Thursday, July 10, 2014

PBM: Chapter 2: Handle With Care: Part 12

In which the party learns some things about their affliction, and Frantiska leaves...

Hrud
Despite the language barrier, Hrud is very familiar with the tone and volume being used by Dawn-of-Man. It is unwelcome, and very unlike any behavior the man had exhibited up to this point. Hrud didn’t like it. He especially didn’t like how he’d kicked Teldicia and made Lyra cry. Walking up to the bard, the barbarian taps him on the shoulder and, right as he turns around, lets fly with a punch …

Donovan
Donovan doesn’t even flinch as Hrud’s fist comes within inches of his cheek. “Barbarous fool! What did you think to accomplish by such nonsense. Did you really think you could harm a being of my stature?!”

Lyra
Lyra shakes Rant awake so he can speak with Hrud and keep the situation from escalating further.

Hrud
Hrud stares at his fist – then at Donovan – then back at his fist, unable to comprehend how he could have missed. His frustration deepening, as much at his failure to land the blow as Donvan’s continued blustering, Hrud reaches down and, in a reverse grip that keeps the blade downward while still making use of the shell guard, draws the Fang of Mace.

GM
Brother Rant is awakened by Lyra’s initial screams, but lies on the ground with his eyes open for some time, watching the teleportations, the shaking of clothes, the shrieking, the crying, Teldicia’s display of telekinetic prowess, and, most importantly, Donovan’s sudden and strange change in behavior. So long as his current charge, Amara, is safe, he seems generally content to leave the others to their own, often bizarre, devices. Seeing Hrud drawing a weapon, however, he decides that is is probably worthwhile to step in. He stands, pats Lyra on the shoulder, “Donovan is clearly disturbed in some way, do not take it personally”, then calmly walks over to stand beside Hrud. “Aja kenek Donovan karo gedhe pasukan. Piyambakipun sampun cetha ical gendheng. Aku pracaya kita duwe tool kanggo ngobati wong, yen sampeyan ana ati mung incapacitate Dèkné,” he says firmly.

Hrud
“«Fine.»” Hrud replies, “«But he is acting like a githbash».” And with that the barbarian, reaches out with his free hand, grabs the bloviating bard by the collar, and swings – pulling his punch so as not to do any permanent damage, though not as much as Donovan would hope for.

Donovan
Donovan stands firm, confident that no mere barbarian could strike him through the impenetrable magical barrier he had woven. Sadly, the magical barrier was only in his mind. The metal hilt connecting with his jaw was not a pleasant experience…for the two seconds that he was awake to register the pain. Luckily he slipped into almost immediate unconsciousness, crumpling to the ground.

Lyra
Lyra takes a few deep breaths and tucks a stray lock of wet hair back behind her ear as she asks, “Donovan will be ok, won’t he?” With not much else she can do to assist, Lyra goes back to keeping an eye on the swamp, and looking out for more leeches encroaching on the camp.

GM
Rant nods to Hrud, then walks over to Donovan’s bedroll and takes a long, silver rod out of Donovan’s pack. “He’ll be fine Lyra.” He rolls Donovan onto his back, then presses the end-cap of the rod, which is shaped like an open hand, against his forehead.

Donovan
Donovan blinks and looks up confusedly. He wipes the drizzling rain from his face, and can just make out Rant’s face in the flickering firelight. “Rant? Why am I wet?” he asks. Not really waiting for a response, he hauls himself to his feet, looks around surprisedly at the lack of random colors dancing across his vision—though really, he kindof wonders what the sounds of falling rain looks like—then yawns and wanders back over to his bedroll. “Must have rolled off my pallet…Thanks Rant…” he says sleepily. Within moments he is snoring peacefully.

GM
While it takes some time for the rest of you, especially Lyra, to calm down after the incident with the leeches, the remainder of the night passes relatively uneventfully. The rain maintains a steady mist until just before dawn, when it is replaced by a light fog.

Bo
Bo stretches from the stump he sat on during the last watch. “Great night’s sleep. Uneventful watch. It’s nice travelling in a large group. You got any more of that cheese?”

He checks the cart for loose pegs/bolts/axles/etc.

Lyra
Lyra seems unusually sluggish and irritable as she checks over her sleeping bag, blanket, and clothes for leeches before putting her things up in the wagon. She becomes slightly anxious and restless just after dawn, and after eating breakfast in sullen silence, she curls up in the back of the wagon wedged between the chariot and Brother Rant’s usual spot.

Yamtwit
Yamtwit finishes clarifying the butter and pours the liquid off into a skin, collecting about 6 ouces worth of the finished product. He then curls up with Rast and falls into a deep slumber, waking up just before dawn, slightly more red-eyed than usual from staying up so late. He prays for a few minutes, then goes and begins unloading foodstuffs from the wagon to make breakfast. He grabs a chunk of cheese, some rice, sausages, eggs, and a tomato. He scoops up some water in his pot, stokes up a fire to bring it to a boil, then cooks the rice. While the rice is cooking, he waves his hands over the tomato and it immediately grows to twice its original size. He grabs the group’s pot from the wagon, and chops up the sausages and giant tomato into it, cooking them together on a corner of the fire. When the rice is fluffy, he pours the foam from the clarified butter over the top of it and cracks the eggs into the pot, stir-frying the mixture. He pours the sausage and tomato mixture into the rice and tops it with the wolf-milk cheese. “Breakfast, anyone?”

Donovan / Winona
Donovan yawns, stretches, and wakes up feeling better than he has in days, despite the dampness. “Good morning everyone!” he says. Hearing Yamtwit’s call for breakfast, he happily helps himself to the sausage and cheese fried rice. He sits back on his bedroll and scarfs the food while staring at the spellbook open across his lap. As he finishes eating he looks up to notice everyone looking at him warily and Teldicia practically glaring at him. “What?” he asks incredulously.

The two Sisters both wake up early also. They clean off the step on the back of the wagon and set up a small, makeshift shrine there, laying out a small white cloth embroidered with Tyr’s symbol (by Sister Ryesha of course), and setting up a small silver merchant’s scale on it. Brother Rant returns the rod of health, to Donovan without a word, then joins them. The three hold a short service—a prayer by Rant, a canticle in three parts, a recitation of the Laws of Hospitality of the Road from memory by Winona (as the most senior cleric present, since none of the three can afford a printed copy), and a final prayer squeaked out by Rye—before helping themselves to breakfast. As they eat, they discuss what blessings they should ask of Tyr for the road ahead.

GM
As you finish your breakfast and make preparations to resume your journey, you see a small, mounted band of men riding out of the swamp to the east. They are at least a half-mile down the road at the point where they exit the thicker vegetation, but the unmistakable glint of steel in the early morning light draws you eyes.

Lyra
Lyra rubs her eyes, sets Rant and Donovan’s loaded crossbows on the end of the wagon, then stands up, stretches, and strings her bow.

Bo
“Are there normally human patrols in these areas?”

Donovan
Donovan finishes reading and shoves his spellbook back into his bag. “Sometimes,” he answers, rising. “Some priests of Helm the Vigilant maintain an outpost in the swamps, presumably to keep the road between Phlan and Melvaunt safe, so it would make sense for them to send out patrols. Speaking of which, if we get moving quickly, we might be able to make it to Iniarv’s tower by nightfall and not have to sleep on the wet ground.” He climbs into the back of the wagon.

Hrud
Hrud finishes packing up his small collection of belongings and hops up into the driver’s bench, “«Road must be clear, if those men have come through. Let’s not waste the opportunity».”

GM
Hrud deftly guides the wagon back onto the road, the other animals and their riders falling in behind. The road is slick from last night’s rains, but does not seem to bother the oxen or the wide-wheeled wagon. As you near the tree-line of the deeper swamp, the wagon begins to bump, and you notice that the road has been overlaid with split logs as a crude form of paving, becoming almost a boardwalk. You cross paths with the armored riders about fifteen minutes after leaving camp. The five of them are clad in plate. Three of them have swords and shields strapped to their saddles, and short bows out (though not drawn or threatening). The other two wear the gold tabards and tall, sky-blue crests on their helms marking them as warrior priests of Helm of the Unsleeping Eye, with large two-handed swords strapped across their backs. The priest riding in the lead holds up a hand for their band to stop, then signals for you to do likewise.

Hrud
Hrud slows the wagon to a stop and nods at the armed and armored men, but otherwise says nothing.

Lyra
Lyra smooths her skirt and holds her bow primly across her lap.

Winona
Sister Winona, mounted on Thistledown, rides ahead of the wagon and greets the priest. “Heya Watchy! How’re things in the swamp?”

GM
The priest’s go wide at being addressed in such a fashion. He sits quietly for some time, his cheeks flushed, a vein pulsing on his forehead, leveling an icy glare at Winona, then finally answers through gritted teeth in a a level, monotonous voice. “The road ahead is clear for some miles, Lady Lawkeeper.” He lowers his head in a formal half-bow, and holds it for an awkwardly long time (especially considering the great weight of his armor and helm), as if waiting for Winona to pay him the same courtesy. When he rises, there is another moment of long silence before he continues in a similarly cold tone, “The Scything Claws have been unusually active of late. Be on your guard if you make camp in the swamp.” He nods again, “Lady Lawkeeper,” then snaps the reins of his horse harshly, causing it to speed off down the road. The others of his band sit their in surprise for a few seconds, then ride after him.

Hrud
Assuming it was all some formality between cityfolk, Hrud shrugs and snaps the reigns, prompting the wagon down the road and into the swamp.

Winona / Donovan
Winona shrugs as the stuffy Helmite rides off then turns the horse to follow the wagon.

Donovan leans over and whispers to Lyra, “Remind me to not let her make first contact with potentially friendly parties again…”

Lyra
Lyra’s eyes follow the group as they become visible as they ride past the wagon. “Unless someone else is riding in front and can intercept them first, I don’t see how we have much choice in the matter.”

