Wednesday, May 16, 2012

Why you should hate and fear gnomes.

So, Erin over at Lurking Rhythmically has started posting about the races in her Pellatarrum world. I can't help but think, to myself, "Oh, that's a good idea." So, for starters, lets take a look at the oft-maligned gnomes.



Gnomes are a diverse breed, born of humans, elves, dwarves, and other humanoid creatures. Regardless of their parentage, gnomes are universally small, and instantly recognizable by their strange multi-hued eyes and brilliantly colored hair. Greatly feared and much maligned, gnomes are not so much a race as a disease. Most people know of gnomes as degenerate fey creatures. Unable to reproduce on their own, gnomes magically “infect” other humanoids to bear their young. According to the folklore of humans, even seeing or being near a gnome can result in a woman’s offspring being replaced by a gnomish changeling.

Gnomes trace their lineage back to the mysterious realm of the fey. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world. Sadly for the gnomes, they were unable to adapt to this world, losing the ability to procreate. In an effort to prolong their race, they have been forced to adopt drastic means in keeping with their alien natures. Today gnomes are scattered far and wide, hiding in the shadows of their adopted cultures, fighting for the survival of their race.

Physical Description: Gnomes look like smaller versions of one of the more common races (humans, elves, dwarves, or even goblins), generally standing just over 3 feet in height. Their hair tends toward vibrant colors such as the fiery orange of autumn leaves, the verdant green of forests at springtime, or the deep reds and purples of wildflowers in bloom. A gnome’s eyes have swirling rainbow-hued irises, the effect of which is said to be hypnotic if stared at for too long. Despite their fey backgrounds, gnomes age and die at the same rate that their parent race does.

Society & Relations: While gnomes once had a proud society among the fey, they are now largely outcasts wherever they are found. Forced to rely on other races to bear their offspring, gnomes slink about human, elven, or dwarven cities, taking work where they can find it, and avoiding the other races when possible. Because of their unusual births, gnomes are very seldom found together.

Humanoids of all stripes fear and distrust the gnomes for the gnomes’ ability to cause their women to bear gnomish children without the need for copulation. The gnomes, for their part, do all they can to make positive inroads with their neighbors, occasionally convincing a kindhearted woman to agree to be a host for their children. On rare occasions, even an unwilling human or dwarven parent will care for their gnomish offspring as they would one of their own race. There has been at least one report of a human woman having a human, a gnome, and a halfling as children.

Gnomes bear a special dislike for halflings due to the fact that halflings are just as likely to be born from a gnome-infected woman as one impregnated naturally. The addition of the mystery behind halfling births and their growing number has the gnomes greatly fearful for their continued existence.

Among their own kind, gnomes share a kind of racial memory. Regardless of their progenitor race, all gnomes quickly grow to become aware of the plight of their race and their melancholy past.

Alignment and Religion: Gnomes are impulsive, with sometimes inscrutable motives and equally confusing methods. They are prone to powerful fits of emotion, and find themselves most at peace within the natural world. Because of their inbred desire to prolong their species and willingness to force others into carrying that out for them, most gnomes are neutral at best, with many leaning towards chaos or evil.

With the fear of extinction looming over their heads and the loss of their culture, a very great many gnomes are drawn to the worship of the Nowhere Man.

Adventurers: Disconnected from the cultures they grow up in, gnomes are prone to wander. Many feel themselves to be on life-long quests to save their kind, spend decades searching the world for the perfect hosts.

Friday, April 27, 2012

A Week in the Life of a Witch Hunter: Solo Session 2


Sir Fallon was up before dawn to meet with the guards assigned to him. They were a sorry lot, not the worst that the Talingarde armed forces had to offer, but far from the best as well. When they had mustered he took the pile of drawings that the acolytes had made and distributed them, two to a man. He then divided the 50 soldiers, 25 to search the section of Aldencross south of the watch wall, and 25 to accompany him to search the north side.

