousand years passed...



2nd of Marpenoth, 1361 D.R.

High on the mountain of Duvan'ku, a giant hand burns for eternity. Below the hand is an ancient city, dark and brooding. It is a home to ancient beings of unspeakable power and the tentacled horrors which they created for their unknown ends. What riches await to be claimed in the fabled city of Deckon Thar are anyone's guess, and New Phlan is rife with the rumors of fortune and glory to be claimed beneath the Mountain of the Ever-Burning Hand.

Thursday, June 4, 2015

PBeM: Chapter 3.5: The Squatters in Onyx: Part 5

In which Miero dies, Skaegedde runs away, Donovan comes back, Frantiska performs a major miracle, and the party finally gets out of the kobold warrens...




Yamtwit/Frantiska

Yamtwit watches the Tyrran exorcism with many a fascinated "Ooh!" and "What?!" and "No, not that way!" and "You forgot the rice!" and "It's better with butter!" When Winona starts to swing her massive flail to smash the altar, Yamtwit, who is of course leaning in very close to watch, is forced to dive face-first to get out of the way, covering his head with both arms, and luckily avoiding most of the impending bone shrapnel. When the roaring and the shaking stop, he finally stands, brushing himself off, and walks over to the two priestesses. "Next time," he says, "use butter! It tends to appease the evil spirits' hunger better than water and keeps them from doing that creeping howling rage thing when they leave..."

Frantiska crawls over to look at the shattered opal. Seeing Hrud's awkward stance she mutters, "Jangan khawatir Hrud, Anda jelas tidak memukul cukup keras telah rusak sendiri," before turning back to her examinations. "The tie between a dragon and its wealth goes far beyond mere human greed or dwarven avarice," she says, turning to Lyra. "If their wealth is stolen, most ancient dragons will haunt their former lairs until they manage to accumulate enough treasure to depart and rest in peace. More so for the heart gems. You guess may be correct, if the kobolds found the heart gem, they could certainly have used it to bind the dragon's ghost to prevent it from returning to its lair or passing on. Of course, breaking that binding does not mean that the ghost is gone. If its lair, wherever that may be, was looted, then it will likely plague the region for some time. Of course, even if it is loosed now, dragon ghosts never stir from their lairs. They are less belligerent than their living kin, but more obsessive, thinking of nothing but their treasure."

She lifts a bit of the glowing dust and lets it run through her gloved fingers. «I'm afraid I will miss our lecherous friend. I don't know why this is glowing or what enchantments it may contain. His insight into the arcane would be quite valuable now.» She brushes the remaining dust off her gloves, careful to keep it all contained in the hollow where the gem once rested.

Winona

Winona takes her glasses off and wipes them with the inside hem of her robe to clear the dust. "I will take your suggestion under advisement Mr. Yamtwit..." she says formally, though her face clearly reflects the laughter she is suppressing. She puts her glasses back on and looks around at the others, well this is perplexing, she thinks, who is in charge now? Donovan had clearly set himself up as the leader of this ragtag group. Someone needs to make a decision. She looks pointedly at everyone in the room, classifying them quickly: idiot barbarian, fiendish hussy, halflings, dwarf. Well, clearly it must be Lady Frantiska, Lady Lyra, or myself...

"Lyra," she finally says, "we've killed at least fourty kobolds here, including their priest, lost one of our own, bypassed their traps, defaced their shrine, emptied their living quarters. Justice for the villagers seems to have been served. What is our next course of action?" Her face showing an weird kind of probing resolve, as if clearly expecting the young lady to have an answer. "Are we done here? Should we gather Mr. Donovan's body and be away? Or should we search for other possible places where they might be keeping the tribute sent by the villagers?"

Lyra

Lyra briefly looks a bit taken aback that the older priestess would defer to her judgement.  "If we can recover any supplies taken from the village, they will be better prepared for this coming winter.  We should search for likely storage areas, then recover Mr. Donovan and withdraw back to the village.  I haven't really seen any sign of the supplies they would need to support this kind of population, let alone what they would have claimed from others."

Lyra looks at the dwarf and halfling.  "If you were conscious when you were brought in, do you have any ideas regarding where your belongings may have been taken?  If we find that, they may be storing the tributes nearby."

Skaegedde

Skaegedde stands watching Winona ceremony with barely contained disgust and doesn't so much as blink as the cloud of bone dust sprays over her. "Ao bevare mig fra disse mennesker og deres overtroisk tyr lort!" she says quietly. When the goblin begins speaking of the benefits of butter over holy water she lets out a deep audible groan and slaps her forehead with one hand. "Er jeg omringet af børn?! At de ville tro løgne det skabte i stedet for sandheden om Skaberen?!" She shoulders, not to roughly, her way over to the crumbled gem and begins scooping the glowing gem-dust into a pocket, shaking her head all the while.