Yamtwit
Yamtwit, riding close behind the wagon, pipes up. “I can take care of the negotiations, Whitehead. Rast and I have lots of experience at dealing with stuffy-nosed, close-pursed priests who can’t take a joke and don’t appreciate good cheese…”

GM
The ride through the swamp is slow-going, but uneventful. The road is well-maintained, clear of debris, and reinforced with wooden slats in the worst sections. Swarms of biting flies and mosquitoes buzz about, but seem more inclined to assault your livestock, which are sweating and breathing heavily with the strain of hauling your goods, than the party. Hrud points out several unusual tracks in the thick mud on the side of the road as you ride past, but you see no other signs of the creatures that made them. By the time you break for lunch, the heat and humidity have become downright oppressive. Shortly after midday it begins raining again, granting you a brief respite from the heat, but turning the board-walk slick and further slowing the wagon. By early evening, as the sun begins sinking behind the hills to the west, you see a three-story, white-stone tower, surrounded by a wooden stockade on a raised hillock just off the road. Banners bearing the Eye of Helm fly at every corner of the wall and the tower, but hand limply in the damp air. The gates stand open towards the road, guarded by two men in armor and regalia similar to those you passed in the morning.

Frantiska
Late in the day, Frantiska begins to stir again in the back of the wagon. Over the span of an hour her eyes flutter a few times, she groans, moans, and then finally opens her eyes fully. She tries turning her head to look around and lets out another moan, more from a stiff neck from lying on the floor of the wagon for so long than from any of her injuries. She smacks her lips, her mouth and throat both feeling very dry, then seeing the back of a friendly head croaks, “Lyra?”

Lyra
Lyra almost jumps when she hears her name. “Frantiska! Do you need anything?” She placed a hand on a statue to steady herself as she stood up, her back and legs protesting the change in position.

Frantiska
Frantiska coughs, then grits her teeth at the pain from the sudden movement, she lies there for a moment, then replies. “No, I’m fine….I’m just glad to see that you are well.” She attempts a smile. “Where…are…we?” Her voice begins to sound a little stronger as she continues to speak. "How long have I been out?’

Lyra
Lyra smiles, glad to hear Frantiska’s voice again. “You’ve been mostly unconscious since before I returned near midday yesterday. We have been on the road through the swamp all day, and are nearing the Tower.”

Frantiska
Frantiska tries to sit up, then thinks better of it. “What tower?” Her eyes go wide, “Wait? It’s not that tower again, is it?”

Lyra
Lyra’s eyes widen, then she shakes her head. “Oh! No, it’s the temple to Helm inside the swamp between Phlan and Melvaunt. Ivan’s Tower? No, that’s not right….”

Donovan
Donovan turns around, surprised to see Frantiska conscious. “It’s Iniarv’s Tower, Lyra.” He moves over near Frantiska, “Glad to see you up. How are you feeling?”

Sister Rye checks the bandages on the elf woman’s legs, “You look like you’re healing well.” She blushes and squeaks, “Oh, I borrowed your cloak. I hope you don’t mind. It looked like the two of you were not getting along. I’m Ryesha by the way, I don’t think we’ve officially met.”

Frantiska
“I could certainly be better, Mr. Donovan.” Frantiska looks at the halfling girl and smiles, “Keep him, we really didn’t get along.” Feeling a cramp in her leg from lying still so long, she tries moving, only to find that it hurts worse than the cramp. “Is there anything to eat?”

Lyra
Lyra carefully picks her way past the chariot, around statues, and over sacks of coins to crouch next to the food crates. “Bread, some of it slightly smashed, dried fruit, nuts, sausage, lots of cheese, and some fresh tomatoes. What sounds good?”

Frantiska
“Some bread and cheese sounds fine.” Frantiska squints her eyes against the pain and tries to settle herself back down.

Yamtwit
Yamtwit looks at the tower and gulps, «I guess we volunteered, didn’t we Rast?» The big wolf lopes up to the gate, “Good evening my fine gents! I am Yamtwit Cheeseater. My caravan and I are looking for a dry place to bed down for the night. Might we impose upon the hospitality of your fine tower here?”

GM
The two guards shrug and motion for you to enter the walled compound, surprisingly unbothered at being addressed by a goblin. Aside from the tower, which looks large enough to house close to a hundred men, you see stables, a smithy, a well, and a couple of other outbuildings inside the compound. There do not appear to be many people about, aside from the two guards on the gate, you see two more by the doors of the tower, another on watch at the top of the tower, a couple of grooms tending about a dozen horses in the stables, and a page fetching water from the well.

Bo
Bo wonders if there is a decent cook in the compound, as he slips off the back of the wagon. He’s gauging the age of the construction, and keeping an eye out for any other non-humans. Bo is also on the lookout for anything of dwarf make or manufacture.

Hrud
Hrud parks the wagon near a stable – hopefully out of the way, as no one has complained yet – and tends to the oxen and his own steed. He eyes the stalls, making note of which one he should calls dibs on, depending on how the sleeping arrangements turn out.

GM
The tower looks old, perhaps dating back as far as the earliest days of Phlan, though the palisade looks new. The tower is in good repair, the surface white with a fresh coat of lime and the chinks in the wall having been recently re-mortared. While the stones were likely dwarf-quarried, the tower is clearly not of dwarven make. The stable is clean and looks like it has room for twice as many animals as are currently present, and the grooms quickly move to help Hrud unharness the animals, smiling and saying things that he clearly cannot understand. As everyone disembarks the wagon, a few more guards and servants, all human, come and go from the tower.

Yamtwit
Yamtwit, dismounts from the wolf, unties Bobbers from the back of the wagon and leads the donkey into one of the open stalls of the stable. «Stay here and be good Bobbers. Rast, keep an eye on her while I go inside and greet our hosts.» He takes the saddles off both animals and tries to set them over the wall of the stall. Finding it too high, he leaves them on the floor of the stall, pats Rast on the head, and walks out to find Hrud. “Eraka, badhe sampeyan kaya kanggo nggabungake kula ing nemokake wong ing daya?”

Hrud
Curious, Hrud starts to follow the goblin, stopping long enough to grab the warhammer from under the driver’s bench of the wagon and sliding into his belt, opposite the green broadsword.

GM
The guards at the door of the tower sidestep to interpose themselves when they see the goblin and the well-armed barbarian approaching. They eye the two of you warily, “Relinquish your weapons,” they ask, none too politely.

Yamtwit
Yamtwit translates for Hrud, “Sing njaga ngandika sing ngirim uncalan Pethel lan pedhang ing lemah.” He places his club carefully on the ground in front of him. “We’re here to see your boss!” he says cheerily.

Hrud
Hrud watches the Yamtwit, then – understanding dawning as the others turn to look at him – realizes how uncomfortable the thought of leaving his weapons makes him. Stepping up to the guard who spoke, the barbarian asks the goblin, “Carane iki siji disebut?”

GM
As Hrud and Yamtwit discuss what to do, the guards look at each other for a moment then one disappears through the doors. He returns less than a minute later with a square-jawed, chisel-featured man in his early 30’s, bedecked in a full, suit of plate armor, of the sort that even most knights on reserve for ceremonial or display purposes. The man nods at the two visitors, though the gesture manages to show all the formality of a full bow (a maneuver which seems nearly impossible given the armor), then at the party around the wagon behind them. “Welcome to Iniarv’s Tower,” he says stiffly. The guards visibly relax in his presence and the guard who waited by the door whispers something in his ear and he continues, “Eraka, yen teka ing tentrem, panjenengan olèh kene. Aku takon sing ninggalake senjata karo titian Nanging. Yen luwe, kita bakal nyetel mangan bengi ing rauh.”

He nods again to Hrud and Yamtwit, then walks over to greet the others by the wagon. Several more servants than you have seen to this point come out of the tower behind him, quickly busying themselves with hauling water and firewood into the tower.

Donovan
Donovan decides against bothering Frantiska any further and climbs down from the wagon. Seeing the knight come out of the tower, he walks over and offers his hand. “Pleased to meet you. I am Donovan Phillips Leitch, until recently official herald for the Council of New Phlan. My companions and I are en route to Melvaunt on some errands for the faculty of the New Phlan Public Training Hall. We would be quite pleased if you would allow us to impose on Helm’s hospitality for the night.” He makes a sweeping bow, then quickly makes the necessary introductions and bona fides with the clear, practiced voice of a professional herald and crier. “The goblin is Yamtwit Cheeseater, of the Scabeater tribe, purveyor of dairy goods. The tall man is Hrud of the Eraka. These,” he says waving towards the three Tyrran priests, “are Brother Rant Harmell, Sister Winona Mdewakanton, did I pronounce that right, and Sister Ryesha, all of the Temple of Tyr’s Waiting in New Phlan. The girl is Amara, niece of Professor Aumry of Umbar of the New Phlan Training Hall. The three maids of elvish lineage in the wagon are Miss Lyrathwen Beragaion, daughter of the Council Underclerk, Dame Frantiska Sykora, Moon Knight of Selune and Aglarond, and Teldicia. And the dwarf is Bo.” Wow, there are a lot of us. I hope I didn’t miss anyone, he thinks to himself. He stops for breath, then looks into the back of the wagon. “Also, if you have any healers about, the Lady Sykora could do with their attentions. We had a run-in with some gnashers on the road which went poorly for her.”

Hrud
Hrud, more content to leave his weapons in the wagon than hand them over to armed strangers, takes his sword and hammer to the wagon, where he tucks them under the driver’s bench and makes his way back to where the goblin is waiting.

Lyra
After giving Frantiska some cheese, bread, and a waterskin, Lyra slips back across the wagon when she hears Donovan’s introductions.

Seeing Hrud leave his weapons in the wagon, Lyra leaves her sword near the bows, then carefully removes a dagger from each boot before stepping down from the wagon and greeting the Helmsman with a proper curtsy.

GM
The knight nods again, “Sir Justin Melenikus, at your service sirs and madams.” He turns back to the guards, “Watchers, there is a wounded woman in the wagon, please see that she is conveyed carefully to the chapel.” The two guards snap to attention, run inside, and return with a stretcher. Rant and Teldicia help them navigate the mess in the back of the wagon, and then remove Frantiska into the tower. “Our cooks are preparing dinner as we speak. I’ve already asked them to put a couple of extra kettles on. Our fare here is simple, but you are welcome to it.” Sir Justin pivots stiffly and walks into the tower, gesturing for you to follow.