“Alright men, we have few leads and little time. Our quarry managed to infiltrate Tower Balentyne and murdered several men, so they are not to be underestimated. Always stay in your groups…do not allow yourselves to become separated. You’ve all been here a while, you know the people of Aldencross. Warn them. Question them. We need as many people looking for the perpetrators as possible. If you see anyone you do not know, detain them…And if you detect any threat, sound your signal horns. We need success, not heroes…”

He dismissed the men to their searches, joining the last group out the gate. He sniffed the cold morning air. The smell of magic was weaker outside the keep, faint, but undeniable. The trail inside the keep had run cold as he searched last night. Several guards, though none assigned to him, had the stink on them, but, outside of the rookery and mage’s quarters, their were no concentrations in the tower. That meant that the witches must be in the town…if they had not fled altogether.

The guards spread out once they were out of the keep. They went door to door, knocking, questioning, startling townsfolk from their sleep. They hung the wanted posters at every street crossing, every notice board. Sir Fallon followed, watching them, observing the people that they roused from slumber, sniffing. An hour passed. There was nothing. The town was clean.

And then the rain started.

Just as the sky was lightening a storm blew in, and fast. It had none of the preamble of a natural storm. No clouds moving in. No warning breeze. In just a few minutes the sky changed from a clear spring morning to pouring down sheets of rain. Rain that reeked of witchcraft. Where only a minute ago he had smelled nothing, now the entire city stank. Every drop of rain, every overflowing gutter, every water-streaked window bore the stink of powerful magic. Sir Fallon hung his head in despair and let the rain soak into his boots…he had lost. He wouldn’t be able to sniff out anything as long as this magical deluge lasted. He urged the guards to keep up despite the rain. While he had no chance of sniffing out the witches, they might still find someone who had seen the old serving man from the night before.

It was late evening when Sir Fallon finally called a halt to the search. The guards, sopping wet, regrouped outside the central gate separating the two halves of the town and reported. No one in town had ever seen the man on the posters. Every house had been searched, every person in town had been questioned. The few strangers in town were all merchants, and the guards who had questioned them insisted that they were the most perfectly amiable, good-natured, normal-seeming folks they had ever met.

Only after the last guard had reported did Sir Fallon notice something. Several of the guards, all of whom had reported meeting some of these “good-natured” strangers, has a certain slackness to their features, a slight staring, unfocused quality to their gaze. They had been charmed. He couldn’t smell them, but had found his witches after all…

Sir Fallon questioned the charmed guards, having them recount when and where they had met these kind strangers. After an hour of questioning, he carefully reconstructed the accounts. It seemed as if the witches had been stalking the guards as much as they had been searching for the witches. While the descriptions of the merchants varied, the times and locations of the encounters implied that it was the same three people, working their way systematically through town…and starting from the Inn on the north side of town. The first group of guards to mention them spoke of meeting a nice family of six in the Inn first thing in the morning, just as the storm had started. Sir Fallon dismissed the guards, he could certainly dispel the charms on a few, but too many had been infected. If he was going to cure them he had to find the witches and put an end to their evil.

Fighting the fatigue of having stayed up too late the night before and the sickening smell of a city drenched in magical rain, Sir Fallon ran for the inn as fast as he could. His boots slid in the thick mud and splashed through the deep puddles that made up the streets north of the wall. In many places the water had pooled so deeply that he had to cover his nose to keep from retching at the smell. While his nose had gotten him out of a lot of trouble in the past, his ability to keenly smell out witchcraft now seemed a liability.

Sir Fallon skidded to a stop just outside the door to the inn and shoved open the door to the common room to find the place bustling. While it was not surprising to find the inn busy on such a wet night, he was not ready for the site that greeted him. Wine, ale, and stronger drink were flowing freely and everyone was laughing and carrying on. When he entered their were a few cheers and everyone waved at him…there were even a few random calls of “Norm!” At first he was certain that they had just mistaken him for a local personality, but then he noticed the look. Everyone in the bar, the barkeep, the serving girls, the dancing girls, and every patron had the same slack-faced, glazed-eyed look as the guards. They were all under the witch’s spell, every last one of them.