When Lyra asks about her belongings, she shrugs. "Most of my things were in the witchdoctor's room, and those I recovered. I was conscious when they brought me in, and honestly surprised that they took me captive rather than killing me on the road. I figured they were going to sacrifice me to one of their phony, wanna-be gods, and this place certainly makes that seem likely. We came in through the rear-entrance...not a lot of side passages off that one, until just before the big stomach room, where we headed up. From there it was pretty confusing, I have no idea where they had taken my stuff, since I was deprived of my gear before being led in. From their talking though, I got the impression that all the good stuff was being shipped off to some bigger kobold king on the other side of the swamp."

Yamtwit/Frantiska

Yamtwit gives another half-hearted shove on the capstan, then turns to the exit. "If they're shipping off the loot, then it seems like we're done here..."

"Or," Frantiska interjects, "if there is another, larger and allied settlement to the west, then it is possible that they may seek retaliation for our invasion today."

Miero

Miero shakes his head, "Skae's got the right of it. I was conscious and armed when I came in, then got jumped by a bunch of them and clubbed like a baby seal. When I woke up I was tied to a wall and no longer armed. This kobos in this place are just vassals to some king called Greshlyyr, mooks. They have a chief, but he was just as much a mook. I figure the backstabbing, dog-faced, little mother-fucker probably fled as soon as you killed the first kobo guard." He smiles, "but I do know where his room was, and I doubt he could have carried all of the loot himself..."

Winona/Ryesha

As Frantiska and Miero talk about larger kobold tribes and retaliation, Ryesha's eyes go wide and she lets out a worried squeak. Winona, atypically, notices the look on her subordinate's face and speaks up, "Don't worry Bunny, we're in no position to go hunting more kobolds, especially not if we're talking about a whole kingdom rather than just one tribe. Miss Lyra is right, we should wrap up whatever business there might be here, then get back to the village, and get that Amara girl to her grandmother before her family is worried sick...and see if the authorities in Melvaunt are able to send militia to help defend the villagers if the kobolds come back..."

Hrud

Standing around somewhat uncertainly, Hrud looks at the destroyed opal and has a rare thought. "Aku pengin kanggo ndeleng yen awak saka siji lawas wis mbledhos." he says, before wondering back to check on the shaman's body.

Hrud makes the long, arduous crawl back to the witch doctor's room to find it just as it was, except that the old kobold's body is no where to be seen.

Confused (which is to say, about the same as any other time), Hrud looks around the room for clues as to what happened to the body.

GM

Judging from the scuff marks on the floor and the ensuing footprints, Hrud's tracking skills tell him that the old kobold just stood up and walked out of the room. Outside the room he turned left, towards the other lung with the trapped door going down into the weasel-caverns below.

Hrud

Hrud comes out of the chamber and turns down the passage from which he came, "Ing siji lawas wis musna!" Then, concerned about undead dog-faces wondering around, follows the trail.

Yamtwit/Frantiska

Yamtwit stepping out into the hallway, suddenly hears Hrud shouting and slaps his forehead with his palm. "Guys...our barbarian friend would like it to be known that the old kobold's body is gone..."

"Sounds like the time for speculation and planning is over," Frantiska says, crawling out the passage and down the slope.

Lyra

Lyra lets out an exasperated sigh.  "Gone, and if those candles have burned down, in possession of their benefits."

Miero/Winona

Miero grins evilly, "Oi! Save one for me, eh?", and goes running down the corridor towards Hrud's voice.

Winona sighs, "Lyra, do you have sufficient power to save us from crawling all that way again?"

Skaegedde

Skaegedde hefts the club she acquired and goes running after Miero. As she runs, she thinks a silent prayer to herself, Velsignet Ao, skal du ikke lade dørstoppere komme væk, før jeg kan bash et par hoved, secure in the knowledge that her god (unlike all of the other false gods) does not need to hear words spoken to know the desires of his faithful. As her steadily pumping feet bring her back to the witch-doctor's chambers, all of her muscles tense and she looks around intently for something to hit.

GM

Miero and Skaegedde reach the intersection by the witchdoctor's room to see Hrud, silhouetted by the light of his hammer, crawling laboriously through the narrow tunnel away from them, his face low to the ground. The old kobold's trail leads past the bodies of two other dead kobolds, then ends at the ladder leading up into the spinal column, a few bloody kobold footprints on the lowest rungs indicating that he went up.

Miero

Miero looks a the barbarian, unperturbed by the loincloth, "Yo, pacangan-jaran, sampeyan ora bakal pas, bakal sampeyan? Arep kula kanggo pindhah disegerne-metu, sethitik asu-ngadhepi, telek-kepala?" Without waiting for an answer, he draws his knives and starts climbing the ladder.