Yamtwit / Frantiska
Yamtwit scurries off to the kitchens and begins expounding to the cook on how his dishes “don’t have nearly enough butter!” He manages to resell a block of cheese, which technically belongs to Donovan but he bought so much he won’t notice, then joins the others in the big hall on the second floor of the tower to eat. After dinner, he takes a bowl of stew and hunks of bread and cheese down for Rast. Then curls up on a pile of dry straw in the barn next to Rast and Bobbers to sleep.

Frantiska takes her meal in a room off the chapel which serves as an infirmary. She welcomes the priests’ care, but is disappointed to learn that they lack the power to heal her legs outright.

Bo
Bo explores the tower, inside and out, during the day, noting architecture and relative age of each building, wing, what-have-you.

At night he prepares to explore the cellars for anything forgotten and tucked away. It is truly an information gathering search only. If anything catching his attention was found, he would bring it up the next day.

GM
The tower is a white-washed, four-story, barrel-shaped, stone structure, with a conical roof, more than a century old but well maintained. The ground floor is a single room, used entirely for storage, with boxes and crates of supplies neatly piled against the walls. A wooden staircase in the back goes up to the second floor, then continues on to the upper floors in a series of switchbacks and landings. Each floor has a heavy wooden trapdoor that can be lowered over the opening to the stairwell, and the staircase itself appears to have been designed to be easily collapsible with a couple quick blows of an axe to a single support beam. The second floor is also a single room, a great hall dominated by a large table and fireplace, where the majority of the residents live, eat, and sleep, along with a number of big, red-furred hunting dogs (and where you are encouraged to spread your bedrolls after supper). The third floor includes a fair-sized chapel dedicated to Helm, with four side-rooms—Sir Justin’s private quarters (which doubles as an office/meeting room), two rooms which serve as dormitories for the twelve priests in residence, and combination armory and infirmary. The fourth floor is again, a single room, with eight broad windows (the only windows in the structure), and a large swivel-mounted ballista in the center. Thirty-nine men live and work in the tower: twelve priest of Helm, twelve guards, fourteen servants (grooms, pages, cooks, and a smith), and Sir Justin.

The compound is perhaps half an acre in total, surrounded by a wooden palisade made from water-resistant beetlebung trees harvested from the surrounding swamp. There are five wooden outbuildings: two large stables with room for fourty horses (with twenty-three present, not counting your own, including one impressively large destrier), a kitchen, a smithy, and the wellhouse. The kitchen and smithy are positioned half-way between the wall and the tower and opposite the stables to avoid fire spreading—and judging by the newness of their apparent construction and the blackening of the ground around them fires are something that happens relatively often.

Winona
Seeing Bo staring at the walls in a way that seems more meaningful than sheer boredom, Winona and Rye wander over in his direction. “Hey Beau, what’s so interesting?” Winona inquires.

Bo
“Not too bad for a human-built structure. Dwarf-made would have prevented those wall from chinking in the first place. The defenses are laudable, though I’d like to have murder holes to pour oil on the enemy…which you can then light. However, for an overnight stay, I’d feel relatively safe. Unfortunately there don’t seem to be any artefacts kept herein. I guess that would be too convenient for my purposes.”

Hrud
Hrud stands around awkwardly, not sure what to do or where to go now that he’s inside the building – and feeling naked without his weapons. Hopefully, this tower wouldn’t be as dark and soggy as the last one.

Winona
Winona nods along as he talks about chinking and murder holes, though it is hard to tell whether her interest is actually genuine. “What sort of artifacts are you looking for, Beau?” She looks around for the others. She notes Donovan and the girls heading upstairs, Yamtwit heading outside, Rant sitting in a corner lecturing Rye on the legal definitions of personhood and whether it is possible to ‘own’ a sentient object (glad I don’t have to deal with that, she thinks), and Hrud standing around looking bemused. “Say Beau, any chance you speak barbarian?”

Bo
“I don’t speak barbarian, but I believe I heard the barbarian speak dwarfish. Do you need to communicate with him?”

Winona
“Not particularly, I just hate to see someone looking so out of place.” Winona shrugs and walks over to Hrud, putting a, still heavily mail-clad, arm through his and leading him to one of the big tables. She pulls out a set of dice and some coins and pantomimes rolling them. “Care for a game Beau?”

Bo
“Count me in.”

To Hrud: “De dame wil dobbelstenen. Kom bij de groep.”

Hrud
Hrud, comprehending the Winona’s actions, pulls 10 silver pieces from this belt pouch and sets them on the table before him. When the dwarf speaks to him, however, the barbarian can only reply to Bo’s comment with a confused look.

When Yamtwit wanders by, Hrud nudges him and says, “Aku ora bisa ngerti marang tanpa Pethel”

Bo
“Heh. The barbarian talked to me in perfectly accented Dwarvish when he first stumbled upon me. Looks like he gets the gist, regardless.”

Lyra
After dinner, Lyra rather hesitantly approaches Donovan. Her voice is quiet, and after initially getting his attention her eyes are rather fixed on her shoes. “I … I think something’s wrong. With me, I mean. The headaches are getting worse, and my powers are growing.” She wraps her arms around herself, though there is no chill this close to the fireplace. “Some of the things I can do now are … rather terrible. There are reasons I haven’t honed some of my talents. I didn’t want to admit it, but I’m scared. Both of this power, and what I might become were I to try and wield it.”

Donovan
“I’ve been a bit worried about that too. Yesterday I had the strange experience of somehow seeing sounds, like every tone, from the wagon wheels to Yamtwit’s barking had a color associated with it. Teldicia has been complaining too. Something has clearly been very wrong with all of us since we looted that tower. I haven’t had any headaches today, and the hallucinations seem to have stopped, but I can’t remember anything that might have changed what was happening to me specifically. " Donovan stands and heads for the stairs. “Come on…I’ve been curious about Frantiska’s running off and getting trampled the other day as well.” He taps Teldicia on the shoulder as he goes by, then hurries up to the chapel. “I don’t know what’s going on Lyra, but I trust you, perhaps more than anyone else here. We need you to trust yourself, since you’re the only one who might be able to teach the rest of us to control these abilities that have suddenly been thrust on us…”

Frantiska
“Oh good,” Frantiska says through the pain of recently broken ribs when she sees Lyra and Donovan come in, “I need to talk to you two.” She shoves herself to a sitting position, wincing. “Sir Justin has offered to allow me to remain here while I recuperate and I intend to take him up on the offer. In this state I am only a burden to you. I know you do not owe me anything, but I have a few small requests before you leave for Melvaunt.” She coughs, sits recovering her breath for a few minutes, then continues. “You will find a red candle in Thistledown’s saddlebags. A gift for Amara’s grandmother. Please make absolutely certain that it is delivered, and that the candle is lit before you leave the girl alone with the old woman.” Something in her eyes tells you there is more to that story, but she doesn’t expound. “Also, please have my gear brought up and have Thistledown stabled below. I’ll catch up with you as soon as I am well enough to stay in the saddle…”

Lyra
Lyra’s brow furrowed in confusion at Frantiska’s statement about the candle, then her eyes widened as she remembered Professor Aumry saying Amara was dangerous. Surely it was only to protect Amara from any illness that might spread?

Then the rest of what she was saying hit her. Frantiska was leaving. Or more precisely, asking them to leave her.

“It’s no trouble, truly!” Lyra’s voice cracked mid-sentence, and it was all she could do to hold back tears.

Donovan
“Red candle huh?” Donovan sits on the edge of the bed. “Frantiska, I know you’ve been unconscious for a while, but how are your headaches been doing? Aside from the headaches have you experienced anything…unusual? Visions? Hallucinations? This might not be the best time, but something weird, and probably much more sinister than ‘psionic static’, is going on with all of us. I brought Lyra and Teldicia up because I think we need to hash this out as quickly as possible before something horrible happens…”

Frantiska
“Yes, Mr. Donovan, I have been seeing things. Before I rode off yesterday, I saw white sparks or starbursts, which moved and congregated around Lyra, then Teldicia, then Hrud, as if I could see who in our group had power. I have no desire to explore that further.” Frantiska rubs her eyes. "I’m tired Donovan, and other than the risk of mental intrusion, which I believe we have already hashed out these strange senses we are exhibiting do not appear to pose any risk.

Lyra
Something about what Frantiska said bothered Lyra even more than her inflection when speaking of mental intrusion. “You said Teldicia and Hrud. What about Donovan?”

Frantiska
“As far as I can tell, Donovan was clean.” Frantiska opens her eyes again and a look of intense concentration comes over her face, “Seems to be so now as well…”

Donovan
“So what happened to me yesterday, and what made it stop?” Donovan sits thinking for some minutes, then, “Lyra…can you attempt to contact me again?”

Lyra
Lyra shifts uncomfortably and avoids looking at Donovan, not liking one bit where this was going. “Are you sure?” Waiting for Donovan’s assent, she closes her eyes and concentrates.

Frantiska
Frantiska watches closely as Lyra’s eyes close, holding her temples against the headache accompanying the sparkling motes that dance before her eyes. She watches as a stream of them seem to drift from Lyra and settle about Donovan. “There it is…” she says, blinking her eyes to clear the strange visions, “it certainly looks like the thing is spread by Lyra. Donovan? Any hallucinations or visions to confirm?”

Donovan
Donovan cries out as the headache returns full-force. “Yes,” he squawks. He watches fascinated as his own words seems to come out of his mouth as a spikey, dark-red cloud. He can’t help but be fascinated at the myriad of colors floating up the stairs from the people talking, eating, and working below. He sits for a while, eyes shut tight. Yes, he thinks to Lyra, mental contact with you is clearly the trigger. You can look through other people’s eyes right? You should see this…

Frantiska
“So,” Frantiska suddenly looks much more interested, “what happened to you between when I passed out and when you woke up this morning that didn’t happen to me, or Teldicia, or Lyra, or Hrud? Or since the last time Lyra attempted to contact you? What made it stop?”

Lyra
I’ve hardly slept, and if I lose focus, if I can’t control my new abilities, I might hurt you. I can’t risk that. Lyra breaks the mental connection abruptly, sinking to the floor and wrapping her arms around her shins, rocking slightly.

“Donovan was behaving erratically when he woke up after I found the psychic leeches last night.” She looks at Donovan, her chin resting on her knees. Do you remember anything of what happened before Brother Rant healed you?"

Donovan
“Brother Rant healed me?” Donovan looks genuinely confused. “How? Why?”