With a cry of frustration and rage Sir Fallon lashed out at the nearest patron, calling on the holy power of Mitra to undo the witch’s curses. It only took a few blows to cleanse enough people of the enchantment for a brawl to break out. People fled, tables were over turned, chairs and fists went flying. Sir Fallon didn’t care. The entire town had been bewitched right under his nose. The witches could be long gone by now, but they had done their damage. Between the magical storm and the charmed townsfolk he would never be able to find the witches.

He lashed out around him, striking as many people as he could with no thought of defense. The more he could hit, the more he might be able to free. He took blow after blow as the drunken, mind-controlled mob descended on him. But he was strong. The more he hit, the more allies he had. The more he hit the safer the town became.

The fight stretched on for minutes, combatants steadily dropping to the floor or running for safety from the enraged witch-hunter. In the end Sir Fallon found himself faced off against a septet of drunken, charmed dwarves. He had always heard that dwarves were naturally resistant to magic…of course, he’d also never heard of an entire town being enchanted in a day. The thing that always made witches catchable was that they tended to have limited reserves of power. Just as he could not dispel an infinite number of magics, so witches were not supposed to be able to affect people on this scale. But now he had seen it. His powers were spent, and the witches’ clearly were not.

Sir Fallon stumbled with fatigue and took a hard blow to the midsection from the leading dwarf. Sure that this would be the end, he called once more in Mitra—if he could not cure everyone in town, he could at least win this fight. Holy flames engulfed his hand and he threw all his weight behind the next punch…but he wasn’t fast enough. The dwarves upended a table in front of them and the explosive power of his attack caused the old wooden furniture to burst into gleaming life, red and yellow flames licking along its surface.

Only then did Sir Fallon realize what he had done. The place was a matchbox, made entirely of wood from ceiling to floor and everything was soaked in spilled liquor. When the flames reached the kitchen there was an explosion. Flour? Oil? It didn’t matter what had caught, just that it had. The inn filled with fire. He heard breaking glass from above…probably the patrons who had sought refuge in their room escaping through the windows.

He stumbled out into the street to find that a mob had gathered. While people had fled the fight, they had not fled far, and others had come to watch. As the fire spread through the inn the crowd grew. He walked out into the arms of at least a hundred people, the magic-laden puddles of rain and the people’s enchantment-glazed eyes reflected the light of the burning building eerily. Then a cry went up from the people. “Murderer!” they yelled. “Arsonist!” cried others. Fingers pointed his way. Then fists. Then clubs, knives, and pitchforks.

He ran.

As the angry mob chased him out of town, north, towards the cold, uncharted lands north of the Watch Wall he could see the fires spreading. Gouts of flames seemed to leap from building to building as if the fire were a living thing. Where he expected the rain to suppress the fire it did not. Some buildings seemed to ignite without being anywhere near the initial conflagration. By the time he crested the last hill and Aldencross faded from sight the entire town north of the wall was ablaze…

Thursday, April 26, 2012

A Week in the Life of a Witch Hunter: Solo Session 1

Dusk was settling as the rider finally caught sight of Tower Balentyne. Sir Fallon reigned in his horse, Cazador, and pulled his cloak tighter about him. Even with the spring thaw coming on, these northern climbs were too cold for his liking. It had been two weeks since he had been reassigned. His friends had been left behind to continue overseeing the repairs to Branderscar Prison, while he had been sent north to the Watch Wall to investigate rumors of impropriety among the garrison.

Since the destruction of Branderscar and his discovery of the corruption among the guards, the king had been adamant that any similar misconduct be dealt with harshly. Even now, three months later, the prisoners of Branderscar were still at large, somehow evading Mitra’s Watchful Eye. Time and again over the last months, Sir Fallon had pleaded with his majesty to allow him to go in search of the escapees. Finally, though those requests continued to be denied, he was assigned as special inquisitor for the crown, tasked with visiting the keeps along the Watch Wall to ensure that they had no troubles similar to those in Branderscar. Tower Balantyne was the first on his list. Rumors carried by guards, reassigned to other quarters, spoke of the tower’s mage conducting unusual experiments, of alcohol abuse among the captainry, and even of a feud between captains over a woman.