As Miero reaches the top of the ladder, he finds the spinal passage empty. Even his heat-sensitive vision reveals no signs of recent passage.

Yamtwit/Frantiska

Yamtwit catches up with Miero and the dwarf-lady, blinking at the sudden light from the barbarian's hammer. "Hang cara durung Dèkné arep lunga?"

Frantiska nods at Winona's comment and taps Lyra on the shoulder to get her attention. "The Good Sister is right. I hate to rely to often on your gifts Lyrathwen, but if the candles have gone out, the old kobold may be a significant threat. It would be better if we could get there in something of a hurry..."

Lyra

Looking down the narrow corridor, Lyra nods.  "I should still have enough power to get us out quickly if necessary."  Lyra concentrates, the air next to her suddenly the same view as the doorway exiting the witchdoctor's room.

Miero/Winona

Miero drops back down looking rather upset, "Taek! Ana ora tandha saka asu-pasuryan. Iya ora mbukak arah. Mungkin dheke dipigunakaké Piandel kanggo ndhelikake dalan cilik kang." He looks sideways into the room over the lungs, surveying the many exploded kobold corpses. "Telek Suci, kowé sing paling apik!"

"Thanks Lyra," Winona straps her weapons out of the way and crawls out into the hall. She looks back at the door to the witchdoctor's room, "I can't see in there to confirm if the candles are still burning. You'll need to come through and shut your door..."

Skaegedde 

Skaegedde walks up beside Hrud, looks around the base of the ladder, and shrugs. "Looks like he went uuu..." she says, then sees Miero skuttling down. "Not up there?" She shrugs again and heads to the right, not caring about the kobold body parts splattered across the walls. "Guess he went down then..." She grabs one of the ropes supporting the boulder-cum-trap-door and swings down, looking for other possible signs of the old kobold's passage.

Hrud

Hrud follows the others, using the light from his hammer to try and pick up the trail, not sure what the plan is, but interested in seeing what happens at any rate.

GM

Skaegedde swings down into a small room, with strange spongy, honeycombed walls. Arrows litter the floor and fresh blood and kobold viscera have pooled beneath the opening she dropped through. A pile of weasel furs and woolen blankets makes a massive bed off to one side, and a trio of lizard-man skulls hang on the walls as crude trophies. To her right a small, metal door stands open, revealing stairs leading down. Wet footprints, mostly the larger boots of her new companions, lead from the door to the opposite wall, where a curtain has been pushed aside to reveal another small room with sleeping furs and more arrows scattered around a burned-out cookfire.

Miero/Ryesha

Miero slides down the rope, glaces around briefly, then points to the stairs. "Apa sing cara, jaran-wong?", he asks, looking up at Hrud.

Ryesha slides down beside him, but addresses the dwarf, "The stairs go down to the weasel pits...and a back door. The other way is the main passage to the stomach or out the mouth if you turn right..."

"So either way it would be easy for him to get away if he came this way," Miero finishes. "Sounds like we need to check out both exits." He starts walking down the stairs, "I'll take the back..."

"No wait!" Ryesha calls, just as the trapped staircase turns into a slide and Miero goes careening down it.

GM

Miero slides to the stairs to land with an uncomfortable bump in the shallow pool of oil that has collected there. A small, burned, wooden door is just in front of him, opening into a small chamber, half-filled with water, with side passages running in every direction. He can hear the slapping of small, wet feet scurrying up the passage immediately across from the door.

Lyra

One of the few benefits, Lyra thinks, of being inside a dragon, is that the walls tend to curve.  Retaining her concentration until everyone is through the door, she leans back to peer into the back side of the portal to see if the candles are still burning, and that the turtles seem to be ok.  Poor turtles.

Once everyone is through, she follows and lets the portal shut behind her.

GM

Lyra looks through and sees that the turtles appear to be alive and well, though their shells are covered with thick coatings of melted wax. One turtle is casually munching on a bit of wax that has run down it's shell and hardened onto the top of its head. The candles have all gone out.

Skaegedde

"Miero!" Skaegedde exclaims, as her halfling cell-mate disappears down the slide. She walks over to the top of the stairs and calls down, "Are you alright?!" When it becomes clear that he is not severely damaged, she looks at the halfling girl and says "Coming?" before carefully setting one foot on the slippery ramp, then the other. She keeps weight on her back foot and her hands on either wall to try to control her decent.

Yamtwit

Seeing the dwarf and halflings going down the trapped staircase, Yamtwit stops and yells back the way they came, "Looks like he went downstairs! Lyra, you still got a bomb ready?"

Skaegedde

Skaegedde skids to a stop at the bottom, still standing, and just faintly hears Yamtwit shouting above. "Bombs?" she mutters. She offers a hand to help Miero to his feet, then pulls out her morningstar. "Which way?"

