Monday, May 16, 2016

A Large and Terrible Frog

There is a general consensus in my house that A Year With Frog and Toad is one of the best children's plays ever, mostly because of the "Shivers" song, which goes something like this...

There is a frog
A large and terrible frog
He is terribly large and largely terrible
Terrible!
Terrible!
Terrible!
Large and terrible frog!

He’s mean! And awful!
And he’s awful mean!
And his wrinkly skin is pasty green!
He eats little bunnies dipped in dirt,
And he likes frog children for dessert!

He is a frog
A large and terrible frog!
He is terribly large
And largely terrible!
Terrible!
Terrible!
Terrible!
TERRIBLE!
Large and terrible frog!

So, in honor of this thing which gets sung in my house ridiculously often, here are Pathfinder stats for a very large and very terrible frog-like beast.

The Large and Terrible Frog CR 9
XP 6,400
CN Gargantuan Aberration (aquatic)
Init +3; Senses low-light vision, darkvision 60 ft., Scent; Perception +11

DEFENSE

AC 23, touch 5, flat-footed 23 (-1 Dex, +18 natural, -4 size)
hp 233 (15d8+165); fast healing 10
Fort +15, Ref +4, Will +12
Immunities confusion, fear, paralysis, slow, mind-affecting effects
Spell Resistance 20

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OFFENSE

Speed 70 ft., Swim 110 ft.
Melee bite +16 (3d6+27, plus poison)
Space 20 ft.; Reach 15 ft.
Special Attacks trample (2d6+18, DC 29), rage, frightful presence

STATISTICS

Str 34, Dex 8, Con 31, Int5, Wis 17, Cha 18
Base Atk +11; CMB +27; CMD 36 (40 vs. trip)
Feats Blood Drinker, Power Attack (included above), Rampage, Shockwave, Toughness
Skills Acrobatics +11 (+25 to jump), Perception +11, Stealth -1, Swim +28;
Languages: Giant
SQ massive, amphibious, leaping



Injury; save Fort DC 27; frequency 1/round for 6 rounds; effect 1d8 Con damage; cure 1 save

Rage (Ex)

In the presence of bright light (a daylight spell, continual flame, but not actual sunlight), the Large and Terrible Frog flies into a berserk rage, attacking until either it or its opponent is dead. It gains +4 Strength and –4 AC while enraged. It cannot end its rage voluntarily. If the source of light is removed, the creature’s rage ends 1d4 rounds later. The beast is fatigued (–2 to Strength and Dexterity) for the remainder of the encounter.

ECOLOGY
Environment The Forbidden Isle (coast)
Organization unique
Treasure incidental