Lyra
Lyra fidgeted with the hem of her dress. “You … you were shouting at everyone and acting imperious and tried to kick Teldicia. He used the rod on you after Hrud tried to knock you out.”

Donovan
“The rod?!” Donovan practically yells, then kindof zones out as he watches the long, bright word bouncing off the walls. “Excellent. So, whatever this is, we have a way to get rid of it…and reinstate it. So now we just need to figure out how to control it…” He rubs his temples, “But given that this headache is back…that might be something to leave for tomorrow.” He stands and heads for the stairs, “I’m going to go find the quietest place I can and try to get some sleep.”

Frantiska
Frantiska nods, “Yes please. Also, can you bring that rod by before you all leave? I would rather not be stuck with the headaches for however long it takes you to return from Melvaunt.”

Lyra
Lyra squeezed her eyes shut and rested her head on her knees until the pain passed, or at least seemed to dull slightly with familiarity. She rose and smoothed her skirt. “«Rest well.»”

After settling in near the Sisters, Lyra awoke with a start and hazy memories of running up a seemingly endless staircase. Frantiska at the top of the tower like some storybook princess, to be rescued before the tower filled with rushing black water with the looming threat of the dragon’s return. It was both Iniarv’s Tower and the weir tower, yet neither.


Lyra lay on her bedroll for some time, consciously controlling her breathing until her heart stopped racing.

Tuesday, July 8, 2014

PBM: Chapter 2: Handle With Care: Part 11

In which the party meets a dwarf and gets on the road again...

Lyra
“Cheese? Oh! Frantiska!” Lyra’s eyes go wide and she hops up into the back of the wagon. Seeing Frantiska lying there still unconscious, she gasps and puts a hand to her mouth, tears streaming down her face. Between sobs she manages to get out “I … I should’ve … been here. I remember it, I remember it like I was there. The pack … surrounding her, the way … her blood … dripped from its jaws … as it tore out her throat. The sound of … the wagon … as it…. I remember … the bump…” She was practically hysterical as she sank to her knees, the elven bow clattering as it slipped from her fingers.

Donovan/Winona
Donovan continues to play his hurdy-gurdy, staring off into space for some time, until he sees the tell-tale ‘pop’—like a flash of white across the entire field of his vision. He stops playing suddenly and looks up to see Lyra and the others. He starts to stand, but finds the continued dance of colors and shapes disorienting. He grabs one of the supports of the canopy to steady himself and stands, blinking and shaking his head for some time, trying to dispel the strange sensation.

The tall, heavily-armored, white-robed priestess sets her crate on the back of the wagon, then extends a hand to the goblin, noticing the golden wheat symbol hanging around his neck. “A Chaunteite? Pleased to meet you Cheesy. I am Winúŋna Mdewakanton of Tyr, but you can call be Winona, and little Bunny here is…”

The halfling cuts in, “…Sister Ryesha, also of Tyr. You may call me Sister Ryesha.” She shoots a Winona a withering look, as if to say I have to put up with my superior having a pet name for me, but no one else.

Donovan finally clears his head, the strange visions mostly stopping, as Lyra breaks down crying. He hops out of the wagon and puts an arm around the girl. “I shouldn’t have shown you that, huh?” he says quietly. “She’ll be alright. Mr. Yamtwit’s,” he makes sure to put the emphasis where the goblin did, “butter is amazing stuff. Rant says the bones in her leg are almost completely healed…” He gives her a hopefully reassuring, fatherly pat on the back and stands up, looking slightly uncomfortable, unused to the role of comforter. “The important thing,” he says a little louder, “is that we’re all together again. Let’s not go popping off by ourselves anymore than necessary, shall we?” He forces a smile.

Winona drops to one knee with a loud clinking of mail and hugs Lyra, “Oh Dearie, this violence is all very new to you, isn’t it. Mr. Donovan’s right though, your friend will be fine. Besides,” she says cheerfully, “there are demons out there to kill.”

Donovan clears his throat and tries to sound businesslike, “Anyways, everyone, we’ve got another fifty miles to our destination. I’m sorry that yesterday was basically lost travel time, and for…everything else…”

Rye looks at both the old man and her senior sister as if they are both daft and shakes her head. She reaches up as high as she can and rests the bolts of cloth on the back of the big covered wagon, then half-jumps, half-climbs up beside them. “Hi,” she says to Teldicia, presumably the only conscious one still in the wagon, “I’m Ryesha. I guess I’m going to be traveling with you guys for a couple of days…” She carefully picks her way past the chariot, the crates of supplies, and the statuary and finds a nook to stash the sewing supplies in.

Yamtwit
Yamtwit shakes the priestess’s hand, “Yamtwit Cheeseater at your service.” He then turns back to Hrud, «Your new woman is all weepy. I don’t think even rubbing down with butter will cure that one. Whitehair has a good idea, we should get going if we’re going.» He points at the city-walls, not a hundred yards distant, the spires of the old cathedral clearly visible. «Lots of thieves and orcs about over there. Best to get moving before they notice your wagon.»

Lyra
Lyra’s sobbing eventually subsides. She wipes the tears from her cheeks with the heel of her hand, and stands back up. She places the scroll case with the remaining artwork near the statuary, then carefully carries the crate up to the front of the wagon with the rest of the food. She takes out one bolt case and leaves it up front, and sets the box of trade bars with the sacks of coins before returning to the back of the wagon, where she puts the other case of silver bolts near Rant and Donovan, before sitting down with the new bow across her lap, and the quiver of silver arrows and her quiver of normal arrows within easy reach. “Fourteen gold bars left. I wanted to get silver in case more wights come. Brother Rant, please tell Hrud he’s welcome to half the arrows. There’s also a scroll with two Restoration spells and a few gems from the council for the information. We still have one painting, minus the frame. Oh, and the Xvimlar at the end of the bridge are afraid of me.”

Winona
Winona stands up and looks around at the huge, covered wagon, laden with goods, and the many animals. “You look like a proper merchant caravan, Donnie,” she says addressing Donovan as Lyra scrambles into the wagon. She peers into the back of the wagon, then turns to the big filly, patting her gently. “Looks pretty crowded in there. If the horse doesn’t mind, I think I’ll ride.” Donovan shrugs and Winona climbs up on Thistledown. She takes a moment to let the horse get used to her weight and make sure it is calm, then motions for Donovan to untie her. “Alright, I’m ready, let’s go,” she says.

Hrud
Waiting for everyone to get comfortably positioned for the journey – at least as much as their current situation will allow – Hrud retakes the driver’s bench and, taking the reigns, gives them a gentle-but-firm snap, urging the oxen into motion once again.

GM
The sun reaches its zenith as your band begins to move again, the oxen resuming their slow, plodding pace as they pull the heavy wagon. The track from the north joins the main road running due east out of the city. The road here is much better than that you have previously traveled, beaten hard, free of sinkholes, and slightly mounded in the center from regular use, and wide enough for two wagons such as your own to run abreast. Ahead of you, you can see a few tired-looking peddlers, mostly with donkeys or push-carts, making their way towards the city. From their perch in the back of the wagon, Donovan, Lyra, and Rant have a clear view all the way to the big bridge less than a mile behind you, and can see the spires of the Xvimlar cathedral peaking up over the crumbling walls of the old city. You can also just make out the beginnings of a ruckus of some kind about halfway between your wagon and the bridge.

Bo
Bo looked around to make sure he wasn’t being watched, although in his current state of exhaustion there could be someone standing directly behind him and he might not know it. The dwarf slid out his picks and made quick work of the lock on the door. He needed a safe place to rest, but no place was safe out here. Unnoticed behind a locked door, he should be able to sleep. His sanity depended on it.
Inside the abandoned outpost, he chewed on some jerky. It had been ages since he had tasted decent food. Longer since decent ale. He had pouches and sacks full of tools, equipment, and geegaws. However he had yet to find anything of actual value. The surrounds were tough alone, especially for a dwarf. If he could just find the old Dwarven implements he knew to be hidden in the ruins, the trip would turn profitable.

He needed something to show for the loss of most of his funds, much of his hair, and the better part of his pride. It would happen. There would be a breakthrough shortly. After he slept. Everything would be better after he slept.

He never saw the orcs who were tailing him from a distance.

GM
Lyra sees a dwarf, or what she presume to be a dwarf, based on his short, squat build, standing directly in front of the door to an old, brick building. He looks around furtively, then begins fumbling with the latch—in broad daylight no less. As he stands there working at the latch, she sees a patrol of four orcs, clearly Xvimlar by their matching bright green tunics, coming around a corner and bearing down on him. He doesn’t seem to notice the orcs or the “ruckus”—which is everyone else on the road moving away from the orcs as quickly as possible—or else is deliberately ignoring them in his haste to get inside.

As the wagon continues to roll along slowly, Lyra sees the short figure disappear into the old building. The ruckus continues as the orcs push their way through the people on the road, clearly intent on the dwarf.

Lyra
Lyra looks between Brother Rant and Donovan. “There’s a dwarf trying to get into a building over there, and a Xvimlar patrol heading right for him.” With their party up to three Tyrrans now, that he seemed to be breaking into the building is probably best left for later. She half turned and looked past them, at the still unconscious knight of Selune. “Frantiska would’ve wanted to stop to help. If we show the swords and tell them that that one’s ours to deal with and to keep moving, it may not even come to a fight.”

Donovan
Donovan sits on the back of the cart, his hat pulled low to keep the sun off and his eyelids drooping from a long, sleepless, and overly eventful night. “Lyra,” he says, rubbing his eyes with the palms of his hands, “I think I’ve got a problem…I appear to be able to see sound…”

Donovan starts as Lyra’s apparent non-sequitur. “Orcs?” He rubs his eyes again and looks where she is pointing, trying to make his eyes focus on the action, rather than dancing pink and green swirl of her words. “Why do we always have to rescue people from orcs?!” He fumbles through the pile of things beside him and pulls out the green-bladed broadsword, twin to Lyra’s. “Fine…do you have enough juice to get us there in a hurry?”

Rant
Brother Rant turns and translates Lyra’s pronouncement for Hrud, his voice raised to carry over the sounds of the wagon. “If you two want to step in, I’m here to help,” he says with an unusual note of eagerness.