Miero

Miero takes the dwarf's hand and climbs to his feet. "I heard something running up that way," he points to the up-sloping passage opposite the small door. He pulls out the pair of stilettos and runs, determined to stab at least one kobold to death before leaving this place.

Lyra

Lyra lets out a frustrated sigh.  "If we think he is heading for the exit down there, I can get us there faster.  That will also let us make sure nothing untoward has happened to the horses while we have been in here."

GM

Miero and Skaegedde run into the opposing passage, struggling to maintain their balance against a stream of water running past their feet, just in time to see two small figures, silhouetted by sunlight, disappearing out of the open end of the passage to the outside.

Skaegedde

Two? Skaegedde slows slightly, re-thinking their tactics. If there are two, there could be more. If there are more, they could be waiting outside. And we haven't done anything to disguise our intentions. "Alle ser Ao bevare mig," she mutters, then hefts her weapon. "Let's kick their asses..." she says aloud to her halfling companion.

She charges up the passage, slipping on the wet floor halfway up, sprawling face-first.

Miero

Two kobolds, two knives. Miero cocks his arms back and tosses a stiletto at each kobold's back.

Lyra

Lyra concentrates, opening a portal out onto the hillside near the concealed exit.  "If they haven't made it out, we should be able to cut off their retreat.  If they have, we might be able to pick up the trail."

Winona/Ryesha

Winona breathes a sigh of relief on seeing open sky through the dimensional portal. "Thank you!" she says to Lyra, then crawls through the portal and stands up to look around, pulling out her flail. Ryesha steps through after her, looking for kobolds or other threats.

Frantiska/Yamtwit

Frantiska peers through the door before proceeding, then crawls after Ryesha. Looking down at the kobolds, she takes a knee, pulls her bow out, and knocks an arrow.

Not really trusting the oil-slicked trap-staircase, Yamtwit doubles back just in time to see Lyra open the door. He squints as he peers through but does not look like he's in any hurry to go through, "...bright out there..." he mutters.

Lyra

"You'll want to head through before you have to take the long way around, Mr. Yamtwit."  Not waiting for a response, Lyra heads through the portal, stretching and taking a deep breath after the close confines of the kobold tunnels.

Yamtwit

At Lyra's urging, Yamtwit squints his eyes and leaps through the portal.

GM

Winona and Ryesha step through onto the hillside directly above the concealed exit. The stone has been rolled aside and two kobolds can be seen running out, their small feet splashing in the water that has pooled just outside the door, making just enough noise to cover the faint, telltale hum of the dimension door and the creaking of Winona's armor as she stands up. Other running, shouting, and splashing noises can be heard coming from the passage behind them, though you cannot see what from this angle.

Looking down at the two kobolds, Frantiska can see that one is clearly the old witchdoctor whom she had seen dead on the floor just over an hour ago, just as pierced, tattooed, and withered as ever. The second kobold looks much younger, unarmed, and wearing what is clearly Donovan's brightly coloured vest, with the bard's spectacles perched on its dog-like snout.

Frantiska

Despite the younger kobold's looting of Donovan's possessions, Frantiska draws a bead on the older kobold, who is a known threat, and lets fly, chanting the words to a fire arrow spell as she does so.

GM

The elderly kobold takes a knife in the back, then, turning to face his attacker, a flaming arrow in the shoulder. With a howl of rage, it extends his right hand towards Miero and screams, "Seni küçük solucan! Neden senin Zhent ustaları bu söyleme?!" With a sickening cracking sound, and a torrent of blood, the halfling's chest bursts open and his heart flies into the kobold's waiting hand. He then points his left hand at Lyra as she exits the dimension door, unleashing a gout of emerald green flames, which are turned aside by the armor of force surrounding her.

Meiro's second knife passes over the shoulder of the spectacle-wearing kobold, who looks up in completely surprise. His eyes follow the line of green flame and widen when they see Lyra. «Lyra?! I thought you had died?!» he squeaks, the elvish words seeming strange coming from his dog-like lips.

Lyra

Lyra flinches back from the green flames, and pales at the gore below.  «I'm fine, for now at least.  Is that you, Mr. Donovan?  I'm fairly certain you DID die, when the scaffolding collapsed.  You appear to have been reincarnated.  You should ... probably go check on the horses.  Quickly.»

Donovan

The kobold clears his throat squeakily, «YES! Thank goodness you recognized me. I thought I was going to get shot!» He spreads his arms wide and shrugs, «Not sure I can check on the horses at the moment, it would be very disappointing for you guys to kill my friend here, after he brought me back from death and all. We both may run along through, there is a very angry-looking halfling man and dwarven lady in yonder cave?» He points towards the passage from which Miero's heart just came flying. «Did Hrud make it? I see everyone but him?»

«Oh, well, we appear to have dealt with the halfling, but that dwarf lady looks pissed!»