Sir Fallon urged Cazador on, into the town of Aldencross. It was small, dirty, everything he’d come to expect from the borderlands. The roads were cobbled, but the caked mud on the street spoke of excessive traffic from the other side of the Wall, where, he knew, no such efforts at road maintenance would have been made. The Wall itself towered black and foreboding in the early evening shade, separating the two halves of the town. Then, just as he was passing the clean white walls of the town church he smelled it. A witch! More than one actually, recent, and within the walls of Mitra’s holy church.

His hand went to his axe and he spurred Cazador forward with greater haste. A few townsfolk dodged aside as the great warhorse barreled through the streets towards Tower Balentyne. He did not stop until he reached the gates of the keep.

The keep itself was a bustle of activity. Everyone seemed to be awake. Guards patrolled the walls in threes and fours, bullseye lanterns sweeping in every direction, the gates were barred, and Sir Fallon heard a great deal of commotion from within. “Ho!” he called at the gate, “open in the name of His Majesty, King Markadian the Brave, the fifth of his name, Protector of the Righteous!”

“Who’s there?” came the returning cry from the wall.

“Sir Fallon Nightly, Special Inquisitor to His Majesty! I have business with Lord Havelyn!”

Sir Fallon heard a muffled discussion above and then the reply. “Stand clear then, we’re opening the gate. When its down come through quickly, the keep is on alert.”

As soon as Sir Fallon was inside the walls his nostrils flared. The witches had been here too. “What’s happened here?” he demanded of the nearest guard as he dismounted from Cazador.

“There was a murder sir. Magister Tacitus went mad, blasted Old Martin Rayard out a window, and burned the rookery. Then his pet golem got loose. Killed twenty men it did! They say they found most of the bodies, but a passel of servants have gone missing too…”

“Where is Lord Havelyn now?”

“Up in the rookery with Father Donnagin and Captain Eddarly, sir.”

“Very well,” he handed the man his reigns, “see that the horse gets fed and groomed. I’m going to see the commander…”

“Now sir?”

“Now!”



Sir Fallon walked into the rookery to find the bald-pated chaplain, Father Donnagin, a clearly too-attractive-for-his-own-good man in a captain’s uniform, and Lord Havelyn examining a blackened corpse on the floor.
The captain gave him a withering stare as he walked through the door, “Who’re you then? This is a private meeting, officers only.”

Sir Fallon sniffed at him contemptuously. “Shut up. You stink of witch-craft. You shouldn’t be here…”
“You must be Sir Fallon, the Special Inquisitor.” Lord Havelyn stepped past the impolite captain and shook Sir Fallon’s hand. “You’ve arrived just in time, Father Donnagin was just about to interrogate Magister Tacitus.”

“Magister Tacitus?”

“The corpse,” Father Donnagin corrected. “This body belonged to our mage. I was just about to question him regarding the recent events…”

“Then by all means, go ahead.” Sir Fallon knelt beside the body. “It smells as if powerful sorceries were used here recently…”

Father Donnagin placed a blessed wafer in the corpse’s mouth and chanted a prayer to Mitra. “Tacitus of Morimun, Magister of Balentyne, I, Father Donnagin, Chaplain of Balentyne and Archdeacon of Mitra bid you speak. Answer me, who killed you?”

The corpse’s eyes opened in their blackened sockets, and a rattling hiss escaped for its lips. “I did,” it gasped out.

Lord Havelyn shook his head. “Suicide? A monstrous crime. His soul will burn in the fires of Asmodues.” Lord Havelyn bowed his head. “I never would have suspected he was that disturbed.”

Father Donnagin addressed the deceased again, “Magister Tacitus, did you kill Martin Rayard?”

Again the corpse rasped out, “Noooo…”

“Then who killed him?” Father Donnagin looked incredulously at the the mage’s body.