Hrud
«I’ll go, but I don’t want to turn the wagon around if we can help it.» Hrud winces internally at the thought of running over another person, even if it’s an orc. «Maybe you priests should stay behind?», he adds, looking at Frantiska. Taking up the Dwarven hammer, along with his short bow and the third Fang of Mace, Hrud moves to join Donovan and Lyra.

Winona
Winona looks rather disappointed as Rant translates Hrud’s remarks. “The Eraka is probably right…if your plan is to use the swords to avoid a fight, Bunny, Rant, and I should probably stay here…” She climbs off of Thistledown and ties the horse off to the wagon again. “I guess we’ll man the fort until you get back.”

Lyra
Lyra shakes her head. “Too far. Too soon.” She looks at Rant. “They didn’t question the sword when I had two Tyrans with me earlier, but I’d rather not press our luck. You and the sisters should remain with the wagon.” She takes up her quiver of standard arrows, and the elven bow before hopping down from the wagon. She runs off towards the city, Donovan and Hrud in tow.

“Wait, seeing sound? Since when?” There’s a difference between contacting a psion and someone who’s not. Surely she would’ve been able to tell….

Donovan
Donovan runs after Lyra, panting as he tries to keep up with her younger legs. “Since…about…five…minutes…after…you…contacted…me…last…” he gasps out between strides.

Lyra
Lyra slows to keep pace with Donovan. “I don’t have time to teach you control properly, but we can’t afford you being distracted right now. So here’s the short version of what I was taught: Thought is power. Power is control. Control is focus. Focus on the sounds, and the way it interacts with the light. You have to understand that conversion, to be the one making it happen, before you can control it enough to stop it.”

Donovan
Donovan’s head swims, either from shortness of breath or from trying to make sense of what Lyra is saying. He looks behind him to see if Hrud is keeping up, only to realize that the barbarian had overshot them by a hundred yards. “Let’s…just…worry about this…later,” he wheezes.

Yamtwit
Yamtwit sits astride his warg as she jogs down the road, thinking cheerfully about all the money they are going to make selling art in Melvaunt and trying to figure out how to make sure he gets a cut. He is a few hundred yards away before he notices that the wagon has stopped. «Huh!» he says aloud, startled. He looks back and sees the Donovan, Lyra, and Hrud racing back towards the city. «Are they daft? Did they miss the part about the city being full of orcs?» He groans and taps the wolf on the head, «After them Rast. Someone is going to have to patch them up…» The big wolf pivots and races after them at top speed.

Yamtwit catches up to the others and pulls Rast into a slow lope, “Why are you running AT orcs?!”

GM
Bo is roused from his brief repast by the sound of hammering on the door. At first just a rattle of the latch and a knock. Then a louder thud lower down, as if someone kicked it. Then a loud, solid BANG and the sound of splintering wood, as more direct measures are taken. From inside he can see the old, heavy, oaken barrier rattle on its hinges and start to bow inward in the center as the banging sounds continue. One nail falls loose from the upper hinge—it seems unlikely that the door will hold long under the onslaught.

Without, Lyra, Donovan, Hrud, and Yamtwit close the distance to the old outpost as rapidly as they can. The street has mostly cleared—the residents of the area clearly more concerned with their own safety than with watching yet another gang shakedown, as they can only assume it must be, between the zealot orcs and their prey—with a few people rushing for the bridge, but most ducking into alleyways or out of the crumbling arch that marks the site of the ancient gate out of the city. As the party runs on, they can see the orcs testing the door, then one of the creatures takes out a large, two-handed mace and begins pounding away.

Between blows, one of the orcs leans in close to the door and shouts, “Džudže, zaee deka se tau! Mace, saka egovata koa azad. Ako go predade ro e vetuvae da počeka do posle ve ste rtv da go eba vašot očte dupk!”

Lyra
“Short version of the story, we have swords that belong to high ranking Xvimlar, so we might be able to scare them off just by showing up. The bridge guards were practically tripping over each other to stay out of my way.” As the orcs ahead begin yelling, Lyra looks shocked. “They’re asking politely, for orcs, for him to open the door, but they’re going to kill him and do highly inappropriate things to his corpse, even if he hands over what they want. It sounds like he took some sort of ‘icon’ from Mace.”

Hrud
Hrud’s brow furrows as his brain works overtime, «Maybe we can … claim the Dwarf for ourselves? Take him with us?»

Donovan
Donovan stops at a corner a block away from the orcs to catch his breath and double-check his weapons. “You know, Lyra, we don’t know anything about this dwarf. Are we really going to go running off to save people every time we see a pack of orcs picking on someone?” Without really waiting for an answer, he begins casting a sleep spell.

Lyra
Lyra ducks behind the corner after Donovan, panting. She keeps her back to the wall as she strings the elven bow. “They said that if he handed it over peacefully, they’d wait until after he was dead to … copulate with his eye socket.” Edging to the corner behind him, Lyra slips an arrow from her quiver, nocks and draws. “So, yes.”

Bo
Bo’s exhaustion coupled with his deep sleeping barely allows him to realize what is going on and grab his hammer before the door crashes open. The sight of orcs causes a small adrenaline surge, and he stands, mumbling “what in bloody blue blazes do you want?”

Yamtwit
Yamtwit raises an eyebrow, “Threatening to skull-fuck someone’s corpse is being…polite? Yep, sounds like most of the orcs I’ve met.” He hops off of the worg’s back. «Rast,» he points at the orcs up the block, «rip their throats out. If you wouldn’t mind, that is.» The wolf snarls and rushes the orcs, baring her razor-sharp teeth.

Hrud
Hrud had hoped they could contain any fighting that was almost certain to occur inside the house, lest they draw the attention of even more orcs … right up until he noticed Dawn-of-man starting to cast and Lyra readying her bow. Realizing that things had progressed beyond the tipping point, the barbarian draws his sword and charges the nearest orc, trusting his companions to provide cover.

GM
As the lead Orc continues banging on the door, the others begin to yawn widely. As the door finally caves in the one hammering looks back to his friends to congratulate himself, only to find them laying slumped on the ground, snoring peacefully.

The door crashes inward with a loud crash and a cloud of dust. Bo looks out to see a single orc, looking rather confused, standing in the doorway, with three others lying on the ground around him. A moment later a very tall, muscular, leather-clad human crashes into the bemused orc, bowling it over and running a three-foot-long piece of sharpened, green-coloured steel through the thing’s gut. The orc stares, dumbfounded at the sword sticking out of it, gasps, and slumps to the ground beside it’s sleeping friends.

A couple of stray arrows clatter onto the road outside the door, followed by an unusually large, red-furred she-wolf which leaps on one of the sleeping orcs and tears out its throat with one snap of her oversized jaws.

The two remaining orcs continue to snore obliviously.

Bo
To himself: ‘This must be a dream. Orcs slaughtered before my eyes, with me not lifting a finger.’

Aloud: “Nice puppy…”

Bo looks out the door, hopeful. You know what they say about the enemies of your enemy.

Hrud
Hrud pauses for a moment in the doorway and, holding up a curious dwarven hammer which begins to glow, says in perfectly accented Dwarven, “Kom met me mee als je wilt leven.” He then turns his attention – and sword – to the sleeping orcs …

Bo
Valuing his life more than even his sleep, Bo grabs his backpack and follows the barbarian…keeping back from the large wolf.

Lyra
Lyra strides over to the door, stepping over a sleeping orc to retrieve the arrows, keeping an eye out for reinforcements.

Yamtwit
A brightly dressed goblin comes scampering up behind the barbarian and the wolf. “Rast desann!” he says to the wolf, who immediately ceases masticating the orc and sits down on her haunches. The goblin nods appreciatively at the quickly dispatched humanoids, then walks up to the dwarf, swaggering a little and sticks out a hand. “Well met, Mr. Dwarf!” he says cheerfully, “You look hungry. Can I interest you in some cheese?”

Bo
Etiquette dictates returning a proffered hand, so Bo tentatively shakes with the goblin. “The name is Bo, of the clan…well, just call me Bo. At your service, and that of your clan…er…tribe? Cheese sounds wonderful, but I have to ask what is going on. Am I dreaming? Who are you people? Where did those orcs come from? Is that your wolf?”

Yamtwit
The goblin shakes the dwarf’s hand, “I’m Yamtwit Cheeseater, of the tribe formerly known as the Scabeater. That is Rast,” he says indicating the wolf. He pulls a brick of ripe-smelling, blue-veined yellow cheese out of a pouch. “The cheese normally runs 8 silvers, but since you seem to be such a fine upstanding dwarf, and appear to be having a bad day, you can have it for the low-low price of only 5 silvers, 4 coppers…”

He cocks his head curiously at the dwarf’s questions. He looks around at the city, or, more particularly, at the large number of orcs and other people making their way back into the street now that the fight is over. “I think you must be dreaming if you did not notice that this section of town is basically owned by the orcs, and some thieves, and some fanatical cultists…but mostly orcs. I am a merchant. I sell cheese. My friends are also merchants, selling works of art. We were just on our way to Melvaunt to get rich by selling my cheese at their art auction…I think.”
He lowers his voice to a conspiratorial whisper, “As for where orcs come from. Well…when a boy orc hits a girl orc and holds her down to have his way with her…”

GM
Lyra checks out the orcs as she retrieves her arrows. The orcs are wearing matching green tunics, of much better quality than those worn by the orcs in the slums, and each has a black, leather hand hanging around their neck. You suspect that they are some kind of Xvimlay uniforms—perhaps lay-workers or the orcish equivalent of neophytes. Like most orcs, they do not wear anything below the waist save the skirt of their tunics and some hard, hob-nailed boots.

The one holds a large, two-handed, flanged mace. Two have broadswords, still sheathed across their backs. The last has a whip at its belt. All of them have daggers tucked into their belts—with no sheathes, such that you worry about them sitting down.

Lyra
Lyra turns back to the dwarf. “These orcs are from the temple of Xvim, and they were saying you took something their leader, Mace, wants back. That’s Donovan, and that’s Hrud, and I’m Lyra.” She gives Donovan a look. “Art merchants? Really?”

Bo
Bo politely declines the cheese. “Art objects? Do you have anything Dwarven? Are you on your way to Melvaunt presently? There were some texts there I thought I’d look into if I had the opportunity, and it seems I need help watching my back.”