Skaegedde

Seeing Miero's chest spontaneously burst open and his heart go flying through the air, Skæggede, still lying face-down on the ground, decides that she wants nothing more to do with this old kobold. She looks down the tunnel to see if any of their new friends had followed to back them up. Seeing none, she turns and runs back down the passage. Ao forgive me, but if they are going to leave us to face something like that... She splashes into the central intersection and looks around frantically. They said something about a front door through the mouth, and a ladder leading down here. She picks a passage and random and runs, eventually reaching the bottom of one of the three pits, then high-tales it out through the front door. They'll be alright, won't they?

As she runs out through the mouth and then stops to catch her breath, Skæggede looks down at her waist curses under her breath, realizing that her sashling must have come undone when she slipped back in the cave. "Rend! Nå, ingen vej tilbage til det nu!" she growls, then takes off running again.

Hrud

Hrud steps through Lyra's magic opening through space & time just in time to see the old kobold, very much alive, raining death and destruction back into the warren. This decrepit old dog-face is more of a danger than he realized - truly a worthy foe. Hefting the twin broadswords, he leaps upon the unsuspecting shaman with a roar.

GM

In a flash, Hrud lands on the old kobold, one knee taking the small figure under the chin and bearing him to the ground. There is the sound of cracking bone as Hrud's full weight, easily five times that of the decrepit kobold, comes down on his chest. The blades follow, one on either side of the neck, scissors-like, the magical green-metal blades biting through dried flesh and brittle bones, cleanly severing the old witchdoctor's head. Next to Hrud, the withered claw of the old kobold limply clutches Miero's still-beating heart.

Lyra

Lyra carefully climbs down the hillside.  «Mr. Donovan, your ... er ... friend ... just ripped someone's heart out.  You don't find that concerning?»

Donovan

The kobold stares slack-jawed at Hrud and the corpse for a long moment, then gestures lamely, «My other friends have cut people to ribbons on more than one occasion. Ripping out an assailant's heart does not seem that different.» He shrugs again, and clutches at his pantaloons, which are large enough to serve as a tent and quickly sliding down, despite being gathered weirdly with a series of belts. «Life is...weirder and more violent than even I would have thought. I guess I have become used to it a bit over the last weeks.» He picks up the older kobold's head, balancing it on one hand and turning it so he can look into the dead eyes.

«Alas, poor Mide Açar! I knew him, Lyra: a fellow of infinite jest, of most excellent fancy. It seems he hath borne me on his back a thousand times. Here hung those lips that I have kissed I know not how oft...well just the once really. And now how abhorred in my imagination it is! My gorge rises at it. Where be your gibes now Mide? Your gambols? Your songs? Your flashes of merriment, that were wont to set the weasels to a roar? Not one now to mock your own grinning? Quite chop-fallen? Prithee, Lyra, tell me one thing. Dost thou think General Valjevo looked o' this fashion i' the earth? And smelt so? Pah! To what base uses we may return, Lyra! Why may not imagination trace the noble dust of Valjevo till he find it stopping a bung-hole?»

He tosses the head aside. Then says, in high, yapping common, "Let's get the fuck out of here before I die again..."

Hrud

Seeing yet another kobold, Hrud draws back to strike ...

Lyra

Lyra rushes between Hrud and the pantaloon-clad kobold.  "That is Donovan!" she gestures at the kobold.  "Mr. Yamtwit, how do you say 'Donovan was transformed by magic' in Eraka?"

Winona/Ryesha

Winona watches the death of the old kobold and the strange actions of the younger one with deep interest. It almost looks as if Lyra and the kobold-in-Don's-clothing are having a conversation, and not in the kobold tongue. When the kobold breaks into the common speech, and starts talking about dying again, she is even more confused. Can the kobolds spontaneously reanimate? Is that how the witchdoctor was dead and yet escaped this way? Maybe something when we destroyed their altar? She ponders the possibilities, content to let Hrud dispose of the dirty little creature, when Lyra suddenly shouts that the kobold is Donovan. Reincarnation?! Brilliant? I shall have to ask Mr. Donovan about his experiences... Only then does the fact that he's about to be chopped to pieces register.

"Bunny!" She starts sliding down the embankment, only to see that Ryesha is already there.

"Oh, Mr. Donovan! Your beautiful pantaloons! They don't fit...they're ripped...they clash with your fur..." Ryesha looks completely distraught. "You have to let me fix them for you..."

Hrud

"Da fuq?" Hrud's brow furrowing more deeply than usual. He pulls the blades back from where they were hovering a scant few inches from the young woman.

Yamtwit/Frantiska

Yamtwit jumps down the hill, yelling for Hrud, "Teman Hruď! Lyra crita yen asu-pasuryan Donovan ngagem celonone kang, iku bener Donovan piyambak. Roh suci kepepet ing awak asu-pasuryan." He runs over and looks at the kobold closely. "You look good this way," he says to Donovan.

