Recently I've been experimenting with expanding the Gourmand class I created for Pathfinder with a number of Archtypes. Here is the fourth, there shall be more to follow...
Themes of cannibalism and eating intelligent monsters to gain their powers show up here and there throughout Pathfinder products. While Dreamscarred Press's Path of War: Expanded does not have any rules specifically oriented towards eating-as-power, it does introduce (in some detail) a martial order dedicated to cooking exotic monsters -- which closely mirrors some of the ideas presented in the Gourmand class. This Archetype modifies the Gourmand to fit the Ordre des Repas Exotiques and uses rules from Path of War and Path of War: Expanded.
An Archetype of the Gourmand class.
“I swear to be a true and faithful artist—to never compromise my vision because of petty traditions or banalities, and to accept and learn from the mistakes I place on the plate. I will not waste the beasts I hunt, nor tarnish the names of my fellow Chefs without just cause, and may my faithless tongue choke my unworthy throat if I am false.”
Monster Chefs are the founders and masters of the Ordre des Repas Exotiques. The warrior-chefs of the Ordre des Repas Exotiques consider themselves artists without peer. Ambition drives them to seek out legendary monsters and otherworldly horrors as tests of their might, and to prepare such beasts as culinary delights not known in this world or any other. Each challenges her peers to outdo their latest accomplishment, and together they spread through the world looking to immortalize their name on a plate.
The Chefs of the Ordre des Repas Exotiques work with a fervor that borders on insanity. Each looks to push the limits of cooking into new and exciting places, and to push their own personal limits against tougher challenges, mightier foes, and deadlier hunts.
Weapon and Armor Proficiency: Monster Chefs are proficient with all simple and martial weapons, and with light armor, but not with shields. This replaces the standard gourmand weapon and armor proficiencies.
Maître de l’Ordre: Starting at 1st level, a Monster Chef of the Ordre des Repas Exotiques gains an insight bonus on all Knowledge checks made to identify creatures equal to 1/2 his Gourmand level (minimum +1), and can make such checks untrained. In addition, the Chef is immune to the effects of ingested poisons, and cannot contract diseases by eating or drinking tainted faire (she may still contract diseases in other ways).
This replaces Gourmand’s Gluttony.
Consume: Because of their emphasis on seeking out only the most exotic of faire, a Monster Chef’s consume ability does not work on any creature with the Humanoid or Animal type.
This modifies the Consume ability.
Maneuvers: A Monster Chef begins his career with knowledge of three martial maneuvers. These maneuvers must be selected from the Steel Serpent discipline and any one other secondary discipline of his choice. If the associated skill of his selected secondary discipline is not on his class skill list, he gains it as a class skill.
Once the Monster Chef knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by Monster Chef is considered an extraordinary ability unless otherwise noted in it or its discipline’s description. A Monster Chef’s maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one.
The Monster Chef learns additional maneuvers at higher levels, as indicated on Table: Archetype Maneuver Progression. The maximum level of maneuvers gained through Monster Chef levels is based on his full Gourmand level, according to the standard rules for martial adepts, rather than the limits indicated on the table. A Monster Chef must meet a maneuver’s prerequisite to learn it. See the Systems and Use chapter in Path of War for more details on how maneuvers are used.
Upon reaching 4th level, and at every even numbered initiator level thereafter (6th, 8th, 10th, and so on), the Monster Chef can choose to learn a new maneuver in place of one he already knows. In effect, he loses the old maneuver in exchange for the new one. He can choose a new maneuver of any level he likes, as long as he observes the restriction on the highest-level maneuvers he knows; the Monster Chef need not replace the old maneuver with a maneuver of the same level. He can swap only a single maneuver at any given level. A Monster Chef’s initiation modifier is Charisma, and each Monster Chef level is counted as a full initiator level.
Maneuvers Readied: A Monster Chef can ready all three of his maneuvers known at 1st level, and as he advances in level and learns more maneuvers, he is able to ready more, but must still choose which maneuvers to ready. A Monster Chef must always ready his maximum number of maneuvers readied. He readies his maneuvers by practicing and meditating on his cooking skills for ten minutes. The maneuvers he chooses remain readied until he decides to practice again and change them. The Monster Chef does not need to sleep or rest for any long period of time in order to ready his maneuvers; any time he spends ten minutes practicing, he can change his readied maneuvers.
A Monster Chef begins an encounter with all his readied maneuvers unexpended, regardless of how many times he might have already used them since he chose them. When he initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (unless he recovers them, as described below).
Monster Chef’s are driven and inspired by the taste of exotic meats. A Monster Chef recovers a single expended maneuver any time he succeeds on a Bite attack against a creature other than an Animal or Humanoid. If the Monster Chef successfully uses his Swallow Whole attack on a creature with a type other than Animal or Humanoid, he regains a number of expended maneuvers equal to his Charisma modifier (minimum 1).
Stances Known: A Monster Chef begins his career with knowledge of one stance from either of his disciplines. At 4th, 7th, 11th, and 13th levels, he can select an additional stance to learn. Unlike maneuvers, stances are not expended and the Monster Chef does not have to ready them. All the stances he knows are available to his at all times, and he can change the stance he is currently maintaining as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance or discipline description.
Unlike with maneuvers, a Monster Chef cannot learn a new stance at higher levels in place of one he already knows.
A Monster Chef’s martial Maneuvers and Stances replace all instances of the gourmand’s Acquire Class Feature ability.