Donovan
Donovan wanders over and looks at the orcs, shrugs when he does not see anything valuable, then nudges the tail of one’s tunic to cover its privates. Why do orcs never wear pants, he thinks. He bows, slightly, to the dwarf. “Pleased to meet you, Bo. I am Donovan Leitch, until yesterday the official herald to the Council of New Phlan.” He waves up the road leading back to the wagon. “Let’s start walking and we’ll try to answer your questions on the way. This isn’t the best place to hang out, obviously.”

He turns and starts walking, clearly expecting the others to follow, and begins explaining as they catch up. “Lyra, I mentioned to our Mr. Yamtwit that we were intending to sell our collected statuary in Melvaunt and pick up a shipment of other goods. Art merchant seems a reasonable summary of our current position. Officially, Mr. Bo, we are newly licensed and commissioned adventurers, working for the Council. Our current mission has us traveling to Melvaunt, presently, to take care of some business for a faculty member of the public Training Hall. The aforementioned artworks are some statuary, and an old chariot, that we obtained from what we presume to be a dragon’s hoard found in a tower north of the old city last night. I don’t think any of it is of dwarven make, but I am by no means an expert on the subject. As to what is going on…we, especially Miss Lyra here, have some issue with the orcs in town, especially those serving the god Xvim, and, seeing them nearing your position with clearly hostile intent, decided to step in and help. If you are going to Melvaunt, you are welcome to join us…” he looks at the goblin, and says, a bit more quietly, “we’re not exactly picky about traveling companions.”

Bo
“Pleased to meet you, Donovan Leitch. I would be happy to join your band of travelling merchants explorers. In my clan, I specialize in locks and other mechanics. I am on a search for lost Dwarven artifacts in the ruins of Phlan. Did you know they used to be quite the trade with dwarves in years gone by? Early Phlan was a trading outpost on the north shore of the Moonsea, set up to facilitate trade between the Elves of Myth Drannor (the most powerful elven capital of the time) and the tribes of Thar, Vaasa, and the Ride, as well as the Dragonspine Dwarves.

“I’m not sure how interested you are in all that. The info just slips out of my mouth sometimes.”

Frantiska
Back in the wagon, Frantiska stirs and groans softly, “Your fault…” she whispers. Images of the recent battle flash through her mind, the perspective is…off, somehow. She watches, as if over her shoulder, as the beast tears at her throat, but does not feel it, watches the wagon bearing down on her. Watches her body rolling and bouncing under the wheels. “It’s your fault…” she whispers again. Her cloak, somehow undamaged by the trampling, rustles, as if stirred by a breeze. “You made us go hunting…made us leave the others…” She moans, louder this time. An eyelid flutters. “Too rash…not right…you should find someone else…” An arm moves weekly, creeping towards her throat, fumbles with the clasp of her cloak, then stops. “You could have…saved me? Why didn’t you?” Her hand begins tugging at the clasp again, but is too weak to make any real progress. “I can tell you’re hungry…I’m no good for you like this…” She coughs. “Leave me alone…” Her eyelid flutters again, then she falls back into deep unconsciousness. As her arm slumps back down to her side, the clasp of her cloak comes undone.

Winona
Ryesha hears Frantiska stirring and waves excitedly to the other two members of her order from the back of the wagon, “Sister! Brother! Come, I think the elf-lady is waking up.” The three of them kneel around her anxiously, listening to the fevered ranting.

Winona touches her gently, “Frannie? Are you awake?” When he becomes clear that she is not exactly conscious, she turns to Rant, “Rant, what happened to her? Is there anything to be done?” As Rant explains, she looks back at the elven knight in horror. Ryesha begins crying.

“All that? The poor dear! It’s a wonder she’s alive,” Winona remarks. Rant goes on to explain about the goblin, the rub-down with butter, and the miraculous healing.

As he finishes the telling, Teldicia pokes her head in from where she’d been sitting, dozing on driver’s bench. “Everything okay back here?”

“Rant was just explaining everything that happened to you dears the last couple days…” Winona looks back at Frantiska’s body as she finally stops moaning and lapses back into unconsciousness. She fusses with the elf woman for a bit, trying to arrange the open cloak, the ragged remains of an ill-fitting dress, and the piles of junk in the wagon to make her more comfortable. “Bunny, these girls really need your help…” she says, waving a hand at the dresses Frantiska and Teldicia are wearing, or barely wearing as the case may be.

Rye, meanwhile, sits looking very closely at the heavy, black cloak that has just fallen from Frantiska’s shoulders. “What’s this?” she asks, gently pulling the edge out from under the unconscious woman as Winona tries to situate her. “What beautiful fabric…” she says softly and appreciatively, then gasps loudly as the cloak shrinks down to halfling size and lovely, black on black, rabbit-motif embroidery appears around the hem.

Hrud
Hrud glances around the room where the dwarf had intended to rest, looking for anything of interest that might have been missed. Then, following the others back to the wagon, he seems lost in thought, hefting the hammer in his large hands. Upon reaching the wagon, he asks Rant, «At your temple – do they teach the way of the hammer and the mace?»

GM
Rant sighs resignedly as Frantiska lapses back into catatonia and climbs out of the wagon. “Ya,” he says in response to Hrud’s question, “candhi bisa mulang sampeyan. Sampeyan uga bisa sinau ing sekolah. Aku uga aku bisa kanggo mulang sampeyan.” The last he says hefting his own heavy mace onto his shoulder.

Hrud
“Aku seneng apa sing arang-arang.” Hrud says, returning to the driver’s bench.

Lyra
Lyra carefully unstrings the bow and sits in the back of the wagon near Rant. “Four Xvimlar in matching tunics with black leather hands around their necks. Neophytes from the temple?”

GM
Rant nods, “Sounds right. We don’t have a whole lot of contact with the followers of Xvim, as you might imagine.”

Lyra
Lyra settles in to try to meditate, but only manages to nod off, before waking up with a start a few minutes later. “’s not … my crossbow…. Huh?”

Donovan/Winona
Donovan climbs into the back of the wagon, “Well, welcome aboard then Mr. Bo. We’re a little crowded in here right now,” he waves a hand at the unconscious elf, the crates, the statues, and the huge bronze chariot, “but if you know how to ride, you’ve got your pick of mounts.” He shifts some things around and sits with his legs dangling off the back, then offers Bo a hand up. “I’m glad to have someone else with an interest in history along. Here,” he says, handing Bo a block of cheese, “we already bought these from the goblin, they’re quite good.” He tries to make himself comfortable and then begins quizzing Bo on all he knows about Dwarven architecture and the old Griff-clan trade routes to pass the time.

Winona walks around the back, unties Thistledown, and climbs up on the warhorse. “Melvaunt Ho!” she yells, pointing up the road.

Rye settles down beside Frantiska, examining the cloak and running her hands over the fabric. “You want me to do what?” she whispers, her voice barely audible and seemingly directed at the cloak itself.

GM
A mile or two outside of town, the road begins to drift southward, away from the woods. Soon the road again bears directly eastward, running through open land near to the coast, with the waves of the Moonsea visible to your right and the woods growing more distant to your left. You pass a few peddlers and one mismatched band of armed men, most likely other adventurers, on their way to Phlan, and a couple of farmsteads, all with tall palisades and farmers who wave at your warily. Otherwise, the wagon bounces along undisturbed for hours as the sun moves in its courses above you.

As the shadows begin to lengthen towards evening, the ground grows wetter. The road is still raised and packed, but the land around you is spotted with numerous small, stagnant pools, and covered with clumps of sedge, milkweed, reedgrass, and sea oats. Runoff has dug small muddy trenches on either side of the road. The last farm you saw is at least an hour behind you. Clouds of midges and mosquitoes begin to swarm around your horses and oxen, occasionally scattering ahead of a darting hawker dragonfly or at the swipe of a tail. Stands of cedar, blackgum, and cottonwoods become more common as you roll along, and ahead you can see the dark line of trees marking the edge of the deeper swamp.

Lyra
Lyra jolts awake suddenly, for the dozenth time. Her heart was racing, and it took several long moments before she realized where she was. She rubbed her eyes with the heels of her hands, and then stared at the little crescent indentations where her nails had bitten into her palms. Just a bad dream. They probably think me even more of a child than they did already.

She looked around, switching between her human and elven vision, wondering if they would be able to find a spot to camp for the evening that was dry, let alone safe. She was getting hungry and hoping they’d be able to stop soon. She concentrated, trying to get a sense for how far they’d already gone. “How much further before we stop for the day?”

Hrud
«Should we camp outside the swamp and head in tomorrow?»

Bo
“Aye, there’s nothing good in a swamp..unless you drain it.” Bo starts making some basic plans in his head for the kind of equipment needed to drain a swamp, considers its proximity to the Moonsea, and discards the notion.

Yamtwit
Yamtwit urges Rast up alongside the driver’s bench and yells up to Hrud, “Kita lagi wis ing menehi.” He waves at the pools, bogs, and marsh grasses, “Sangisore wit punika Samsaya Awon sanadyan. We ngirim turu kene. Kurang kewan.” He leans over and looks under the wolf, then back at the donkey, “Aku kudu susu Rast lan Bobbers.”

Hrud
Hrud nods, hoping to be spared the sight of the goblin at work until after dinner.

GM
It takes about an hour, and some rather wet boots, but you are able to find a raised and relatively dry hillock close enough to the road to be accessible by your animals and the wagon. As an added bonus, several cranberry vines, heavy with ripe fruit, can be seen growing in a bog just a little north of the hillock. The sun, by this point, is starting to sink behind the mountains to the west. The apeliotes begins to blow in off the sea, bringing a good supply of clouds and the promise of night-time rains with it (though it looks to be nothing compared to last night’s storm).

Yamtwit
Frantiska stirs a few more times during the hours of the journey, but remains unconscious.

Once a place to camp is located, Yamtwit quickly goes about unloading the donkey and getting his gear set up. He takes a short, three-legged wooden stool, a bucket with a spiggot, a half-gallon mason jar, a small cast-iron pot, and stoneware butter churn off Bobber’s back, and quickly gets to work milking. First Rast, who is starting to voice her discomfort at having been ridden half a day with swollen teets, then Bobbers. He goes about the work with practiced precision, quickly expressing the two animals into the same bucket. He sets the bucket of milk aside to rest while he “borrows” fodder for the donkey and tethers her to a nearby shrub-willow, then pulls out a large wheel of cheese which he gives to Rast. The wolf growls, “Genbèfla pito mwenta,” before settling onto the ground under the wagon to eat.