Frantiska puts her bow back on her shoulder, shakes her head slowly, and sits down on the hillside, just happy to be in the open air. «Your soliloquy was a bit overdone...so you must be Master Donovan.» Holy Selune save me, she thinks, why am I happy to see this lecherous old shyster again?! She steadies her mouth to keep it a firm line, but cannot suppress the smile in her eyes.

Lyra

Lyra gathers her skirt in one hand and steps over to the old kobold, wincing at the still-beating heart.  "Sisters, what are the proper ... ah ... rites for such circumstances?"

Winona/Ryesha

Winona looks at the kobold corpse and the halfling's still-beating heart and shrugs, "Burial customs are not an area I've studied much, particularly where primitive kobold dead-dragon-spirit worshipers are involved. If I were to guess, I'd say the proper way within the context of his faith would be to add him to the stack of corpses in that shrine back in the heart...or, you know, burning it so that the body can't come back as some sort of blood-sucking monstrosity is always good too."

Ryesha heads into the cave and walks down the passage to where Miero's body is. She kneels down, rolling him onto his back and checks to see if the fact that his heart is still beating might mean that he is alive. Seeing the dwarf's sash lying in the water, she picks it up and drapes it over her shoulder, in hopes of returning it.

Donovan

"So..." Donovan looks sheepishly at the others as he tugs up his slouching, over-sized pantaloons, "did anyone grab my gear? It wasn't with my body..."

Lyra

Lyra hands Donovan his belt pouch first, which will hopefully help with the pants issue.  Then she shrugs his backpack off of her shoulder, and hands it to him, as well as his crossbows.  "We tried to keep safe what we could, but unfortunately it wasn't feasible to bring your body with us while clearing out the warrens."

Donovan

Donovan cinches the belt around his waist, then takes the proffered backpack. Donovan, who was relatively weak even before becoming a kobold, collapses under the weight of the pack full of spellbooks and crossbows as he tries to shrug into the straps, falling flat on his back. "Help..." he squeaks.

Yamtwit/Frantiska

Yamtwit rushes to the kobold's aid and begins trying to pry him off the ground using his club as a lever. "I think you need to downsize and simplify your life a bit, Mr. Donovan. To match the downsizing of your frame..."

Frantiska, meanwhile, walks over to the deceased and decapitated witchdoctor. "Fire you say?" She rummages through her pack and pours a couple pints of lamp oil over the body, then pours out a vial of quicklime on the kobold's chest, then refills it with water from the pool. She carefully pours the water over the quicklime and then steps back as the quicklime reacts with the water, rapidly generating sufficient heat to set the oil-soaked body ablaze. "How's that?" she asks, pulling out her pouch of tobacco and rolling a cigarette for herself. "Let's get out of here..." she says, lighting in cigarette with the flames from the body, then turning to walk back towards the horses.

Lyra

Lyra looks down the tunnel, in no small part to get further away from the smell of burning fur.  "I don't see the dwarven woman.  Do you think she'll be able to make it back to the village on her own?"

Donovan

Donovan heaves himself to his feet with Yamtwit's help. "Thanks," he says, then to Lyra, "What dwarven lady?"

Lyra

"There were two prisoners that we came across after you ... "  Lyra clears her throat, her eyes starting to tear up.  "There was a dwarven woman and a halfling that were being held.  I didn't catch what her name was, she mostly spoke in Dwarven to Hrud."  She gestures in the direction of Miero's corpse.

Donovan/Frantiska/Ryesha

Donovan sighs, "You know, I really should prepare comprehend languages more often..."

Winona smiles at Frantiska's corpse-disposal tactics. "Dwarves," she muses out loud, "seem to need an awful lot of rescuing and to do an awful lot of slipping off unannounced. I had always heard that dwarves were supposed to be possessed of an excess of loyalty and a strong sense of obligation."

"Yes," says Donovan. "Based on our admittedly small sample size of two, it would seem that dwarven stereotypes are quite backwards. Or maybe we've only met backwards dwarves."

As Lyra approaches the tunnel, Ryesha appears, dragging Miero's heartless corpse. "I would have run too if I was standing beside this when it happened..." she mutters quietly.

Frantiska/Yamtwit

Frantiska circumnavigates the dragon-cum-hill, keeping a wary eye out for kobolds or traps. Seeing none, she heads over to the horses, breathing a sigh of relief to see that they have not been eaten, and mounts up.

Yamtwit circles back to the dragon's mouth and calls out, warily, "Ale nan pare nouyo, sou kèk. Rast!"

The warg comes padding out and growls a reply, "Aleli kitem 'se konsa, chen-fè fasa yonpat'akm'wèsepatefèli, desa lontanpapa kouri tinena."