“Servants…”

“This is getting us nowhere.” Sir Fallon interjected, “Father may I question him?”

“I’m afraid that’s the last question allowed by the spell…” Father Donnagin replied. Sure enough, as he spoke, the corpse’s eyes closed and the breath left it. “I will make preparations so that we might question him more after morning prayers.”

“And in the meantime the servants that killed the bird-keeper will have escaped…” Sir Fallon began stalking about the small room. “All of these birds were killed by magic. The walls are burned. Clearly the Magister used his magic to kill himself and destroy the room, but what happened to the rooker.”

“Sir Fallon,” the captain spoke up, “when my men and I were dealing with the Magister’s golem, there was an old serving-man in the Magister’s rooms, and there was another who met us on the stairs as we were rushing to investigate the rookery. A girl.” A gleam in the captain’s eye as he said this told Sir Fallon that the girl was probably an attractive one. “She told us about the Magister blowing up himself and the rookery and killing Old, Mad Martin.”

Sir Fallon sniffed the captain again. “You touched her?”

“Yes? What’s that got to do with anything?”

“She was a witch, her stink is all over you. Where are these two servants now?”

“I…I don’t know sir. They disappeared while we were battling the golem.”

“And where was that? Take me there…”

The captain snapped to attention and led Sir Fallon and the other officers downstairs to the mage’s chambers. The door to the chambers were broken and splintered. A pair of saw-horses had been set in front of the door as a temporary barricade and four guards were stationed in front. Pushing past the guards, Sir Fallon found a room in shambles. Tables and book-cases were knocked over. Huge gouges in the walls and floors, and splatters of blood on every surface showed signs of a great battle. And the smell…
Sir Fallon retched, spilling his last meal on the floor to mingle with the smells of blood and witchcraft. When he had recovered he sniffed around the room, stopping at a gap between two bookcases. “They were here. Several witches. They used some powerful magic in this room…”

“But…” the captain spoke up again. “When we were fighting, I’m sure there was another bookcase there.”

“An illusion?” Sir Fallon began walking around the room, touching everything. “Hmmm…the rest of this seems real enough. Captain…?”

“Eddarly, sir. Captain Zack Eddarly.”

“Captain Eddarly, can you describe the two that you saw?” Sir Fallon turned to the chaplain, “Father Donnagin, can you round up all the other guards who were on duty at the time of the attack?” The chaplain nodded and departed immediately.



After hours of questioning guards Sir Fallon was tired and frustrated. No one in the keep, save Captain Eddarly, had any recollection of having seen the girl the captain had described, even the guards who were with the captain at the time could not remember her. And the captain’s own descriptions were vague and useless, speaking more about her beauty and sense of desperation than any real description of her appearance or features. The more Sir Fallon heard, the more he was convinced that the keep had been infiltrated by witches. The Magister may have been in league with them, and he was certain that Captain Eddarly had been bewitched…and that he might, indeed, still be under their influence.

Sir Fallon went to Lord Havelyn’s rooms and knocked on the door. When he was admitted he bowed to the keep’s commander and explained what he had learned, or not. “I need to begin searching immediately while the trail is still fresh. We have a good description of the old man and he clearly managed to leave the keep before the lock-down. I need as many men as you can spare to begin searching the town for the man, its possible that the witches will be with him.”

Just then, Father Donnagin came in, “the acolytes have finished the drawings you requested Special Inquisitor.”

“Thank you, Father.” Sir Fallon, took the stack of papers from him, stifling a yawn. “I’ll head out at once and begin searching for the culprits.”

“But, Sir,” Father Donnagin interrupted, “its almost two of the morning. Surely you can rest a little before continuing.” Sir Fallon nodded, grudgingly.

“I’ll have fifty of our best men waiting for you buy the gate at sun-up.” Lord Havelyn said. “And I’ll send out the heralds to begin posting the drawings of the old man immediately. When the town awakes we’ll be ready…”

Sir Fallon nodded politely and turned to leave. “I’ll be claiming the Magister’s quarters. If I’m not awake in time for Matins, send an acolyte for me…”