With the animals thus taken care of, Yamtwit takes the bucket and opens the spiggot, pouring the milk into the jar, leaving the cream in the bucket. He then pours the cream off into the churn and begins cranking. “Can someone start a fire?” he asks, as he cranks, “It needs heat to clarify.” He then continues cranking, chanting something under his breath as he does so.

Bo
Bo wishes to make himself useful to this group, so he helps unload the wagon and then starts the fire the goblin asks for. Surely the process the greenskin is in the midst of could be done more efficiently with some type of automated contraption, if only Bo knew more about it.

And maybe an adjustable tripod for the goblin to hang his pot from….

Lyra
Lyra looks between the goblin milking his wolf and the cheese Donovan had bought. She turnes to Donovan, whispering in elven. «"Is THAT what you bought from the cheesemonger?"»

Donovan
Donovan climbs down, grabs the tarp and some poles, and starts trying to put up a tent to keep the rain off tonight. «It’s actually pretty tasty,» he replies to Lyra, «and he was able to mend Frantiska’s shattered bones with butter, so who am I to judge what animals he chooses to milk.»

Lyra
Lyra sighs. It’ll be too wet soon to set up the archery targets and practice, nor did she relish the thought of hunting down errant arrows in the bog. At least the cranberries should go well with cheese. Or green beans. Lots and lots of green beans.

Winona
Seeing Donovan fumbling with the poles and the tarp, Winona grabs a couple coils of rope and shows him how to use tension to keep it upright. Donovan looks a bit chagrined at the display of his complete lack of wilderness survival skills, then, in order to save face, blurts out, “So who wants first watch?” He silently congratulates himself on remembering this very basic thing that Lyra had taught him only yesterday.

Sister Rye climbs out of the back of the wagon, sporting a lovely black half-cape (after it had taken some time to convince her that Frantiska really had no desire to keep it or wear it), her arms laden with cloth, needles, threads, scissors, and the other tools of her trade. She spreads a blanket out on the ground under the tarp, smooths it flat, then lays out the supplies she is carrying. She takes out a rope, marked at several points from where she had been measuring Frantiska while she slept (so much easier than wiggling, conscious people) and a piece of charcoal, and begins sketching a pattern for a dress onto the cloth.

Yamtwit
“I will have to be up for a while, so I can help on the first watch,” Yamtwit says as he finishes churning the butter. He lays a piece of cheesecloth over a bowl and squeezes the buttermilk out of the solids. He then takes the solids and puts them into the pot, which he hangs from a tripod over the fire, adjusting the chain to make sure the heat is not too high. He thanks the dwarf for getting the fire ready, then sits stirring the melted butter and chanting late into the night.

Donovan/Winona
“Alright,” Donovan says, “I need to get up early to study my spells, so I’ll double-up on the last watch with Bo.” He starts sorting through their food-stores trying to figure out what to cook.

“I’m going to be up working on this for a while,” Rye says, “so I can help watch too.”

Winona begins taking off her layers of armor, “Alright Bunny. I guess I’ll double up second watch then. Rant you can take middle watch with me and Hrud so the conversations don’t get too boring, and Telly can take last watch. That makes three on each shift, so hopefully no one gets snuck-up on.” She lays her mail pieces of mail in the back of the wagon, so they will be out of the threatened rain. “And Amara, Sweety, You look like you’ve been cooped up in the back of that wagon too long, so you can stay with Lyra, Bunny, and the goblin.” She winks, “Don’t worry, we won’t tell your uncle that you were up late…”

Lyra
About 40 minutes into first watch, Lyra suddenly stops pacing, her head tilted to the side. She shrieks and starts carefully but frantically checking her hair, boots, clothing. “We have a problem. Psionic leeches, and they seem to be all over. And they’ll explode with psionic energy if touched.” She carefully nudges Donovan and Hrud awake, since they seem to be the ones most likely to provide a satisfying meal. “Get up carefully, or they’ll explode. I think if I teleport a short distance, a couple yards maybe, we can get them off safely.”

Donovan/Winona
Donovan groans, rolls over, then sits up. “I know Lyrathwen,” he says lackadaisically, “I forsaw these events ages ago, but such minor pests cannot possibly bother us.” He yawns and stretches, “Now, if you will please excuse me, my vastly superior intellect needs it’s rest.” He lays back down, rolls over, and goes back to sleep.

Sister Rye looks up from her sewing. “Exploding leeches?! Ewwwwwwww!” She stands up and begins shaking out her clothes—both the ones she is wearing and the one’s she is making.

Winona continues to sleep peacefully.

Hrud
Hrud, comes to his feet groggily, wielding his sword at …. nothing apparently. He sees the panicky young woman, hears her incoherent words, then notices the leeches. It takes a moment, but the barbarian finally realizes that if leeches are on Lyra, then they’re probably on him as well. Looking down, he finds that he, too, is being made a meal of. Dropping his sword, he begins to reach for them …

Lyra
Lyra grabs Hrud in one hand and Donovan in the other, and concentrates on moving them, but not the leeches, two yards away.

GM
As Lyra teleports Hrud and Donovan away, there is a small shower of leeches onto the ground near where the two of them were sleeping. They burst as they strike the ground, with a small, harsh sound, reminiscent of a nail striking slate, and a splatter of indigo-coloured ichor.

Donovan
Donovan is jolted awake again by the teleportation, “What what! Lyrathwen! How dare you touch my esteemed presence without proper authorization!” He stands up spluttering, “I am not some common curr to be petted and carried about by a mere child. No one shall displace my magnificence in space or time without my express permission! Do you understand GIRL!”

Donovan harrumphs and stalks back to the fire, his hair becoming matted by the rain. He kicks the sleeping Teldicia, a little to hard, and stands there, hands on his hips, until she awakens. “Girl! Rise and serve!” He glares down at the green-haired tiefling. “I command you to collect these vermin, by which I mean the leeches, not your worthless companions, so that my superior intellect may study them at leisure…”

Yamtwit
Yamtwit sits stirring the melting butter, paying little attention to things further away than his pot. He skims off the foam that forms on the top, collecting this in a small bowl (good over biscuits for breakfast), then continues stirring and chanting. When Lyra suddenly freaks out about leeches, he stumbles over a word and shoots her a glare as if to simultaneously say, You almost ruined my spell and I can’t stop to search myself.

He tries hard to ignore the people jumping and shouting and stripping and continue his important work of making butter. He continues stirring and chanting, carefully reaches his free hand into his pack and pulls out a small pouch of salt which he holds up for anyone who might want to use it to de-leech themselves.

Lyra
Lyra is on the verge of tears between the goblin glaring at her and Donovan yelling at everyone. She delicately lifts her skirts and carefully steps back over to where Rant is sleeping, bending over and gently placing a hand on his shoulder to nudge him awake. “Could … could you please tell Hrud not to touch the leeches, or they will explode?”

GM
Teldicia is awakened by Donovan’s kick, rolling away from the blow and springing to her feat. “What the FUCK Donovan?!” Hearing stammered explanations from several quarters, her brow furrows and a small handful of leeches detach themselves from her flesh and fly through the air, just missing Donovan’s face, and burst on the ground behind him. She quickly looks around the rest of the group, growls, “افتضاح. شما می خواهم فکر می کنم که زالو اش بازمی گرداند که ذهن را بیشتر قابل تشخیص است,” and then numerous leeches begin pulling off of everyone’s skin and flying out of people’s clothing to land in a large heap beside Donovan. “House that for rising?!” she says as a rock lifts up from the ground then smashes down several times onto the pile of leeches. She storms over to the wagon, “If you will excuse me, that headache is coming back…” She looks angrily at both Donovan and Hrud one last time, climbs into the back of the wagon, and is soon fast asleep again.

Bo
Bo awakens groggily at the shriek, hears something about leeches, and falls instantly back into a deep sleep.

Donovan
Donovan stands there for close to a minute, mouth hanging open in complete astonishment, before finally bellowing, “GIRL! COME BACK HERE! HOW DARE YOU DEFY MY EMINENCE, SLAVE! I command you to put those leeches back together this instant!” He stomps over to the wagon and begins banging on the side, “And how dare you leave my esteemed presence without permission! And how dare you make me soil my magnificent hands by banging on this wagon to get your attention! When we get back to the palace I will have you flogged, GIRL! … FLOGGED!”

When it becomes clear the Teldicia is ignoring him, he spins and begins shouting at Lyra, “Lyrathwen! How dare you cry in our superlative presence! Your mother, the queen, would be utterly appalled to know that you were crying! Wipe that snot from your face and go back to bed! AND THE REST OF YOU! BACK TO WORK!”

Lyra

Yelling at Lyra for crying just makes her cry more.

Monday, July 7, 2014

Vancian Magic Redux

So, I just finished a year and a half long slog through Jack Vance's Tales of the Dying Earth (the purported source of the much-maligned Dungeons and Dragons magic system and much hyped in the infamous Appendix N). I also just noticed that I begin a lot of paragraphs in these posts with the word "So". Whatever, I'm not out to win a writing award, just get my thoughts in text. Anyways, I cannot un-recommend these novels enough. They had some of the most opaque prose I've ever seen, and barely qualify as readable.

For all that I disliked Vance's writing, and the stories were just okay, reading them gave me a new love of the idea of magical spells as a limited resource to be husbanded and the sheer interestingness of preparing different spells every day (something I've always been a fan of, but D&D got me into fantasy, not the other way around). This line in particular from The Dying Earth sums up Vancian magic quite well:
Mazirian stroked his chin... Later, when black night lay across the forest, he would seek through his books for spells to guard him through the unpredictable glades. They would be poignant corrosive spells, of such a nature that one would daunt the brain of an ordinary man and two render him mad. Mazirian, by dint of stringent exercise, could encompass four of the most formidable, or six of the lesser spells.
It also made me realize that magic in D&D is actually NOT Vancian. Note that the character Mazirian the Magician is clearly a high level mage by D&D standards: he crafts unique monsters and plants in his vats, he experiments with creating sentient servant races, and his favorite spell "The Excellent Prismatic Spray" is defined as a 7th-level spell in most versions of the game. Yet, despite begin able to cast (at least) 7th-level spells, he can only prepare "four...or six of the lesser spells." Likewise, the protagonist of many of the books, Cugel the Clever, works for more than a year to master a single spell. 