Yamtwit mounts up and rides over to Lyra, "Rast says that a dwarf came running out the mouth not long ago. Headed that way," he points.

Lyra

Lyra nods and prepares to mount up.  "Did we want to try and use the remaining runes to collapse the hill?  However, I'm not sure kobolds would actually be discouraged by a bit of extra digging."

Donovan/Winona/Ryesha

Winona and Donovan both manage to blurt out "Yes!" at the same time to Lyra's question. Donovan then rapidly interjects, "The kobolds may not be bothered by having to re-dig their warrens, but the time and effort involved, not to mention the symbolic loss of their home should serve as a significant deterrent to them launching further attacks on the villages..."

Winona nods sagely, "Even if we only manage to weaken or destabilize the existing construction, the repairs should keep them busy for several weeks beyond the time it takes them to move back in."

Ryesha, meanwhile, is busy digging a halfling-sized hole in the soggy earth of the swamp. Seeing her little acolyte laboring away, Winona steps over and picks up Miero's body, loading it onto her horse. "Let's take him back to the village and bury him somewhere where we will have ready access to spades and where he is less likely to just float back the the surface and be eaten in a few days..."

Yamtwit

Hrud asks Yamtwit about the oversized weasels still inside.

Yamtwit's eyes go wide, "Oh ya! Sing kulit banget ana regane." He and Rast dash into the dragon's mouth, slinding along the narrow ledge around the first pit, and head for second. "Kita bakal ngasilake kanthi cepet..." He reaches the opening of the pit and stops. «Shit Rast. They're bigger than us, how're we going to get them out of there?»

The wolf lets out a low growl, «Ask the horse-lover.»

Yamtwit runs back to the opening of the cave. "Hrud, sampeyan bisa bantuan kula nindakake mau?"

Frantiska

Frantiska listens to the goblin and rolls her eyes. "It appears that the goblin wants to go back and get the giant weasel hides," she says quietly to the others by the horses. "From the looks of things, I doubt he can be dissuaded. Should we help, just to speed him along?"

Lyra

Lyra nods.  "Some of the runes should probably be placed inside the tunnels underneath, as well."

Donovan/Ryesha

Donovan's small dog-like head nods vigorously, "Yeah, those pelts are worth a fortune. As for the runes, I think we should put all of the runes in the intersection below. It seems fairly centered in the structure, and the numerous side passages and standing water should make it the weakest part of the hill. If we set off all the runes right there, I think it should cause the hill to collapse in on that point..."

Ryesha turns and looks at him quizzically. "How do you know so much about blowing things up?"

Donovan shrugs, "Logical guess really..."

Hrud

"Nggunakake jaran kanggo narik mau metu." Hrud shrugs leading his pony over to the entrance. The barbarian starts rummaging for rope and possibly some sturdy branches or saplings to use in crafting a travois.

GM

With Hrud's hastily constructed travois and a little extra rope to lift the bodies, you quickly haul the four man-sized weasels out of the pit. As you drag the last of them back to the horses, you find Teldicia, who has been following slowly, slumped against a tree, apparently unconcerned about the mud covering her to the waist, clutching her head in her hands and sobbing quietly. Her forearms, shoulders, and the front of her dress appear to be spattered with fresh blood, not unlike the rest of you given the recent decaptitations, exploding chests, and other violence. As you get closer she lets out a piercing scream and rubs at her eyes with her hands, leaving gory handprints across her face, as you can now see that all of the blood covering her is clearly her own, coming from her eyes, nose, and ears.

Donovan/Winona/Ryesha

Donovan, trying to stay out of the way of his larger friends as they collect the weasels, noticed Teldicia's condition with considerable distress. «Lyra...Frantiska...I think we're in trouble...» he squeaks, his high-pitched voice still alien to his own ears. He walks towards the green-haired girl and gently lays a small hand on a corner of her shoulder that is not too covered in blood. "Teldicia," he whispers, "are you okay?"

Winona, carrying the other end of the stretcher opposite Hrud, stops dead in her tracks. Trying to indicate with pointed nods and wide eyes that Hrud, who is walking backwards at this point, should do likewise.

Ryesha, walking just behind her, begins backing away. "Is her head going to explode?!" the halfing girl chirps.

Hrud

Seeing Teldecia, Hrud's eyes go wide, "Frantiska! Menehi dheweke lambé!"

Lyra

"The scroll of Impregnable Mind might alleviate the problem, but only for a time.  If we had a few hours, I might be able to get her to Melvaunt and find a healer."  Lyra exhales sharply in frustration and shakes her head.

Frantiska

Frantiska does not understand Hrud's words, but his intent is clear enough. Tears run down her face as she looks at Teldicia. "It won't work..." she whispers. She looks back and forth between the barbarian and the girl and her other companions, trying to fight back the urge to really cry, but unable to stop the tears. Selune, she think impotently, what can I do? I have already exhausted those gifts you've given me. Too many people have died already. There must be some way to save this girl. Please? Show me how...  Unable to think of anything else, she stumbles forward and kneels beside Teldicia and grips her bloodied hands tightly, praying.

