A note on the "race" requirement. Within my Beyond the Shore setting, anything that is not a Human qualifies as a "Faerie". If you are playing in a more traditional high-fantasy setting but want to keep the Faerie-flavor, you may want to change this to requiring the Fey creature type or the Elf subtype, or whatever sub-set or superset of creatures you consider to be "Faeries".
The Faerie Godparent
No personal advantages will suffice without proper connections. — Charles Perrault
Faerie Godparents are enigmatic fae beings who choose to act as mentor, protector, and benefactor to one or more mortals, in the role that an actual godparent is expected to play in many societies. Faerie Godparents act in a manner atypical of their kind; they are preoccupied with the character and fortunes of their mortal protegees, often going so far as to oppose other members of their court to do so. Fairy Godparents give their mortal protegees advice, manipulate fate in their favor, and shower them with gifts (though being made by fae magic, these are often fleeting), and in exchange they demand the respect and love of their “children”. A Faerie Godparent knows that having the right connections can sometimes solve things that magic cannot, and is thus always working to grease both palms and wheels of politics.
Hit Die: d8
Requirements
Race: May not have the Human subtype.Skills: Diplomacy 8 ranks, Knowledge (nobility) 8 ranks, Perform (any one) 5 ranks
Feats: Leadership, Any 2 Teamwork Feats
Special: Must be able to use spell-like abilities, one of which must duplicate a spell of 3rd-level or higher.
Class Skills
The Fairy Godparent’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
- Skill Ranks per Level: 6 + Int modifier.
Level | BAB | Fort | Ref | Will | Special |
1 | +0 | +0 | +1 | +1 | Welcome to the Family, An Offer You Can’t Refuse, Faerie Gifts |
2 | +1 | +1 | +1 | +1 | Watch Over Your Children, Bonus Feat |
3 | +2 | +1 | +2 | +2 | Faerie Don, Coordination 1/day |
4 | +3 | +1 | +2 | +2 | Faerie Glamour |
5 | +3 | +2 | +3 | +3 | Coordination 2/day |
6 | +4 | +2 | +3 | +3 | Bonus Feat |
7 | +5 | +2 | +4 | +4 | Coordination 3/day |
8 | +6 | +3 | +4 | +4 | Improved Faerie Glamour |
9 | +6 | +3 | +5 | +5 | Coordination 4/day |
10 | +7 | +3 | +5 | +5 | As You Wish, Bonus Feat |
Weapon and Armor Proficiency: The Faerie Godparent gains no additional proficiency with weapons or armor.
Spell-like Abilities (Sp): The caster level for all of a Faerie Godparent’s spell-like abilities is equal to his Faerie Godparent class level, plus his Warlock class levels (if any). The DCs of any saving throws against a Faerie Godparent’s spell-like abilities are always equal to 10 + 1/2 his combined Faerie Godparent and Warlock levels + his Charisma modifier. Each spell-like ability may be used a number of times per day equal to his Charisma modifier (minimum 1/day).
Welcome to the Family (Ex): At 1st level a Faerie Godparent may designate a number of mortal protegees equal to his Faerie Godparent level plus his Charisma modifier. Faerie Godparents are remarkably less fickle than their peers, and once a mortal has thus been designated as a godchild, they remain so until death. When using the Aid Another action to assist one of his godchildren, the Faerie Godparent may do so as a move action, rather than a standard action and increases the bonus granted to his godchild by an amount equal to his Charisma modifier. Any cohorts granted by the Leadership feat automatically counts as a godchild and does not count against the limit of godchildren the Faerie Godparent may have.
An Offer Your Can’t Refuse (Sp): Once a Faerie Godparent chooses to take a mortal under his wing, he does not take no for an answer. Beginning at 1st level, the Faerie Godparent gains the following spell-like abilities at the listed levels: 1st level— Beguiling Gift; 2nd level— Unnatural Lust; 3rd level— Oathbind; 4th level— Indisputable Fact; 5th level— Discern Lies; 6th level— Dream; 7th level— Gaes/Quest; 8th level— Mass Demanding Message; 9th level— Sympathy; and 10th level— Overwhelming Presence. The Faerie Godparent’s Godchildren suffer a -2 penalty on saving throws against these effects.
Faerie Gifts (Sp): The Faerie Godparent learns a number of magical abilities by which he can bestow lavish, yet fleeting gifts upon his mortal protegees. Beginning at 1st level, the Faerie Godparent gains the following spell-like abilities at the listed levels: 1st level— Fool’s Gold; 2nd level— Polypurpose Panacea; 3rd level— Make Whole; 4th level — Conjure Carriage; 5th level— Minor Creation; 6th level— Major Creation; 7th level— Heroes’ Feast; 8th level— Shadow Terrain; 9th level— Polymorph Any Object; and 10th level— Resplendent Mansion.
Bonus Feats (Ex): At 2nd level, and again at 6th level and 10th level, the Faerie Godparent gains a bonus feat from the following list: Bodyguard, Center of Power, Enlarge Spell-like Ability, Extend Spell-like Ability, Extra Cohort, Guild Emissary, In Harm’s Way, Insightful Advice, Major Spell Expertise, Minor Spell Expertise, Practiced Leader, Quicken Spell-like Ability, Underworld Connections, or any Teamwork Feat.
The Faerie Godparent must meet all the normal prerequisites of the bonus feats selected.
Watch Over Your Children (Su): Beginning at 2nd level, the Faerie Godparent constantly monitors the safety and well-being of his mortal protegees. The Faerie Godparent is able to continually monitor his Godchildren as if they were affected by a continuous Status (as the spell). Should the Status effect be somehow dispelled, the connection is automatically re-established the next time the Faerie Godparent comes into contact with the Godchild.
Faerie Don (Ex): Starting at 3rd level, the Faerie Godparent’s extensive network of connections allow him to bring some of the true might of the Faerie Courts to bear. Whenever the Faerie Godparent would attract new followers from the Leadership feat, he may choose to attract Fey creatures with a Challenge Rating equal to the level of follower he would attract, in place of a normal follower.
Coordination (Ex): Starting at 3rd level, as a standard action, the Faerie Godparent can grant any Teamwork feat he knows to all of his Godchildren within 60 feet who can see and hear him as a bonus feat. Godchildren retain the use of this bonus feat for a number of rounds equal to the Faerie Godparent’s class level. The Godchildren do not need to meet the prerequisites of these bonus feats. The Faerie Godparent can use this ability once per day at 3rd level, plus one additional time per day every two levels thereafter.
Faerie Glamour (Su): Beginning at 4th level, the Faerie Godparent learns to alter his form in order to fulfill the expectations of his protegees. At 4th level, the Faerie Godparent is under the effects of a constant Glamour (as the spell). If this effect is somehow dispelled, the Faerie Godparent can re-establish the Glamour as a swift action, at will.
Beginning at 8th level, the Faerie Godparent also benefits from a continuous Adjustable Polymorph, allowing him to alter his form to that of any humanoid creature (as per the Alter Self spell) as a swift action. This is in addition to the benefits of the Glamour.
As You Wish (Sp): At 10th level, the Faerie Godparent gains the ability to grant wishes to his mortal protegees. The Faerie Godparent can cast Limited Wish as a spell-like ability. He may only use this ability when within 30 feet of one of his Godchildren, and at their express request.