Based on his title, Mazirian "The Magician" should be a 6th-level magic user according to the LBBs Men and magic (OD&D), which is powerful by that system, but certainly not "Prismatic Spray" powerful. Still, by comparison a 6th-level LBB magic-user can prepare 8 spells per day, almost double what Mazirian is capable of. Thus, we can conclude that even in the oldest editions of D&D, the wizards have much more power at their disposal than any of the casters in the Vance oeuvre.

Many older players speak of D&D as being a game largely about resource management (and the mythical 5-minute workday).  What follows are some notes for making a more definitively "Vancian" magic system for the Pathfinder game (since that is what my group usually plays) and making magic a resource to be husbanded even more than it already is, while also making it available to all characters (Cugel was clearly a rogue after all) and making all characters relatively equal in terms of their ability to keep adventuring (because, after all, even Gandalf used a sword). These will certainly be tweaked further in the future, but this is the first draft. Thoughts are welcome:

___________________________________________________________________

The Goals:

  1. Spells should be available to all player characters, but should be highly limited in terms of numbers, and should also be awesome. Magic is the trump card in your back pocket, not your everyday mundane toolbox (no Mending at will).
  2. Combat should be emphasized, interesting, and valuable even at high levels.
  3. Randomly generated ability scores should be an AID to character creation, not a barrier to entry for the character you want to play. There should be no such thing as a dump stat.
  4. Characters should be roughly but not religiously balanced (with room for random variation).
  5. While we're at it...let's throw away classes entirely. Adventurers are a versatile lot after all.  A lot of this is a digression from the core let's get more Vancian concept, but I got carried away, okay...

Spellcasting:
Spellcasting is based on two factors: mental abilities and level. No single ability score dictates the entirety of a character's capacity for magic: smart, wise, and charismatic characters are all able to cast spells, archmages are those that are highly talented in all three areas. The specifics are as follows:

  • A character's caster level is equal to his character level. Everyone has the potential to cast spells and the power of these spells scales with their experience, regardless of the path they choose.
  • There are no "class spell lists". All spells are potentially available to all characters. In those cases where a spell appears at a different level on different spell lists, it is always treated as the highest possible spell level. Example: Neutralize Poison (Druid 3, Bard 4, Cleric 4) is always a 4th level spell.
  • A character can prepare spells of a level equal to 1/2 his character level, rounded down. Thus a character must be 4th level to use 2nd-level spells, and 18th-level to use 9th level spells. 1st-level characters have access to 0th-level spells, but are not guaranteed to know any. There are no ability-score based limits on the level of spell you may know.
  • A character can prepare a number of spells per day equal to his Wisdom bonus (if any). Thus a character must have a Wisdom of 12 in order to cast any spells (this is the only barrier to casting), and a character with a Wisdom of 20 could prepare 5 spells any given day. These spells can be of any level the character has access to. Thus a 14th-level character with a Wisdom of 20 could prepare 5 7th-level spells (or any combination of 5 spells of levels 0th to 7th). Feats, Traits, or racial abilities that grant extra spell slots work normally.
    • Why Wisdom you ask? Well, these are spells that "would daunt the brain of an ordinary man and render him mad" after all.
  • All characters who desire to cast spells must keep and study Spellbooks ("would seek through his books for spells"). A character can "learn" a number of spells of a given level equal to one-half his Intelligence score. Thus a character with an Intelligence of 12 could learn 6 spells of each level. A starting character knows a number of 0th-level spells equal to his Intelligence bonus (if any), all other spells must be found and added to the character's spellbook in the "old-fashioned way". Feats, Traits, or racial abilities that grant extra known spells or extra spells in a spellbook work normally and add to this limit.
    • As usual a Spellcraft skill check is necessary to learn a spell (which, conveniently, is also Intelligence based).
  • Saving throw DCs for spells are based on the character's Charisma score. Bonuses for Feats, Traits, or racial abilities apply normally.


With these you could have (at least) three different styles of caster in a party based solely on their ability scores (obviously these examples define "low wisdom" as a 12 or higher).
  • High WIS, low INT and CHA: The character can carry several spells, but they have a limited selection and can't always get through an enemy's defenses. He tends to pack a good number of a few favorite spells, and is probably the guy loaded up with healing for the party.
  • High INT, low WIS and CHA: The character knows a lot of spells, but can only prepare one or two. He focuses on utility spells and spends a lot of time contemplating exactly the right spell to prepare for the coming adventure.
  • High CHA, low WIS and INT: The character can only cast one or two spells, and doesn't know that many either, but they punch through defenses well. This is probably the party's heavy artillery packing his one (hard to avoid) fireball or lightning bolt in reserve for the "Big Battle".


Basic Numbers:
All characters use the same basic progression, but there should be enough flexibility in the optional stuff to differentiate them based on their choices rather than relying on the numbers to do it.

  • Ability Scores:  Generated by whatever means the DM thinks is appropriate (though random is always better).
  • Base Attack/Defense Bonus:  All PCs have a base attack bonus equal to their character level (as a Fighter). They also gain a bonus to AC equal to their character level. This means that two 20th-level characters fighting each other have the same "to hit" probability as two 1st-level characters fighting each other. It also means that a high-level character is significantly advantaged against lower-level ones.
  • Saving Throws:  All characters have a bonus on their Fortitude, Reflex, and Will saving throws equal to one-half their character level, rounded down. This means that saving throw DCs (based on available spell-level) will progress at the same rate as saving throws with same reasoning as BAB and AC bonuses.
  • Hit Points:  All characters gain 2d4 hit points per level. Using 2d4 means that most characters will have similar hit points (thanks to the curve), it also eliminates that ever-dreaded 1hp characte (somehow players complain about having 2hp so much less than having 1hp).
  • Skill Points:  All characters gain 2d4 skill points per level. This gives the same range of skill points as the various classes (2 per level for Fighter up to 8 per level for a Rogue). These are randomly generated mostly to keep things interesting.
  • Traits/Feats/Ability Advancement:  All characters gain the normal starting traits (whatever the DM would normally use), and Feats and Ability bonuses based on his level. In addition, every character gains 1 additional feat per level. Thus a 1st-level human starts with 3 feats, whereas a 20th-level character would have a total of 30 feats (31 for a human). We'll discuss this wealth of feats further below.

Skills and Proficiencies:
Skills and Weapon/Armor proficiencies work basically as described, but a few relevant changes are worth noting, as well as some mechanical alterations for equipment.
  • All player characters are proficient with all Armors (light, medium, and heavy) and Shields. While it can be argued that using armor and shields correctly requires special training, anyone sticking his neck into a monster's mouth has probably learned that. While armor and shields are available to everyone, they work a little differently from standard Pathfinder:
    • Armor does not improve AC, but instead provides damage reduction equal to the AC bonus the armor would normally grant (thus a Chain Shirt grants DR 4). Note that Dexterity limits still apply, so characters in heavy armor are usually easier to hit (and therefore worth Power Attacking).
    • Shields grant the usual AC bonus and also shall be splintered. A shield can be sacrificed (as an immediate action) to intercept a blow, negating a single attack but giving the shield the broken condition. An already broken shield cannot intercept blows in this way.
    • There is no such thing as Arcane Spell Failure. Rules like this were introduced as a way to balance warriors against spellcasters. Since we don't have distinct classes, this is unnecessary. Likewise, characters have very few spells already, having a % chance for their one spell per day to fail outright is just asking for frustrated players to throw dice at you.
  • All characters are proficient with all Simple Weapons. Characters can spend skill points to become proficient in additional weapons at the cost of 1 skill point for a Martial weapon, or 2 skill points for an Exotic weapon. Bonus proficiencies based on the character's race or traits apply normally.
  • All characters have access to all Skills. Since there is no penalty for learning "non-class" skills in Pathfinder, no skills are Class Skills. This means that almost all characters will have a bonus equal to +1 per point spent on the skill (plus other modifiers). Woo easy math!
    • Feats and Traits that grant a skill as a Class Skill still work normally. This effectively grants the character a +3 bonus in that skill for their choice of Feats/Traits, making such feats much more beneficial and desirable than they would be in a normal Pathfinder game, where such Class Skills can easily be made redundant by the choice of class(es).

Feats:
With no class-based abilities, Feats become the standard method of differentiating the tactics and abilities of various characters. Thus, characters under this method get A LOT of feats. While the use of Feats is mostly strait-forward and "as written", one significant exception must be made.

Many feats are limited based on class or class abilities, since we have no classes, this would rule out a lot of feats and a lot of potentially interesting options. Therefore all such requirements shall be waved, but the character must still find a way to power or use the ability granted. Feats such as Extra Rogue Talent are fairly strait-forward in this way, but others may not be or may require interesting combinations. Here are a few examples (players and GMs are encouraged to consider their options and possible combinations that might make such feats viable): 

  • Example 1:  Turn Undead requires that the character "use one of your uses of channel positive energy" to activate the feat, but, obviously our character does not have those. Extra Channel grants 2 uses of channel energy (but nothing to do with them). Alone both feats are useless, together they grant the character one of the classic Cleric abilities.
  • Example 2:  All Rage Powers require that the character be raging, so Extra Rage Power doesn't do anything for a character that cannot rage. The Extra Rage feat grants 6 additional rounds of rage per day, but as written does not define what that rage does. Taking these two feats together (and possibly additional Extra Rage Power feats) gives the character a potentially unique "Rage State" (with cool special effects but none of the +4 Strength nonsense).
Plenty of such combinations exist to be exploited. Alternatively, a particularly friendly DM might rule that "Extra X" gives the character full access to that class ability (Extra Rage gives the standard Barbarian's Rage class feature for 6 rounds per day, Extra Channel lets the character use the standard Channel Energy ability twice per day, or Extra Arcane Pool gives the Magus ability of the same name). So long as the DM is upfront about how this is being applied and does so consistently throughout a campaign, balance is maintained (if you care about such things) and players will have plenty of options for making unique and interesting characters.