«Selune! Lady of Silver! Queen of the Night Sky!
You who watch faithfully over all maidens.
The forces of darkness spread and one of your own lies afflicted.
Your servant has squandered your gifts and failed in her charge.
I have killed in anger, consorted with lechers, and failed to uphold the light.
Still, hear me, not for my sake, but another's.
Elah! Star of the North! You who always point true!
You have preserved my life time and again.
You have lead me here for a purpose.
Let that purpose not be to witness yet another death.
Bright Nydra! Purity Incarnate! Unblemished one!
If it pleases you, remove the taint from this girl.
Purge her of her afflictions. Free her spirit.
Let not the filth of this world despoil her mind.
Heal her...PLEASE!»

Lyra

Lyra's eyes shiny with unshed tears, whispers to the goblin.  "Mr. Yamtwit, do you have any more of the Soma Juice?  It's supposed to suspend the ravages of disease, is it not?  That might be worth trying."

GM

As Frantiska prays the sky grows steadily darker. Your eyes are drawn upwards to where the sun is slowly darkening. Behind you, Frantiska's whispered elvish prayer continues, droning over Teldicia's continued pained sobbing. Within minutes all you can see is the black disk of the moon, the sun's corona visible as a wreath of flames around it, bathing the world in blood-red light. You stare at the strange event for some time, shielding your eyes but unable to look away. Finally the moon begins to move again, revealing a sliver, and then more, of the sun. Only then do you realize that all sounds have stopped. You look back to see Teldicia, bright-eyed and alert, sitting up with her arms tight around Frantiska's neck.

Yamtwit/Frantiska

Yamtwit tears his eyes away from the eclipse and looks at Lyra, "Yeah, I've got a bottle of juice left..." His sentence cuts off in slack-jawed surprise when he spots Teldicia. "Still want it?" he asks hesitantly.

Frantiska, for her part, continues to cry silently for some time, letting the strange faux-elf woman hug her without complains, quite overwhelmed that her prayers had been answered so fully, immediately, and miraculously. Compared to the strains put on her faith by the events of the past few days, such an elaborate sign of her goddesses favor is a little more than she can bear.

Donovan

Donovan, still standing beside Teldicia is torn between relief at seeing her healed and certain impure thoughts related to the overly prolonged hug between her and Frantiska. The sight of their cleavage pressed together not at all marred by the fact that they were both covered from head-to-toe in blood and mud. Fran's methods of healing really are the best thing ever, he thinks. He stands that way for some time, trying to figure out if there is some way he could console Frantiska without getting punched.

Finally he tears himself away from the spectacle and wanders over to the horse he rode in on. He stares up at the now very, very large creature, wondering how he is supposed to mount it, and also why it smells so delicious...

Yamtwit/Frantiska

Yamtwit finishes helping Hrud and Winona tie the remaining weasel carcasses onto Bobbers' back, then climbs up on Rast. "Come on," he calls to the others, turning the wolf and donkey back towards the village, "we need to get these somewhere where we can process the hides before they get too stiff..."

Frantiska finally looks up, wipes the tears from her face, and help Teldicia stand. "Yes," she says simply. She walks over to Thistledown and begins checking the horse's harness when she notices Donovan staring at his horse plaintively. Sighing, she walks over and casually lifts the kobold up onto the beast's back, stoically ignoring his attempts to look down her shirt as she does so. "Teldicia, perhaps you should ride with Mr. Leitch. I doubt he can control his horse in his current state..."

Donovan

Donovan struggles to find comfortable purchase on the saddle that is much too big for him. As Teldicia mounts up behind him and reaches for the reins, he finally just leans back, propping his feet up on the saddle's pommel and resting his head back against Teldicia's pillowy bosoms, perfectly happy despite the layer of blood and muck covering her front. He tucks his tail to one side and sighs contentedly, pointedly meeting Frantiska's disapproving gaze. "Thanks!" he chirps as they start riding back towards the village. Now if only this horse didn't smell so damned delicious, he thinks.

Winona climbs onto her own horse and pulls Ryesha up behind her. "Okay Lyra, let's blow this joint and go home!"

Lyra

With the weasels removed, Lyra finishes placing the remaining glyphed boards in the kobold tunnels and returns to her companions down the hill.  She mounts up, and then detonates the remaining glyphs.

GM

As the party rides away, there is a muffled bang from deep in the hill, followed by a deep rumbling noise. Within moments the ground begins to shake, as the heavily honeycombed hills implodes, and the massive, petrified dragon settles into the new sinkhole that opens up beneath it.